JavaScriptCore/runtime/JSZombie.h
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     1 /*
       
     2  * Copyright (C) 2009 Apple Inc. All rights reserved.
       
     3  *
       
     4  * Redistribution and use in source and binary forms, with or without
       
     5  * modification, are permitted provided that the following conditions
       
     6  * are met:
       
     7  * 1. Redistributions of source code must retain the above copyright
       
     8  *    notice, this list of conditions and the following disclaimer.
       
     9  * 2. Redistributions in binary form must reproduce the above copyright
       
    10  *    notice, this list of conditions and the following disclaimer in the
       
    11  *    documentation and/or other materials provided with the distribution.
       
    12  *
       
    13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
       
    14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
       
    15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
       
    16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
       
    17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
       
    18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
       
    19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
       
    20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
       
    21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
       
    22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
       
    23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
       
    24  */
       
    25 
       
    26 #ifndef JSZombie_h
       
    27 #define JSZombie_h
       
    28 
       
    29 #include "JSCell.h"
       
    30 
       
    31 #if ENABLE(JSC_ZOMBIES)
       
    32 namespace JSC {
       
    33 
       
    34 class JSZombie : public JSCell {
       
    35 public:
       
    36     JSZombie(const ClassInfo* oldInfo, Structure* structure)
       
    37         : JSCell(structure)
       
    38         , m_oldInfo(oldInfo)
       
    39     {
       
    40     }
       
    41     virtual bool isZombie() const { return true; }
       
    42     virtual const ClassInfo* classInfo() const { return &s_info; }
       
    43     static Structure* leakedZombieStructure();
       
    44 
       
    45     virtual bool isGetterSetter() const { ASSERT_NOT_REACHED(); return false; }
       
    46     virtual bool isAPIValueWrapper() const { ASSERT_NOT_REACHED(); return false; }
       
    47     virtual bool isPropertyNameIterator() const { ASSERT_NOT_REACHED(); return false; }
       
    48     virtual CallType getCallData(CallData&) { ASSERT_NOT_REACHED(); return CallTypeNone; }
       
    49     virtual ConstructType getConstructData(ConstructData&) { ASSERT_NOT_REACHED(); return ConstructTypeNone; }
       
    50     virtual bool getUInt32(uint32_t&) const { ASSERT_NOT_REACHED(); return false; }
       
    51     virtual JSValue toPrimitive(ExecState*, PreferredPrimitiveType) const { ASSERT_NOT_REACHED(); return jsNull(); }
       
    52     virtual bool getPrimitiveNumber(ExecState*, double&, JSValue&) { ASSERT_NOT_REACHED(); return false; }
       
    53     virtual bool toBoolean(ExecState*) const { ASSERT_NOT_REACHED(); return false; }
       
    54     virtual double toNumber(ExecState*) const { ASSERT_NOT_REACHED(); return 0.0; }
       
    55     virtual UString toString(ExecState*) const { ASSERT_NOT_REACHED(); return ""; }
       
    56     virtual JSObject* toObject(ExecState*) const { ASSERT_NOT_REACHED(); return 0; }
       
    57     virtual void markChildren(MarkStack&) { ASSERT_NOT_REACHED(); }
       
    58     virtual void put(ExecState*, const Identifier&, JSValue, PutPropertySlot&) { ASSERT_NOT_REACHED(); }
       
    59     virtual void put(ExecState*, unsigned, JSValue) { ASSERT_NOT_REACHED(); }
       
    60     virtual bool deleteProperty(ExecState*, const Identifier&) { ASSERT_NOT_REACHED(); return false; }
       
    61     virtual bool deleteProperty(ExecState*, unsigned) { ASSERT_NOT_REACHED(); return false; }
       
    62     virtual JSObject* toThisObject(ExecState*) const { ASSERT_NOT_REACHED(); return 0; }
       
    63     virtual JSValue getJSNumber() { ASSERT_NOT_REACHED(); return jsNull(); }
       
    64     virtual bool getOwnPropertySlot(ExecState*, const Identifier&, PropertySlot&) { ASSERT_NOT_REACHED(); return false; }
       
    65     virtual bool getOwnPropertySlot(ExecState*, unsigned, PropertySlot&) { ASSERT_NOT_REACHED(); return false; }
       
    66     
       
    67     static const ClassInfo s_info;
       
    68 private:
       
    69     const ClassInfo* m_oldInfo;
       
    70 };
       
    71 
       
    72 }
       
    73 
       
    74 #endif // ENABLE(JSC_ZOMBIES)
       
    75 
       
    76 #endif // JSZombie_h