diff -r 2b40d63a9c3d -r 90517678cc4f qtmobility/examples/sensors/cubehouse/light.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/qtmobility/examples/sensors/cubehouse/light.h Mon May 03 13:18:40 2010 +0300 @@ -0,0 +1,142 @@ +/**************************************************************************** +** +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef LIGHT_H +#define LIGHT_H + +#include +#include +#include +#include +#include + +class LightPrivate; +QT_BEGIN_NAMESPACE +class QMatrix4x4; +QT_END_NAMESPACE + +class Light : public QObject +{ + Q_OBJECT + Q_ENUMS(LightType) + Q_PROPERTY(LightType type READ type) + Q_PROPERTY(QVector3D position READ position WRITE setPosition NOTIFY positionChanged) + Q_PROPERTY(QVector3D direction READ direction WRITE setDirection NOTIFY directionChanged) + Q_PROPERTY(QColor ambientColor READ ambientColor WRITE setAmbientColor NOTIFY ambientColorChanged) + Q_PROPERTY(QColor diffuseColor READ diffuseColor WRITE setDiffuseColor NOTIFY diffuseColorChanged) + Q_PROPERTY(QColor specularColor READ specularColor WRITE setSpecularColor NOTIFY specularColorChanged) + Q_PROPERTY(QVector3D spotDirection READ spotDirection WRITE setSpotDirection NOTIFY spotDirectionChanged) + Q_PROPERTY(qreal spotExponent READ spotExponent WRITE setSpotExponent NOTIFY spotExponentChanged) + Q_PROPERTY(qreal spotAngle READ spotAngle WRITE setSpotAngle NOTIFY spotAngleChanged) + Q_PROPERTY(qreal constantAttenuation READ constantAttenuation WRITE setConstantAttenuation NOTIFY constantAttenuationChanged) + Q_PROPERTY(qreal linearAttenuation READ linearAttenuation WRITE setLinearAttenuation NOTIFY linearAttenuationChanged) + Q_PROPERTY(qreal quadraticAttenuation READ quadraticAttenuation WRITE setQuadraticAttenuation NOTIFY quadraticAttenuationChanged) +public: + enum LightType { + Directional, + Positional + }; + + Light(QObject *parent = 0); + ~Light(); + + Light::LightType type() const; + + QVector3D position() const; + void setPosition(const QVector3D& value); + + QVector3D direction() const; + void setDirection(const QVector3D& value); + + QColor ambientColor() const; + void setAmbientColor(const QColor& value); + + QColor diffuseColor() const; + void setDiffuseColor(const QColor& value); + + QColor specularColor() const; + void setSpecularColor(const QColor& value); + + QVector3D spotDirection() const; + void setSpotDirection(const QVector3D& value); + + qreal spotExponent() const; + void setSpotExponent(qreal value); + + qreal spotAngle() const; + void setSpotAngle(qreal value); + + qreal spotCosAngle() const; + + qreal constantAttenuation() const; + void setConstantAttenuation(qreal value); + + qreal linearAttenuation() const; + void setLinearAttenuation(qreal value); + + qreal quadraticAttenuation() const; + void setQuadraticAttenuation(qreal value); + + QVector4D eyePosition(const QMatrix4x4& transform) const; + QVector3D eyeSpotDirection(const QMatrix4x4& transform) const; + +Q_SIGNALS: + void positionChanged(); + void directionChanged(); + void ambientColorChanged(); + void diffuseColorChanged(); + void specularColorChanged(); + void spotDirectionChanged(); + void spotExponentChanged(); + void spotAngleChanged(); + void constantAttenuationChanged(); + void linearAttenuationChanged(); + void quadraticAttenuationChanged(); + void lightChanged(); + +private: + QScopedPointer d_ptr; + + Q_DECLARE_PRIVATE(Light) + Q_DISABLE_COPY(Light) +}; + +#endif