diff -r dee5afe5301f -r 3f74d0d4af4c tests/auto/qgl/tst_qgl.cpp --- a/tests/auto/qgl/tst_qgl.cpp Mon Mar 15 12:43:09 2010 +0200 +++ b/tests/auto/qgl/tst_qgl.cpp Thu Apr 08 14:19:33 2010 +0300 @@ -56,6 +56,9 @@ #ifdef QT_BUILD_INTERNAL #include +#include +#include +#include #endif //TESTED_CLASS= @@ -91,6 +94,8 @@ void clipTest(); void destroyFBOAfterContext(); void shareRegister(); + void qglContextDefaultBindTexture(); + void textureCleanup(); }; tst_QGL::tst_QGL() @@ -993,8 +998,7 @@ QGLFramebufferObjectFormat fboFormat; fboFormat.setAttachment(QGLFramebufferObject::NoAttachment); - // Don't complicate things by using NPOT: - QGLFramebufferObject *fbo = new QGLFramebufferObject(256, 128, fboFormat); + QGLFramebufferObject *fbo = new QGLFramebufferObject(200, 100, fboFormat); fbo->bind(); @@ -1031,6 +1035,11 @@ // Don't complicate things by using NPOT: QGLFramebufferObject *fbo = new QGLFramebufferObject(256, 128, fboFormat); + if (fbo->attachment() != QGLFramebufferObject::CombinedDepthStencil) { + delete fbo; + QSKIP("FBOs missing combined depth~stencil support", SkipSingle); + } + QPainter fboPainter; bool painterBegun = fboPainter.begin(fbo); QVERIFY(painterBegun); @@ -1093,6 +1102,16 @@ QGLFramebufferObject *fbo2 = new QGLFramebufferObject(256, 128, fboFormat); QGLFramebufferObject *fbo3 = new QGLFramebufferObject(256, 128, fboFormat); + if ( (fbo1->attachment() != QGLFramebufferObject::CombinedDepthStencil) || + (fbo2->attachment() != QGLFramebufferObject::CombinedDepthStencil) || + (fbo3->attachment() != QGLFramebufferObject::CombinedDepthStencil) ) + { + delete fbo1; + delete fbo2; + delete fbo3; + QSKIP("FBOs missing combined depth~stencil support", SkipSingle); + } + QPainter fbo1Painter; QPainter fbo2Painter; QPainter fbo3Painter; @@ -1198,8 +1217,8 @@ QPainter widgetPainter; widgetPainterBeginOk = widgetPainter.begin(this); QGLFramebufferObjectFormat fboFormat; - fboFormat.setAttachment(QGLFramebufferObject::CombinedDepthStencil); - QGLFramebufferObject *fbo = new QGLFramebufferObject(128, 128, fboFormat); + fboFormat.setAttachment(QGLFramebufferObject::NoAttachment); + QGLFramebufferObject *fbo = new QGLFramebufferObject(100, 100, fboFormat); QPainter fboPainter; fboPainterBeginOk = fboPainter.begin(fbo); @@ -1223,7 +1242,7 @@ #ifdef Q_WS_QWS w.setWindowFlags(Qt::FramelessWindowHint); #endif - w.resize(128, 128); + w.resize(100, 100); w.show(); #ifdef Q_WS_X11 @@ -1335,6 +1354,10 @@ QImage reference(fb.size(), QImage::Format_RGB32); reference.fill(0xffff0000); +#ifdef QGL_EGL + QSKIP("renderPixmap() not yet supported under EGL", SkipAll); +#endif + QFUZZY_COMPARE_IMAGES(fb, reference); } @@ -1938,5 +1961,248 @@ #endif } +// Tests QGLContext::bindTexture with default options +void tst_QGL::qglContextDefaultBindTexture() +{ +#ifdef QT_BUILD_INTERNAL + QGLWidget w; + w.makeCurrent(); + QGLContext *ctx = const_cast(w.context()); + + QImage *boundImage = new QImage(256, 256, QImage::Format_RGB32); + boundImage->fill(0xFFFFFFFF); + QPixmap *boundPixmap = new QPixmap(256, 256); + boundPixmap->fill(Qt::red); + + int startCacheItemCount = QGLTextureCache::instance()->size(); + + GLuint boundImageTextureId = ctx->bindTexture(*boundImage); + GLuint boundPixmapTextureId = ctx->bindTexture(*boundPixmap); + + // Make sure the image & pixmap have been added to the cache: + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+2); + + // Make sure the image & pixmap have the is_cached flag set: + QVERIFY(QImagePixmapCleanupHooks::isImageCached(*boundImage)); + QVERIFY(QImagePixmapCleanupHooks::isPixmapCached(*boundPixmap)); + + // Make sure the texture IDs returned are valid: + QCOMPARE((bool)glIsTexture(boundImageTextureId), GL_TRUE); + QCOMPARE((bool)glIsTexture(boundPixmapTextureId), GL_TRUE); + + // Make sure the textures are still valid after we delete the image/pixmap: + // Also check that although the textures are left intact, the cache entries are removed: + delete boundImage; + boundImage = 0; + QCOMPARE((bool)glIsTexture(boundImageTextureId), GL_TRUE); + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+1); + delete boundPixmap; + boundPixmap = 0; + QCOMPARE((bool)glIsTexture(boundPixmapTextureId), GL_TRUE); + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount); + + // Finally, make sure QGLContext::deleteTexture deletes the texture IDs: + ctx->deleteTexture(boundImageTextureId); + ctx->deleteTexture(boundPixmapTextureId); + QCOMPARE((bool)glIsTexture(boundImageTextureId), GL_FALSE); + QCOMPARE((bool)glIsTexture(boundPixmapTextureId), GL_FALSE); +#endif +} + +void tst_QGL::textureCleanup() +{ +#ifdef QT_BUILD_INTERNAL + QGLWidget w; + w.resize(200,200); + w.show(); + w.makeCurrent(); + + // Test pixmaps which have been loaded via QPixmapCache are removed from the texture cache + // when the pixmap cache is cleared + { + int startCacheItemCount = QGLTextureCache::instance()->size(); + QPainter p(&w); + + QPixmap boundPixmap(":designer.png"); + + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount); + + p.drawPixmap(0, 0, boundPixmap); + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+1); + + // Need to call end for the GL2 paint engine to release references to pixmap if using tfp + p.end(); + + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+1); + + // Check that the texture doesn't get removed from the cache when the pixmap is cleared + // as it should still be in the cache: + boundPixmap = QPixmap(); + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+1); + + QPixmapCache::clear(); + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount); + } + + // Test pixmaps which have been loaded via QPixmapCache are removed from the texture cache + // when they are explicitly removed from the pixmap cache + { + int startCacheItemCount = QGLTextureCache::instance()->size(); + QPainter p(&w); + + QPixmap boundPixmap(128, 128); + QString cacheKey = QString::fromLatin1("myPixmap"); + QPixmapCache::insert(cacheKey, boundPixmap); + + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount); + + p.drawPixmap(0, 0, boundPixmap); + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+1); + + // Need to call end for the GL2 paint engine to release references to pixmap if using tfp + p.end(); + + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+1); + + // Check that the texture doesn't get removed from the cache when the pixmap is cleared + // as it should still be in the cache: + boundPixmap = QPixmap(); + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+1); + + // Finally, we check that the texture cache entry is removed when we remove the + // pixmap cache entry, which should hold the last reference: + QPixmapCache::remove(cacheKey); + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount); + } + + // Check images & pixmaps are removed from the cache when they are deleted + { + int startCacheItemCount = QGLTextureCache::instance()->size(); + QPainter p(&w); + + QImage *boundImage = new QImage(256, 256, QImage::Format_RGB32); + boundImage->fill(0xFFFFFFFF); + QPixmap *boundPixmap = new QPixmap(256, 256); + boundPixmap->fill(Qt::red); + + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount); + + p.drawImage(0, 0, *boundImage); + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+1); + + p.drawPixmap(0, 0, *boundPixmap); + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+2); + + // Need to call end for the GL2 paint engine to release references to pixmap if using tfp + p.end(); + + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+2); + + delete boundImage; + boundImage = 0; + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+1); + + delete boundPixmap; + boundPixmap = 0; + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount); + } + + // Check images & pixmaps are removed from the cache when they are assigned to + { + int startCacheItemCount = QGLTextureCache::instance()->size(); + QPainter p(&w); + + QImage boundImage(256, 256, QImage::Format_RGB32); + boundImage.fill(0xFFFFFFFF); + QPixmap boundPixmap(256, 256); + boundPixmap.fill(Qt::red); + + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount); + + p.drawImage(0, 0, boundImage); + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+1); + + p.drawPixmap(0, 0, boundPixmap); + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+2); + + // Need to call end for the GL2 paint engine to release references to pixmap if using tfp + p.end(); + + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+2); + + boundImage = QImage(64, 64, QImage::Format_RGB32); + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+1); + + boundPixmap = QPixmap(64, 64); + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount); + } + + // Check images & pixmaps are removed from the cache when they are modified (detached) + { + int startCacheItemCount = QGLTextureCache::instance()->size(); + QPainter p(&w); + + QImage boundImage(256, 256, QImage::Format_RGB32); + boundImage.fill(0xFFFFFFFF); + QPixmap boundPixmap(256, 256); + boundPixmap.fill(Qt::red); + + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount); + + p.drawImage(0, 0, boundImage); + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+1); + + p.drawPixmap(0, 0, boundPixmap); + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+2); + + // Need to call end for the GL2 paint engine to release references to pixmap if using tfp + p.end(); + + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+2); + + boundImage.fill(0x00000000); + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+1); + + boundPixmap.fill(Qt::blue); + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount); + } + + // Check that images/pixmaps aren't removed from the cache if a shallow copy has been made + QImage copyOfImage; + QPixmap copyOfPixmap; + int startCacheItemCount = QGLTextureCache::instance()->size(); + { + QPainter p(&w); + + QImage boundImage(256, 256, QImage::Format_RGB32); + boundImage.fill(0xFFFFFFFF); + QPixmap boundPixmap(256, 256); + boundPixmap.fill(Qt::red); + + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount); + + p.drawImage(0, 0, boundImage); + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+1); + + p.drawPixmap(0, 0, boundPixmap); + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+2); + + // Need to call end for the GL2 paint engine to release references to pixmap if using tfp + p.end(); + + copyOfImage = boundImage; + copyOfPixmap = boundPixmap; + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+2); + } // boundImage & boundPixmap would have been deleted when they went out of scope + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+2); + + copyOfImage = QImage(); + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+1); + + copyOfPixmap = QPixmap(); + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount); +#endif +} + QTEST_MAIN(tst_QGL) #include "tst_qgl.moc"