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#include "private/qdeclarativepath_p.h"
#include "private/qdeclarativepath_p_p.h"
#include <QSet>
#include <QTime>
#include <private/qbezier_p.h>
QT_BEGIN_NAMESPACE
/*!
\qmlclass PathElement QDeclarativePathElement
\since 4.7
\brief PathElement is the base path type.
This type is the base for all path types. It cannot
be instantiated.
\sa Path, PathAttribute, PathPercent, PathLine, PathQuad, PathCubic
*/
/*!
\internal
\class QDeclarativePathElement
*/
/*!
\qmlclass Path QDeclarativePath
\since 4.7
\brief A Path object defines a path for use by \l PathView.
A Path is composed of one or more path segments - PathLine, PathQuad,
PathCubic.
The spacing of the items along the Path can be adjusted via a
PathPercent object.
PathAttribute allows named attributes with values to be defined
along the path.
\sa PathView, PathAttribute, PathPercent, PathLine, PathQuad, PathCubic
*/
/*!
\internal
\class QDeclarativePath
\brief The QDeclarativePath class defines a path.
\sa QDeclarativePathView
*/
QDeclarativePath::QDeclarativePath(QObject *parent)
: QObject(*(new QDeclarativePathPrivate), parent)
{
}
QDeclarativePath::~QDeclarativePath()
{
}
/*!
\qmlproperty real Path::startX
\qmlproperty real Path::startY
These properties hold the starting position of the path.
*/
qreal QDeclarativePath::startX() const
{
Q_D(const QDeclarativePath);
return d->startX;
}
void QDeclarativePath::setStartX(qreal x)
{
Q_D(QDeclarativePath);
if (qFuzzyCompare(x, d->startX))
return;
d->startX = x;
emit startXChanged();
processPath();
}
qreal QDeclarativePath::startY() const
{
Q_D(const QDeclarativePath);
return d->startY;
}
void QDeclarativePath::setStartY(qreal y)
{
Q_D(QDeclarativePath);
if (qFuzzyCompare(y, d->startY))
return;
d->startY = y;
emit startYChanged();
processPath();
}
/*!
\qmlproperty bool Path::closed
This property holds whether the start and end of the path are identical.
*/
bool QDeclarativePath::isClosed() const
{
Q_D(const QDeclarativePath);
return d->closed;
}
/*!
\qmlproperty list<PathElement> Path::pathElements
This property holds the objects composing the path.
\default
A path can contain the following path objects:
\list
\i \l PathLine - a straight line to a given position.
\i \l PathQuad - a quadratic Bezier curve to a given position with a control point.
\i \l PathCubic - a cubic Bezier curve to a given position with two control points.
\i \l PathAttribute - an attribute at a given position in the path.
\i \l PathPercent - a way to spread out items along various segments of the path.
\endlist
\snippet doc/src/snippets/declarative/pathview/pathattributes.qml 2
*/
QDeclarativeListProperty<QDeclarativePathElement> QDeclarativePath::pathElements()
{
Q_D(QDeclarativePath);
return QDeclarativeListProperty<QDeclarativePathElement>(this, d->_pathElements);
}
void QDeclarativePath::interpolate(int idx, const QString &name, qreal value)
{
Q_D(QDeclarativePath);
if (!idx)
return;
qreal lastValue = 0;
qreal lastPercent = 0;
int search = idx - 1;
while(search >= 0) {
const AttributePoint &point = d->_attributePoints.at(search);
if (point.values.contains(name)) {
lastValue = point.values.value(name);
lastPercent = point.origpercent;
break;
}
--search;
}
++search;
const AttributePoint &curPoint = d->_attributePoints.at(idx);
for (int ii = search; ii < idx; ++ii) {
AttributePoint &point = d->_attributePoints[ii];
qreal val = lastValue + (value - lastValue) * (point.origpercent - lastPercent) / (curPoint.origpercent - lastPercent);
point.values.insert(name, val);
}
}
void QDeclarativePath::endpoint(const QString &name)
{
Q_D(QDeclarativePath);
const AttributePoint &first = d->_attributePoints.first();
qreal val = first.values.value(name);
for (int ii = d->_attributePoints.count() - 1; ii >= 0; ii--) {
const AttributePoint &point = d->_attributePoints.at(ii);
if (point.values.contains(name)) {
for (int jj = ii + 1; jj < d->_attributePoints.count(); ++jj) {
AttributePoint &setPoint = d->_attributePoints[jj];
setPoint.values.insert(name, val);
}
return;
}
}
}
void QDeclarativePath::processPath()
{
Q_D(QDeclarativePath);
if (!d->componentComplete)
return;
d->_pointCache.clear();
d->_attributePoints.clear();
d->_path = QPainterPath();
AttributePoint first;
for (int ii = 0; ii < d->_attributes.count(); ++ii)
first.values[d->_attributes.at(ii)] = 0;
d->_attributePoints << first;
d->_path.moveTo(d->startX, d->startY);
QDeclarativeCurve *lastCurve = 0;
foreach (QDeclarativePathElement *pathElement, d->_pathElements) {
if (QDeclarativeCurve *curve = qobject_cast<QDeclarativeCurve *>(pathElement)) {
curve->addToPath(d->_path);
AttributePoint p;
p.origpercent = d->_path.length();
d->_attributePoints << p;
lastCurve = curve;
} else if (QDeclarativePathAttribute *attribute = qobject_cast<QDeclarativePathAttribute *>(pathElement)) {
AttributePoint &point = d->_attributePoints.last();
point.values[attribute->name()] = attribute->value();
interpolate(d->_attributePoints.count() - 1, attribute->name(), attribute->value());
} else if (QDeclarativePathPercent *percent = qobject_cast<QDeclarativePathPercent *>(pathElement)) {
AttributePoint &point = d->_attributePoints.last();
point.values[QLatin1String("_qfx_percent")] = percent->value();
interpolate(d->_attributePoints.count() - 1, QLatin1String("_qfx_percent"), percent->value());
}
}
// Fixup end points
const AttributePoint &last = d->_attributePoints.last();
for (int ii = 0; ii < d->_attributes.count(); ++ii) {
if (!last.values.contains(d->_attributes.at(ii)))
endpoint(d->_attributes.at(ii));
}
// Adjust percent
qreal length = d->_path.length();
qreal prevpercent = 0;
qreal prevorigpercent = 0;
for (int ii = 0; ii < d->_attributePoints.count(); ++ii) {
const AttributePoint &point = d->_attributePoints.at(ii);
if (point.values.contains(QLatin1String("_qfx_percent"))) { //special string for QDeclarativePathPercent
if ( ii > 0) {
qreal scale = (d->_attributePoints[ii].origpercent/length - prevorigpercent) /
(point.values.value(QLatin1String("_qfx_percent"))-prevpercent);
d->_attributePoints[ii].scale = scale;
}
d->_attributePoints[ii].origpercent /= length;
d->_attributePoints[ii].percent = point.values.value(QLatin1String("_qfx_percent"));
prevorigpercent = d->_attributePoints[ii].origpercent;
prevpercent = d->_attributePoints[ii].percent;
} else {
d->_attributePoints[ii].origpercent /= length;
d->_attributePoints[ii].percent = d->_attributePoints[ii].origpercent;
}
}
d->closed = lastCurve && d->startX == lastCurve->x() && d->startY == lastCurve->y();
emit changed();
}
void QDeclarativePath::classBegin()
{
Q_D(QDeclarativePath);
d->componentComplete = false;
}
void QDeclarativePath::componentComplete()
{
Q_D(QDeclarativePath);
QSet<QString> attrs;
d->componentComplete = true;
// First gather up all the attributes
foreach (QDeclarativePathElement *pathElement, d->_pathElements) {
if (QDeclarativePathAttribute *attribute =
qobject_cast<QDeclarativePathAttribute *>(pathElement))
attrs.insert(attribute->name());
}
d->_attributes = attrs.toList();
processPath();
foreach (QDeclarativePathElement *pathElement, d->_pathElements)
connect(pathElement, SIGNAL(changed()), this, SLOT(processPath()));
}
QPainterPath QDeclarativePath::path() const
{
Q_D(const QDeclarativePath);
return d->_path;
}
QStringList QDeclarativePath::attributes() const
{
Q_D(const QDeclarativePath);
if (!d->componentComplete) {
QSet<QString> attrs;
// First gather up all the attributes
foreach (QDeclarativePathElement *pathElement, d->_pathElements) {
if (QDeclarativePathAttribute *attribute =
qobject_cast<QDeclarativePathAttribute *>(pathElement))
attrs.insert(attribute->name());
}
return attrs.toList();
}
return d->_attributes;
}
static inline QBezier nextBezier(const QPainterPath &path, int *from, qreal *bezLength)
{
const int lastElement = path.elementCount() - 1;
for (int i=*from; i <= lastElement; ++i) {
const QPainterPath::Element &e = path.elementAt(i);
switch (e.type) {
case QPainterPath::MoveToElement:
break;
case QPainterPath::LineToElement:
{
QLineF line(path.elementAt(i-1), e);
*bezLength = line.length();
QPointF a = path.elementAt(i-1);
QPointF delta = e - a;
*from = i+1;
return QBezier::fromPoints(a, a + delta / 3, a + 2 * delta / 3, e);
}
case QPainterPath::CurveToElement:
{
QBezier b = QBezier::fromPoints(path.elementAt(i-1),
e,
path.elementAt(i+1),
path.elementAt(i+2));
*bezLength = b.length();
*from = i+3;
return b;
}
default:
break;
}
}
*from = lastElement;
*bezLength = 0;
return QBezier();
}
void QDeclarativePath::createPointCache() const
{
Q_D(const QDeclarativePath);
qreal pathLength = d->_path.length();
// more points means less jitter between items as they move along the
// path, but takes longer to generate
const int points = int(pathLength*5);
const int lastElement = d->_path.elementCount() - 1;
d->_pointCache.resize(points+1);
int currElement = 0;
qreal bezLength = 0;
QBezier currBez = nextBezier(d->_path, &currElement, &bezLength);
qreal currLength = bezLength;
qreal epc = currLength / pathLength;
for (int i = 0; i < d->_pointCache.size(); i++) {
//find which set we are in
qreal prevPercent = 0;
qreal prevOrigPercent = 0;
for (int ii = 0; ii < d->_attributePoints.count(); ++ii) {
qreal percent = qreal(i)/points;
const AttributePoint &point = d->_attributePoints.at(ii);
if (percent < point.percent || ii == d->_attributePoints.count() - 1) { //### || is special case for very last item
qreal elementPercent = (percent - prevPercent);
qreal spc = prevOrigPercent + elementPercent * point.scale;
while (spc > epc) {
if (currElement > lastElement)
break;
currBez = nextBezier(d->_path, &currElement, &bezLength);
if (bezLength == 0.0) {
currLength = pathLength;
epc = 1.0;
break;
}
currLength += bezLength;
epc = currLength / pathLength;
}
qreal realT = (pathLength * spc - (currLength - bezLength)) / bezLength;
d->_pointCache[i] = currBez.pointAt(qBound(qreal(0), realT, qreal(1)));
break;
}
prevOrigPercent = point.origpercent;
prevPercent = point.percent;
}
}
}
QPointF QDeclarativePath::pointAt(qreal p) const
{
Q_D(const QDeclarativePath);
if (d->_pointCache.isEmpty()) {
createPointCache();
}
int idx = qRound(p*d->_pointCache.size());
if (idx >= d->_pointCache.size())
idx = d->_pointCache.size() - 1;
else if (idx < 0)
idx = 0;
return d->_pointCache.at(idx);
}
qreal QDeclarativePath::attributeAt(const QString &name, qreal percent) const
{
Q_D(const QDeclarativePath);
if (percent < 0 || percent > 1)
return 0;
for (int ii = 0; ii < d->_attributePoints.count(); ++ii) {
const AttributePoint &point = d->_attributePoints.at(ii);
if (point.percent == percent) {
return point.values.value(name);
} else if (point.percent > percent) {
qreal lastValue =
ii?(d->_attributePoints.at(ii - 1).values.value(name)):0;
qreal lastPercent =
ii?(d->_attributePoints.at(ii - 1).percent):0;
qreal curValue = point.values.value(name);
qreal curPercent = point.percent;
return lastValue + (curValue - lastValue) * (percent - lastPercent) / (curPercent - lastPercent);
}
}
return 0;
}
/****************************************************************************/
qreal QDeclarativeCurve::x() const
{
return _x;
}
void QDeclarativeCurve::setX(qreal x)
{
if (_x != x) {
_x = x;
emit changed();
}
}
qreal QDeclarativeCurve::y() const
{
return _y;
}
void QDeclarativeCurve::setY(qreal y)
{
if (_y != y) {
_y = y;
emit changed();
}
}
/****************************************************************************/
/*!
\qmlclass PathAttribute QDeclarativePathAttribute
\since 4.7
\brief The PathAttribute allows setting an attribute at a given position in a Path.
The PathAttribute object allows attibutes consisting of a name and
a value to be specified for the endpoints of path segments. The
attributes are exposed to the delegate as
\l{qdeclarativeintroduction.html#attached-properties} {Attached Properties}.
The value of an attribute at any particular point is interpolated
from the PathAttributes bounding the point.
The example below shows a path with the items scaled to 30% with
opacity 50% at the top of the path and scaled 100% with opacity
100% at the bottom. Note the use of the PathView.scale and
PathView.opacity attached properties to set the scale and opacity
of the delegate.
\table
\row
\o \image declarative-pathattribute.png
\o
\snippet doc/src/snippets/declarative/pathview/pathattributes.qml 0
\endtable
\sa Path
*/
/*!
\internal
\class QDeclarativePathAttribute
\brief The QDeclarativePathAttribute class allows to set the value of an attribute at a given position in the path.
\sa QDeclarativePath
*/
/*!
\qmlproperty string PathAttribute::name
the name of the attribute to change.
This attribute will be available to the delegate as PathView.<name>
Note that using an existing Item property name such as "opacity" as an
attribute is allowed. This is because path attributes add a new
\l{qdeclarativeintroduction.html#attached-properties} {Attached Property}
which in no way clashes with existing properties.
*/
/*!
the name of the attribute to change.
*/
QString QDeclarativePathAttribute::name() const
{
return _name;
}
void QDeclarativePathAttribute::setName(const QString &name)
{
if (_name == name)
return;
_name = name;
emit nameChanged();
}
/*!
\qmlproperty string PathAttribute::value
the new value of the attribute.
*/
/*!
the new value of the attribute.
*/
qreal QDeclarativePathAttribute::value() const
{
return _value;
}
void QDeclarativePathAttribute::setValue(qreal value)
{
if (_value != value) {
_value = value;
emit changed();
}
}
/****************************************************************************/
/*!
\qmlclass PathLine QDeclarativePathLine
\since 4.7
\brief The PathLine defines a straight line.
The example below creates a path consisting of a straight line from
0,100 to 200,100:
\qml
Path {
startX: 0; startY: 100
PathLine { x: 200; y: 100 }
}
\endqml
\sa Path, PathQuad, PathCubic
*/
/*!
\internal
\class QDeclarativePathLine
\brief The QDeclarativePathLine class defines a straight line.
\sa QDeclarativePath
*/
/*!
\qmlproperty real PathLine::x
\qmlproperty real PathLine::y
Defines the end point of the line.
*/
void QDeclarativePathLine::addToPath(QPainterPath &path)
{
path.lineTo(x(), y());
}
/****************************************************************************/
/*!
\qmlclass PathQuad QDeclarativePathQuad
\since 4.7
\brief The PathQuad defines a quadratic Bezier curve with a control point.
The following QML produces the path shown below:
\table
\row
\o \image declarative-pathquad.png
\o
\qml
Path {
startX: 0; startY: 0
PathQuad { x: 200; y: 0; controlX: 100; controlY: 150 }
}
\endqml
\endtable
\sa Path, PathCubic, PathLine
*/
/*!
\internal
\class QDeclarativePathQuad
\brief The QDeclarativePathQuad class defines a quadratic Bezier curve with a control point.
\sa QDeclarativePath
*/
/*!
\qmlproperty real PathQuad::x
\qmlproperty real PathQuad::y
Defines the end point of the curve.
*/
/*!
\qmlproperty real PathQuad::controlX
\qmlproperty real PathQuad::controlY
Defines the position of the control point.
*/
/*!
the x position of the control point.
*/
qreal QDeclarativePathQuad::controlX() const
{
return _controlX;
}
void QDeclarativePathQuad::setControlX(qreal x)
{
if (_controlX != x) {
_controlX = x;
emit changed();
}
}
/*!
the y position of the control point.
*/
qreal QDeclarativePathQuad::controlY() const
{
return _controlY;
}
void QDeclarativePathQuad::setControlY(qreal y)
{
if (_controlY != y) {
_controlY = y;
emit changed();
}
}
void QDeclarativePathQuad::addToPath(QPainterPath &path)
{
path.quadTo(controlX(), controlY(), x(), y());
}
/****************************************************************************/
/*!
\qmlclass PathCubic QDeclarativePathCubic
\since 4.7
\brief The PathCubic defines a cubic Bezier curve with two control points.
The following QML produces the path shown below:
\table
\row
\o \image declarative-pathcubic.png
\o
\qml
Path {
startX: 20; startY: 0
PathCubic {
x: 180; y: 0
control1X: -10; control1Y: 90
control2X: 210; control2Y: 90
}
}
\endqml
\endtable
\sa Path, PathQuad, PathLine
*/
/*!
\internal
\class QDeclarativePathCubic
\brief The QDeclarativePathCubic class defines a cubic Bezier curve with two control points.
\sa QDeclarativePath
*/
/*!
\qmlproperty real PathCubic::x
\qmlproperty real PathCubic::y
Defines the end point of the curve.
*/
/*!
\qmlproperty real PathCubic::control1X
\qmlproperty real PathCubic::control1Y
Defines the position of the first control point.
*/
qreal QDeclarativePathCubic::control1X() const
{
return _control1X;
}
void QDeclarativePathCubic::setControl1X(qreal x)
{
if (_control1X != x) {
_control1X = x;
emit changed();
}
}
qreal QDeclarativePathCubic::control1Y() const
{
return _control1Y;
}
void QDeclarativePathCubic::setControl1Y(qreal y)
{
if (_control1Y != y) {
_control1Y = y;
emit changed();
}
}
/*!
\qmlproperty real PathCubic::control2X
\qmlproperty real PathCubic::control2Y
Defines the position of the second control point.
*/
qreal QDeclarativePathCubic::control2X() const
{
return _control2X;
}
void QDeclarativePathCubic::setControl2X(qreal x)
{
if (_control2X != x) {
_control2X = x;
emit changed();
}
}
qreal QDeclarativePathCubic::control2Y() const
{
return _control2Y;
}
void QDeclarativePathCubic::setControl2Y(qreal y)
{
if (_control2Y != y) {
_control2Y = y;
emit changed();
}
}
void QDeclarativePathCubic::addToPath(QPainterPath &path)
{
path.cubicTo(control1X(), control1Y(), control2X(), control2Y(), x(), y());
}
/****************************************************************************/
/*!
\qmlclass PathPercent QDeclarativePathPercent
\since 4.7
\brief The PathPercent manipulates the way a path is interpreted.
The examples below show the normal distrubution of items along a path
compared to a distribution which places 50% of the items along the
PathLine section of the path.
\table
\row
\o \image declarative-nopercent.png
\o
\qml
Path {
startX: 20; startY: 0
PathQuad { x: 50; y: 80; controlX: 0; controlY: 80 }
PathLine { x: 150; y: 80 }
PathQuad { x: 180; y: 0; controlX: 200; controlY: 80 }
}
\endqml
\row
\o \image declarative-percent.png
\o
\qml
Path {
startX: 20; startY: 0
PathQuad { x: 50; y: 80; controlX: 0; controlY: 80 }
PathPercent { value: 0.25 }
PathLine { x: 150; y: 80 }
PathPercent { value: 0.75 }
PathQuad { x: 180; y: 0; controlX: 200; controlY: 80 }
PathPercent { value: 1 }
}
\endqml
\endtable
\sa Path
*/
/*!
\internal
\class QDeclarativePathPercent
\brief The QDeclarativePathPercent class manipulates the way a path is interpreted.
QDeclarativePathPercent allows you to bunch up items (or spread out items) along various
segments of a QDeclarativePathView's path.
\sa QDeclarativePath
*/
qreal QDeclarativePathPercent::value() const
{
return _value;
}
void QDeclarativePathPercent::setValue(qreal value)
{
if (_value != value) {
_value = value;
emit changed();
}
}
QT_END_NAMESPACE