src/corelib/statemachine/qstate.cpp
changeset 0 1918ee327afb
child 3 41300fa6a67c
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/corelib/statemachine/qstate.cpp	Mon Jan 11 14:00:40 2010 +0000
@@ -0,0 +1,492 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtCore module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file.  Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights.  These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qstate.h"
+
+#ifndef QT_NO_STATEMACHINE
+
+#include "qstate_p.h"
+#include "qhistorystate.h"
+#include "qhistorystate_p.h"
+#include "qabstracttransition.h"
+#include "qabstracttransition_p.h"
+#include "qsignaltransition.h"
+#include "qstatemachine.h"
+#include "qstatemachine_p.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+  \class QState
+
+  \brief The QState class provides a general-purpose state for QStateMachine.
+
+  \since 4.6
+  \ingroup statemachine
+
+  QState objects can have child states, and can have transitions to other
+  states. QState is part of \l{The State Machine Framework}.
+
+  The addTransition() function adds a transition. The removeTransition()
+  function removes a transition.
+
+  The assignProperty() function is used for defining property assignments that
+  should be performed when a state is entered.
+
+  Top-level states must be passed a QStateMachine object as their parent
+  state, or added to a state machine using QStateMachine::addState().
+
+  \section1 States with Child States
+
+  The childMode property determines how child states are treated. For
+  non-parallel state groups, the setInitialState() function must be called to
+  set the initial state. The child states are mutually exclusive states, and
+  the state machine needs to know which child state to enter when the parent
+  state is the target of a transition.
+
+  The state emits the QState::finished() signal when a final child state
+  (QFinalState) is entered.
+
+  The setErrorState() sets the state's error state. The error state is the
+  state that the state machine will transition to if an error is detected when
+  attempting to enter the state (e.g. because no initial state has been set).
+
+*/
+
+/*!
+    \property QState::initialState
+
+    \brief the initial state of this state (one of its child states)
+*/
+
+/*!
+    \property QState::errorState
+
+    \brief the error state of this state
+*/
+
+/*!
+    \property QState::childMode
+
+    \brief the child mode of this state
+
+    The default value of this property is QState::ExclusiveStates.
+*/
+
+/*!
+  \enum QState::ChildMode
+
+  This enum specifies how a state's child states are treated.
+
+  \value ExclusiveStates The child states are mutually exclusive and an
+  initial state must be set by calling QState::setInitialState().
+
+  \value ParallelStates The child states are parallel. When the parent state
+  is entered, all its child states are entered in parallel.
+*/
+
+QStatePrivate::QStatePrivate()
+    : errorState(0), initialState(0), childMode(QState::ExclusiveStates)
+{
+}
+
+QStatePrivate::~QStatePrivate()
+{
+}
+
+void QStatePrivate::emitFinished()
+{
+    Q_Q(QState);
+    emit q->finished();
+}
+
+void QStatePrivate::emitPolished()
+{
+    Q_Q(QState);
+    emit q->polished();
+}
+
+/*!
+  Constructs a new state with the given \a parent state.
+*/
+QState::QState(QState *parent)
+    : QAbstractState(*new QStatePrivate, parent)
+{
+}
+
+/*!
+  Constructs a new state with the given \a childMode and the given \a parent
+  state.
+*/
+QState::QState(ChildMode childMode, QState *parent)
+    : QAbstractState(*new QStatePrivate, parent)
+{
+    Q_D(QState);
+    d->childMode = childMode;
+}
+
+/*!
+  \internal
+*/
+QState::QState(QStatePrivate &dd, QState *parent)
+    : QAbstractState(dd, parent)
+{
+}
+
+/*!
+  Destroys this state.
+*/
+QState::~QState()
+{
+}
+
+QList<QAbstractState*> QStatePrivate::childStates() const
+{
+    QList<QAbstractState*> result;
+    QList<QObject*>::const_iterator it;
+    for (it = children.constBegin(); it != children.constEnd(); ++it) {
+        QAbstractState *s = qobject_cast<QAbstractState*>(*it);
+        if (!s || qobject_cast<QHistoryState*>(s))
+            continue;
+        result.append(s);
+    }
+    return result;
+}
+
+QList<QHistoryState*> QStatePrivate::historyStates() const
+{
+    QList<QHistoryState*> result;
+    QList<QObject*>::const_iterator it;
+    for (it = children.constBegin(); it != children.constEnd(); ++it) {
+        QHistoryState *h = qobject_cast<QHistoryState*>(*it);
+        if (h)
+            result.append(h);
+    }
+    return result;
+}
+
+QList<QAbstractTransition*> QStatePrivate::transitions() const
+{
+    QList<QAbstractTransition*> result;
+    QList<QObject*>::const_iterator it;
+    for (it = children.constBegin(); it != children.constEnd(); ++it) {
+        QAbstractTransition *t = qobject_cast<QAbstractTransition*>(*it);
+        if (t)
+            result.append(t);
+    }
+    return result;
+}
+
+#ifndef QT_NO_PROPERTIES
+
+/*!
+  Instructs this state to set the property with the given \a name of the given
+  \a object to the given \a value when the state is entered.
+
+  \sa polished()
+*/
+void QState::assignProperty(QObject *object, const char *name,
+                            const QVariant &value)
+{
+    Q_D(QState);
+    if (!object) {
+        qWarning("QState::assignProperty: cannot assign property '%s' of null object", name);
+        return;
+    }
+    for (int i = 0; i < d->propertyAssignments.size(); ++i) {
+        QPropertyAssignment &assn = d->propertyAssignments[i];
+        if ((assn.object == object) && (assn.propertyName == name)) {
+            assn.value = value;
+            return;
+        }
+    }
+    d->propertyAssignments.append(QPropertyAssignment(object, name, value));
+}
+
+#endif // QT_NO_PROPERTIES
+
+/*!
+  Returns this state's error state. 
+
+  \sa QStateMachine::error()
+*/
+QAbstractState *QState::errorState() const
+{
+    Q_D(const QState);
+    return d->errorState;
+}
+
+/*!
+  Sets this state's error state to be the given \a state. If the error state
+  is not set, or if it is set to 0, the state will inherit its parent's error
+  state recursively. If no error state is set for the state itself or any of 
+  its ancestors, an error will cause the machine to stop executing and an error
+  will be printed to the console.
+*/
+void QState::setErrorState(QAbstractState *state)
+{
+    Q_D(QState);
+    if (state != 0 && qobject_cast<QStateMachine*>(state)) {
+        qWarning("QStateMachine::setErrorState: root state cannot be error state");
+        return;
+    }
+    if (state != 0 && (!state->machine() || ((state->machine() != machine()) && !qobject_cast<QStateMachine*>(this)))) {
+        qWarning("QState::setErrorState: error state cannot belong "
+                 "to a different state machine");
+        return;
+    }
+
+    d->errorState = state;
+}
+
+/*!
+  Adds the given \a transition. The transition has this state as the source.
+  This state takes ownership of the transition. If the transition is successfully
+  added, the function will return the \a transition pointer. Otherwise it will return null.
+*/
+QAbstractTransition *QState::addTransition(QAbstractTransition *transition)
+{
+    Q_D(QState);
+    if (!transition) {
+        qWarning("QState::addTransition: cannot add null transition");
+        return 0;
+    }
+
+    transition->setParent(this);
+    const QList<QWeakPointer<QAbstractState> > &targets = QAbstractTransitionPrivate::get(transition)->targetStates;
+    for (int i = 0; i < targets.size(); ++i) {
+        QAbstractState *t = targets.at(i).data();
+        if (!t) {
+            qWarning("QState::addTransition: cannot add transition to null state");
+            return 0;
+        }
+        if ((QAbstractStatePrivate::get(t)->machine() != d->machine())
+            && QAbstractStatePrivate::get(t)->machine() && d->machine()) {
+            qWarning("QState::addTransition: cannot add transition "
+                     "to a state in a different state machine");
+            return 0;
+        }
+    }
+    if (machine() != 0 && machine()->configuration().contains(this))
+        QStateMachinePrivate::get(machine())->registerTransitions(this);
+    return transition;
+}
+
+/*!
+  Adds a transition associated with the given \a signal of the given \a sender
+  object, and returns the new QSignalTransition object. The transition has
+  this state as the source, and the given \a target as the target state.
+*/
+QSignalTransition *QState::addTransition(QObject *sender, const char *signal,
+                                         QAbstractState *target)
+{
+    if (!sender) {
+        qWarning("QState::addTransition: sender cannot be null");
+        return 0;
+    }
+    if (!signal) {
+        qWarning("QState::addTransition: signal cannot be null");
+        return 0;
+    }
+    if (!target) {
+        qWarning("QState::addTransition: cannot add transition to null state");
+        return 0;
+    }
+    int offset = (*signal == '0'+QSIGNAL_CODE) ? 1 : 0;
+    const QMetaObject *meta = sender->metaObject();
+    if (meta->indexOfSignal(signal+offset) == -1) {
+        if (meta->indexOfSignal(QMetaObject::normalizedSignature(signal+offset)) == -1) {
+            qWarning("QState::addTransition: no such signal %s::%s",
+                     meta->className(), signal+offset);
+            return 0;
+        }
+    }
+    QSignalTransition *trans = new QSignalTransition(sender, signal);
+    trans->setTargetState(target);
+    addTransition(trans);
+    return trans;
+}
+
+namespace {
+
+// ### Make public?
+class UnconditionalTransition : public QAbstractTransition
+{
+public:
+    UnconditionalTransition(QAbstractState *target)
+        : QAbstractTransition()
+    { setTargetState(target); }
+protected:
+    void onTransition(QEvent *) {}
+    bool eventTest(QEvent *) { return true; }
+};
+
+} // namespace
+
+/*!
+  Adds an unconditional transition from this state to the given \a target
+  state, and returns then new transition object.
+*/
+QAbstractTransition *QState::addTransition(QAbstractState *target)
+{
+    if (!target) {
+        qWarning("QState::addTransition: cannot add transition to null state");
+        return 0;
+    }
+    UnconditionalTransition *trans = new UnconditionalTransition(target);
+    return addTransition(trans);
+}
+
+/*!
+  Removes the given \a transition from this state.  The state releases
+  ownership of the transition.
+
+  \sa addTransition()
+*/
+void QState::removeTransition(QAbstractTransition *transition)
+{
+    Q_D(QState);
+    if (!transition) {
+        qWarning("QState::removeTransition: cannot remove null transition");
+        return;
+    }
+    if (transition->sourceState() != this) {
+        qWarning("QState::removeTransition: transition %p's source state (%p)"
+                 " is different from this state (%p)",
+                 transition, transition->sourceState(), this);
+        return;
+    }
+    QStateMachinePrivate *mach = QStateMachinePrivate::get(d->machine());
+    if (mach)
+        mach->unregisterTransition(transition);
+    transition->setParent(0);
+}
+
+/*!
+  \reimp
+*/
+void QState::onEntry(QEvent *event)
+{
+    Q_UNUSED(event);
+}
+
+/*!
+  \reimp
+*/
+void QState::onExit(QEvent *event)
+{
+    Q_UNUSED(event);
+}
+
+/*!
+  Returns this state's initial state, or 0 if the state has no initial state.
+*/
+QAbstractState *QState::initialState() const
+{
+    Q_D(const QState);
+    return d->initialState;
+}
+
+/*!
+  Sets this state's initial state to be the given \a state.
+  \a state has to be a child of this state.
+*/
+void QState::setInitialState(QAbstractState *state)
+{
+    Q_D(QState);
+    if (d->childMode == QState::ParallelStates) {
+        qWarning("QState::setInitialState: ignoring attempt to set initial state "
+                 "of parallel state group %p", this);
+        return;
+    }
+    if (state && (state->parentState() != this)) {
+        qWarning("QState::setInitialState: state %p is not a child of this state (%p)",
+                 state, this);
+        return;
+    }
+    d->initialState = state;
+}
+
+/*!
+  Returns the child mode of this state.
+*/
+QState::ChildMode QState::childMode() const
+{
+    Q_D(const QState);
+    return d->childMode;
+}
+
+/*!
+  Sets the child \a mode of this state.
+*/
+void QState::setChildMode(ChildMode mode)
+{
+    Q_D(QState);
+    d->childMode = mode;
+}
+
+/*!
+  \reimp
+*/
+bool QState::event(QEvent *e)
+{
+    return QAbstractState::event(e);
+}
+
+/*!
+  \fn QState::finished()
+
+  This signal is emitted when a final child state of this state is entered.
+
+  \sa QFinalState
+*/
+
+/*!
+  \fn QState::polished()
+
+  This signal is emitted when all properties have been assigned their final value.
+
+  \sa QState::assignProperty(), QAbstractTransition::addAnimation()
+*/
+
+QT_END_NAMESPACE
+
+#endif //QT_NO_STATEMACHINE