util/src/xmlpatterns/schema/qxsdstatemachine_p.h
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     1 /****************************************************************************
       
     2 **
       
     3 ** Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies).
       
     4 ** All rights reserved.
       
     5 ** Contact: Nokia Corporation (qt-info@nokia.com)
       
     6 **
       
     7 ** This file is part of the QtXmlPatterns module of the Qt Toolkit.
       
     8 **
       
     9 ** $QT_BEGIN_LICENSE:LGPL$
       
    10 ** No Commercial Usage
       
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    16 ** GNU Lesser General Public License Usage
       
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    20 ** packaging of this file.  Please review the following information to
       
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    29 ** Nokia at qt-info@nokia.com.
       
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    37 **
       
    38 ** $QT_END_LICENSE$
       
    39 **
       
    40 ****************************************************************************/
       
    41 
       
    42 //
       
    43 //  W A R N I N G
       
    44 //  -------------
       
    45 //
       
    46 // This file is not part of the Qt API.  It exists purely as an
       
    47 // implementation detail.  This header file may change from version to
       
    48 // version without notice, or even be removed.
       
    49 //
       
    50 // We mean it.
       
    51 
       
    52 #ifndef Patternist_XsdStateMachine_H
       
    53 #define Patternist_XsdStateMachine_H
       
    54 
       
    55 #include "qnamepool_p.h"
       
    56 
       
    57 #include <QtCore/QHash>
       
    58 #include <QtCore/QSet>
       
    59 #include <QtCore/QTextStream>
       
    60 
       
    61 class QIODevice;
       
    62 
       
    63 QT_BEGIN_HEADER
       
    64 
       
    65 QT_BEGIN_NAMESPACE
       
    66 
       
    67 namespace QPatternist
       
    68 {
       
    69     /**
       
    70      * @short A state machine used for evaluation.
       
    71      *
       
    72      * @ingroup Patternist_schema
       
    73      * @author Tobias Koenig <tobias.koenig@nokia.com>
       
    74      */
       
    75     template <typename TransitionType>
       
    76     class XsdStateMachine
       
    77     {
       
    78         public:
       
    79             typedef qint32 StateId;
       
    80 
       
    81             /**
       
    82              * Describes the type of state.
       
    83              */
       
    84             enum StateType
       
    85             {
       
    86                 StartState,     ///< The state the machine will start with.
       
    87                 StartEndState,  ///< The state the machine will start with, can be end state as well.
       
    88                 InternalState,  ///< Any state that is not start or end state.
       
    89                 EndState        ///< Any state where the machine is allowed to stop.
       
    90             };
       
    91 
       
    92             /**
       
    93              * Creates a new state machine object.
       
    94              */
       
    95             XsdStateMachine();
       
    96 
       
    97             /**
       
    98              * Creates a new state machine object.
       
    99              *
       
   100              * The name pool to use for accessing object names.
       
   101              */
       
   102             XsdStateMachine(const NamePool::Ptr &namePool);
       
   103 
       
   104             /**
       
   105              * Adds a new state of the given @p type to the state machine.
       
   106              *
       
   107              * @return The id of the new state.
       
   108              */
       
   109             StateId addState(StateType type);
       
   110 
       
   111             /**
       
   112              * Adds a new @p transition to the state machine.
       
   113              *
       
   114              * @param start The start state.
       
   115              * @param transition The transition to come from the start to the end state.
       
   116              * @param end The end state.
       
   117              */
       
   118             void addTransition(StateId start, TransitionType transition, StateId end);
       
   119 
       
   120             /**
       
   121              * Adds a new epsilon @p transition to the state machine.
       
   122              *
       
   123              * @param start The start state.
       
   124              * @param end The end state.
       
   125              */
       
   126             void addEpsilonTransition(StateId start, StateId end);
       
   127 
       
   128             /**
       
   129              * Resets the machine to the start state.
       
   130              */
       
   131             void reset();
       
   132 
       
   133             /**
       
   134              * Removes all states and transitions from the state machine.
       
   135              */
       
   136             void clear();
       
   137 
       
   138             /**
       
   139              * Continues execution of the machine with the given input @p transition.
       
   140              *
       
   141              * @return @c true if the transition was successfull, @c false otherwise.
       
   142              */
       
   143             bool proceed(TransitionType transition);
       
   144 
       
   145             /**
       
   146              * Returns the list of transitions that are reachable from the current
       
   147              * state.
       
   148              */
       
   149             QList<TransitionType> possibleTransitions() const;
       
   150 
       
   151             /**
       
   152              * Continues execution of the machine with the given @p input.
       
   153              *
       
   154              * @note To use this method, inputEqualsTransition must be implemented
       
   155              *       to find the right transition to use.
       
   156              *
       
   157              * @return @c true if the transition was successfull, @c false otherwise.
       
   158              */
       
   159             template <typename InputType>
       
   160             bool proceed(InputType input);
       
   161 
       
   162             /**
       
   163              * Returns whether the given @p input matches the given @p transition.
       
   164              */
       
   165             template <typename InputType>
       
   166             bool inputEqualsTransition(InputType input, TransitionType transition) const;
       
   167 
       
   168             /**
       
   169              * Returns whether the machine is in an allowed end state.
       
   170              */
       
   171             bool inEndState() const;
       
   172 
       
   173             /**
       
   174              * Returns the last transition that was taken.
       
   175              */
       
   176             TransitionType lastTransition() const;
       
   177 
       
   178             /**
       
   179              * Returns the start state of the machine.
       
   180              */
       
   181             StateId startState() const;
       
   182 
       
   183             /**
       
   184              * This method should be redefined by template specialization for every
       
   185              * concret TransitionType.
       
   186              */
       
   187             QString transitionTypeToString(TransitionType type) const;
       
   188 
       
   189             /**
       
   190              * Outputs the state machine in DOT format to the given
       
   191              * output @p device.
       
   192              */
       
   193             bool outputGraph(QIODevice *device, const QString &graphName) const;
       
   194 
       
   195             /**
       
   196              * Returns a DFA that is equal to the NFA of the state machine.
       
   197              */
       
   198             XsdStateMachine<TransitionType> toDFA() const;
       
   199 
       
   200             /**
       
   201              * Returns the information of all states of the state machine.
       
   202              */
       
   203             QHash<StateId, StateType> states() const;
       
   204 
       
   205             /**
       
   206              * Returns the information of all transitions of the state machine.
       
   207              *
       
   208              * The implementation is inlined in order to workaround a compiler
       
   209              * bug on Symbian/winscw.
       
   210              */
       
   211             QHash<StateId, QHash<TransitionType, QVector<StateId> > > transitions() const
       
   212             {
       
   213                 return m_transitions;
       
   214             }
       
   215 
       
   216         private:
       
   217             /**
       
   218              * Returns the DFA state for the given @p nfaStat from the given @p stateTable.
       
   219              * If there is no corresponding DFA state yet, a new one is created.
       
   220              */
       
   221             StateId dfaStateForNfaState(QSet<StateId> nfaState, QList< QPair< QSet<StateId>, StateId> > &stateTable, XsdStateMachine<TransitionType> &dfa) const;
       
   222 
       
   223             /**
       
   224              * Returns the set of all states that can be reached from the set of @p input states
       
   225              * by the epsilon transition.
       
   226              *
       
   227              * The implementation is inlined in order to workaround a compiler
       
   228              * bug on Symbian/winscw.
       
   229              */
       
   230             QSet<StateId> epsilonClosure(const QSet<StateId> &input) const
       
   231             {
       
   232                 // every state can reach itself by epsilon transition, so include the input states
       
   233                 // in the result as well
       
   234                 QSet<StateId> result = input;
       
   235 
       
   236                 // add the input states to the list of to be processed states
       
   237                 QList<StateId> workStates = input.toList();
       
   238                 while (!workStates.isEmpty()) { // while there are states to be processed left...
       
   239 
       
   240                     // dequeue one state from list
       
   241                     const StateId state = workStates.takeFirst();
       
   242 
       
   243                     // get the list of states that can be reached by the epsilon transition
       
   244                     // from the current 'state'
       
   245                     const QVector<StateId> targetStates = m_epsilonTransitions.value(state);
       
   246                     for (int i = 0; i < targetStates.count(); ++i) {
       
   247                         // if we have this target state not in our result set yet...
       
   248                         if (!result.contains(targetStates.at(i))) {
       
   249                             // ... add it to the result set
       
   250                             result.insert(targetStates.at(i));
       
   251 
       
   252                             // add the target state to the list of to be processed states as well,
       
   253                             // as we want to have the epsilon transitions not only for the first
       
   254                             // level of following states
       
   255                             workStates.append(targetStates.at(i));
       
   256                         }
       
   257                     }
       
   258                 }
       
   259 
       
   260                 return result;
       
   261             }
       
   262 
       
   263             /**
       
   264              * Returns the set of all states that can be reached from the set of given @p states
       
   265              * by the given @p input.
       
   266              *
       
   267              * The implementation is inlined in order to workaround a compiler
       
   268              * bug on Symbian/winscw.
       
   269              */
       
   270             QSet<StateId> move(const QSet<StateId> &states, TransitionType input) const
       
   271             {
       
   272                 QSet<StateId> result;
       
   273 
       
   274                 QSetIterator<StateId> it(states);
       
   275                 while (it.hasNext()) { // iterate over all given states
       
   276                     const StateId state = it.next();
       
   277 
       
   278                     // get the transition table for the current state
       
   279                     const QHash<TransitionType, QVector<StateId> > transitions = m_transitions.value(state);
       
   280 
       
   281                     // get the target states for the given input
       
   282                     const QVector<StateId> targetStates = transitions.value(input);
       
   283 
       
   284                     // add all target states to the result
       
   285                     for (int i = 0; i < targetStates.size(); ++i)
       
   286                         result.insert(targetStates.at(i));
       
   287                 }
       
   288 
       
   289                 return result;
       
   290             }
       
   291 
       
   292             NamePool::Ptr                                             m_namePool;
       
   293             QHash<StateId, StateType>                                 m_states;
       
   294             QHash<StateId, QHash<TransitionType, QVector<StateId> > > m_transitions;
       
   295             QHash<StateId, QVector<StateId> >                         m_epsilonTransitions;
       
   296             StateId                                                   m_currentState;
       
   297             qint32                                                    m_counter;
       
   298             TransitionType                                            m_lastTransition;
       
   299     };
       
   300 
       
   301     #include "qxsdstatemachine.cpp"
       
   302 }
       
   303 
       
   304 QT_END_NAMESPACE
       
   305 
       
   306 QT_END_HEADER
       
   307 
       
   308 #endif