util/src/opengl/qglpixelbuffer_egl.cpp
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     1 /****************************************************************************
       
     2 **
       
     3 ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
       
     4 ** All rights reserved.
       
     5 ** Contact: Nokia Corporation (qt-info@nokia.com)
       
     6 **
       
     7 ** This file is part of the QtOpenGL module of the Qt Toolkit.
       
     8 **
       
     9 ** $QT_BEGIN_LICENSE:LGPL$
       
    10 ** No Commercial Usage
       
    11 ** This file contains pre-release code and may not be distributed.
       
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    13 ** contained in the Technology Preview License Agreement accompanying
       
    14 ** this package.
       
    15 **
       
    16 ** GNU Lesser General Public License Usage
       
    17 ** Alternatively, this file may be used under the terms of the GNU Lesser
       
    18 ** General Public License version 2.1 as published by the Free Software
       
    19 ** Foundation and appearing in the file LICENSE.LGPL included in the
       
    20 ** packaging of this file.  Please review the following information to
       
    21 ** ensure the GNU Lesser General Public License version 2.1 requirements
       
    22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
       
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    24 ** In addition, as a special exception, Nokia gives you certain additional
       
    25 ** rights.  These rights are described in the Nokia Qt LGPL Exception
       
    26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
       
    27 **
       
    28 ** If you have questions regarding the use of this file, please contact
       
    29 ** Nokia at qt-info@nokia.com.
       
    30 **
       
    31 **
       
    32 **
       
    33 **
       
    34 **
       
    35 **
       
    36 **
       
    37 **
       
    38 ** $QT_END_LICENSE$
       
    39 **
       
    40 ****************************************************************************/
       
    41 
       
    42 #include <qdebug.h>
       
    43 #include "qglpixelbuffer.h"
       
    44 #include "qglpixelbuffer_p.h"
       
    45 #include "qgl_egl_p.h"
       
    46 
       
    47 #include <qimage.h>
       
    48 #include <private/qgl_p.h>
       
    49 
       
    50 #ifdef QT_OPENGL_ES_1_CL
       
    51 #include "qgl_cl_p.h"
       
    52 #endif
       
    53 
       
    54 QT_BEGIN_NAMESPACE
       
    55 
       
    56 #ifdef EGL_BIND_TO_TEXTURE_RGBA
       
    57 #define QGL_RENDER_TEXTURE 1
       
    58 #else
       
    59 #define QGL_RENDER_TEXTURE 0
       
    60 #endif
       
    61 
       
    62 bool QGLPixelBufferPrivate::init(const QSize &size, const QGLFormat &f, QGLWidget *shareWidget)
       
    63 {
       
    64     // Create the EGL context.
       
    65     ctx = new QEglContext();
       
    66     ctx->setApi(QEgl::OpenGL);
       
    67 
       
    68     // Find the shared context.
       
    69     QEglContext *shareContext = 0;
       
    70     if (shareWidget && shareWidget->d_func()->glcx)
       
    71         shareContext = shareWidget->d_func()->glcx->d_func()->eglContext;
       
    72 
       
    73     // Choose an appropriate configuration.  We use the best format
       
    74     // we can find, even if it is greater than the requested format.
       
    75     // We try for a pbuffer that is capable of texture rendering if possible.
       
    76     textureFormat = EGL_NONE;
       
    77     if (shareContext) {
       
    78         // Use the same configuration as the widget we are sharing with.
       
    79         ctx->setConfig(shareContext->config());
       
    80 #if QGL_RENDER_TEXTURE
       
    81         EGLint value = EGL_FALSE;
       
    82         if (ctx->configAttrib(EGL_BIND_TO_TEXTURE_RGBA, &value) && value)
       
    83             textureFormat = EGL_TEXTURE_RGBA;
       
    84         else if (ctx->configAttrib(EGL_BIND_TO_TEXTURE_RGB, &value) && value)
       
    85             textureFormat = EGL_TEXTURE_RGB;
       
    86 #endif
       
    87     } else {
       
    88         QEglProperties configProps;
       
    89         qt_egl_set_format(configProps, QInternal::Pbuffer, f);
       
    90         configProps.setRenderableType(ctx->api());
       
    91         bool ok = false;
       
    92 #if QGL_RENDER_TEXTURE
       
    93         textureFormat = EGL_TEXTURE_RGBA;
       
    94         configProps.setValue(EGL_BIND_TO_TEXTURE_RGBA, EGL_TRUE);
       
    95         ok = ctx->chooseConfig(configProps, QEgl::BestPixelFormat);
       
    96         if (!ok) {
       
    97             // Try again with RGB texture rendering.
       
    98             textureFormat = EGL_TEXTURE_RGB;
       
    99             configProps.removeValue(EGL_BIND_TO_TEXTURE_RGBA);
       
   100             configProps.setValue(EGL_BIND_TO_TEXTURE_RGB, EGL_TRUE);
       
   101             ok = ctx->chooseConfig(configProps, QEgl::BestPixelFormat);
       
   102             if (!ok) {
       
   103                 // One last try for a pbuffer with no texture rendering.
       
   104                 configProps.removeValue(EGL_BIND_TO_TEXTURE_RGB);
       
   105                 textureFormat = EGL_NONE;
       
   106             }
       
   107         }
       
   108 #endif
       
   109         if (!ok) {
       
   110             if (!ctx->chooseConfig(configProps, QEgl::BestPixelFormat)) {
       
   111                 delete ctx;
       
   112                 ctx = 0;
       
   113                 return false;
       
   114             }
       
   115         }
       
   116     }
       
   117 
       
   118     // Retrieve the actual format properties.
       
   119     qt_egl_update_format(*ctx, format);
       
   120 
       
   121     // Create the attributes needed for the pbuffer.
       
   122     QEglProperties attribs;
       
   123     attribs.setValue(EGL_WIDTH, size.width());
       
   124     attribs.setValue(EGL_HEIGHT, size.height());
       
   125 #if QGL_RENDER_TEXTURE
       
   126     if (textureFormat != EGL_NONE) {
       
   127         attribs.setValue(EGL_TEXTURE_FORMAT, textureFormat);
       
   128         attribs.setValue(EGL_TEXTURE_TARGET, EGL_TEXTURE_2D);
       
   129     }
       
   130 #endif
       
   131 
       
   132     // Create the pbuffer surface.
       
   133     pbuf = eglCreatePbufferSurface(ctx->display(), ctx->config(), attribs.properties());
       
   134 #if QGL_RENDER_TEXTURE
       
   135     if (pbuf == EGL_NO_SURFACE && textureFormat != EGL_NONE) {
       
   136         // Try again with texture rendering disabled.
       
   137         textureFormat = EGL_NONE;
       
   138         attribs.removeValue(EGL_TEXTURE_FORMAT);
       
   139         attribs.removeValue(EGL_TEXTURE_TARGET);
       
   140         pbuf = eglCreatePbufferSurface(ctx->display(), ctx->config(), attribs.properties());
       
   141     }
       
   142 #endif
       
   143     if (pbuf == EGL_NO_SURFACE) {
       
   144         qWarning() << "QGLPixelBufferPrivate::init(): Unable to create EGL pbuffer surface:" << QEglContext::errorString(eglGetError());
       
   145         return false;
       
   146     }
       
   147 
       
   148     // Create a new context for the configuration.
       
   149     if (!ctx->createContext(shareContext)) {
       
   150         delete ctx;
       
   151         ctx = 0;
       
   152         return false;
       
   153     }
       
   154 
       
   155     return true;
       
   156 }
       
   157 
       
   158 bool QGLPixelBufferPrivate::cleanup()
       
   159 {
       
   160     // No need to destroy "pbuf" here - it is done in QGLContext::reset().
       
   161     return true;
       
   162 }
       
   163 
       
   164 bool QGLPixelBuffer::bindToDynamicTexture(GLuint texture_id)
       
   165 {
       
   166 #if QGL_RENDER_TEXTURE
       
   167     Q_D(QGLPixelBuffer);
       
   168     if (d->invalid || d->textureFormat == EGL_NONE || !d->ctx)
       
   169         return false;
       
   170     glBindTexture(GL_TEXTURE_2D, texture_id);
       
   171     return eglBindTexImage(d->ctx->display(), d->pbuf, EGL_BACK_BUFFER);
       
   172 #else
       
   173     Q_UNUSED(texture_id);
       
   174     return false;
       
   175 #endif
       
   176 }
       
   177 
       
   178 void QGLPixelBuffer::releaseFromDynamicTexture()
       
   179 {
       
   180 #if QGL_RENDER_TEXTURE
       
   181     Q_D(QGLPixelBuffer);
       
   182     if (d->invalid || d->textureFormat == EGL_NONE || !d->ctx)
       
   183         return;
       
   184     eglReleaseTexImage(d->ctx->display(), d->pbuf, EGL_BACK_BUFFER);
       
   185 #endif
       
   186 }
       
   187 
       
   188 
       
   189 GLuint QGLPixelBuffer::generateDynamicTexture() const
       
   190 {
       
   191 #if QGL_RENDER_TEXTURE
       
   192     Q_D(const QGLPixelBuffer);
       
   193     GLuint texture;
       
   194     glGenTextures(1, &texture);
       
   195     glBindTexture(GL_TEXTURE_2D, texture);
       
   196     if (d->textureFormat == EGL_TEXTURE_RGB)
       
   197         glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, d->req_size.width(), d->req_size.height(), 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
       
   198     else
       
   199         glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, d->req_size.width(), d->req_size.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
       
   200     glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
       
   201     glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
       
   202     return texture;
       
   203 #else
       
   204     return 0;
       
   205 #endif
       
   206 }
       
   207 
       
   208 bool QGLPixelBuffer::hasOpenGLPbuffers()
       
   209 {
       
   210     // See if we have at least 1 configuration that matches the default format.
       
   211     EGLDisplay dpy = QEglContext::display();
       
   212     if (dpy == EGL_NO_DISPLAY)
       
   213         return false;
       
   214     QEglProperties configProps;
       
   215     qt_egl_set_format(configProps, QInternal::Pbuffer, QGLFormat::defaultFormat());
       
   216     configProps.setRenderableType(QEgl::OpenGL);
       
   217     do {
       
   218         EGLConfig cfg = 0;
       
   219         EGLint matching = 0;
       
   220         if (eglChooseConfig(dpy, configProps.properties(),
       
   221                             &cfg, 1, &matching) && matching > 0)
       
   222             return true;
       
   223     } while (configProps.reduceConfiguration());
       
   224     return false;
       
   225 }
       
   226 
       
   227 QT_END_NAMESPACE