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1 /**************************************************************************** |
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2 ** |
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3 ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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4 ** All rights reserved. |
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5 ** Contact: Nokia Corporation (qt-info@nokia.com) |
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6 ** |
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7 ** This file is part of the QtGui module of the Qt Toolkit. |
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8 ** |
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9 ** $QT_BEGIN_LICENSE:LGPL$ |
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10 ** No Commercial Usage |
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11 ** This file contains pre-release code and may not be distributed. |
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12 ** You may use this file in accordance with the terms and conditions |
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13 ** contained in the Technology Preview License Agreement accompanying |
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14 ** this package. |
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15 ** |
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16 ** GNU Lesser General Public License Usage |
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17 ** Alternatively, this file may be used under the terms of the GNU Lesser |
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18 ** General Public License version 2.1 as published by the Free Software |
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19 ** Foundation and appearing in the file LICENSE.LGPL included in the |
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20 ** packaging of this file. Please review the following information to |
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21 ** ensure the GNU Lesser General Public License version 2.1 requirements |
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22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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23 ** |
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24 ** In addition, as a special exception, Nokia gives you certain additional |
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25 ** rights. These rights are described in the Nokia Qt LGPL Exception |
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26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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27 ** |
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28 ** If you have questions regarding the use of this file, please contact |
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29 ** Nokia at qt-info@nokia.com. |
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30 ** |
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31 ** |
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32 ** |
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33 ** |
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34 ** |
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35 ** |
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36 ** |
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37 ** |
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38 ** $QT_END_LICENSE$ |
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39 ** |
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40 ****************************************************************************/ |
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41 |
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42 |
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43 |
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44 #ifndef QT_NO_SOUND |
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45 |
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46 #include "qdir.h" |
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47 #include "qapplication.h" |
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48 #include "qsound.h" |
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49 #include "qsound_p.h" |
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50 #include "qfileinfo.h" |
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51 #include <private/qcore_symbian_p.h> |
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52 |
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53 #include <e32std.h> |
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54 #include <mdaaudiosampleplayer.h> |
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55 |
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56 QT_BEGIN_NAMESPACE |
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57 |
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58 class QAuServerS60; |
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59 |
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60 class QAuBucketS60 : public QAuBucket, public MMdaAudioPlayerCallback |
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61 { |
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62 public: |
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63 QAuBucketS60(QAuServerS60 *server, QSound *sound); |
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64 ~QAuBucketS60(); |
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65 |
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66 void play(); |
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67 void stop(); |
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68 |
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69 inline QSound *sound() const { return m_sound; } |
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70 |
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71 public: // from MMdaAudioPlayerCallback |
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72 void MapcInitComplete(TInt aError, const TTimeIntervalMicroSeconds& aDuration); |
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73 void MapcPlayComplete(TInt aError); |
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74 |
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75 private: |
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76 QSound *m_sound; |
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77 QAuServerS60 *m_server; |
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78 bool m_prepared; |
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79 bool m_playCalled; |
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80 CMdaAudioPlayerUtility *m_playUtility; |
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81 }; |
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82 |
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83 |
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84 class QAuServerS60 : public QAuServer |
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85 { |
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86 public: |
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87 QAuServerS60(QObject *parent); |
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88 |
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89 void init(QSound *s) |
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90 { |
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91 QAuBucketS60 *bucket = new QAuBucketS60(this, s); |
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92 setBucket(s, bucket); |
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93 } |
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94 |
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95 void play(QSound *s) |
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96 { |
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97 bucket(s)->play(); |
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98 } |
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99 |
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100 void stop(QSound *s) |
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101 { |
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102 bucket(s)->stop(); |
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103 } |
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104 |
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105 bool okay() { return true; } |
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106 |
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107 void play(const QString& filename); |
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108 |
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109 protected: |
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110 void playCompleted(QAuBucketS60 *bucket, int error); |
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111 |
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112 protected: |
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113 QAuBucketS60 *bucket(QSound *s) |
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114 { |
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115 return (QAuBucketS60 *)QAuServer::bucket( s ); |
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116 } |
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117 |
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118 friend class QAuBucketS60; |
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119 |
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120 // static QSound::play(filename) cannot be stopped, meaning that playCompleted |
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121 // will get always called and QSound gets removed form this list. |
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122 QList<QSound *> staticPlayingSounds; |
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123 }; |
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124 |
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125 QAuServerS60::QAuServerS60(QObject *parent) : |
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126 QAuServer(parent) |
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127 { |
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128 setObjectName(QLatin1String("QAuServerS60")); |
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129 } |
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130 |
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131 void QAuServerS60::play(const QString& filename) |
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132 { |
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133 QSound *s = new QSound(filename); |
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134 staticPlayingSounds.append(s); |
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135 play(s); |
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136 } |
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137 |
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138 void QAuServerS60::playCompleted(QAuBucketS60 *bucket, int error) |
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139 { |
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140 QSound *sound = bucket->sound(); |
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141 if (!error) { |
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142 // We need to handle repeats by ourselves, since with Symbian API we don't |
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143 // know how many loops have been played when user asks it |
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144 if (decLoop(sound)) { |
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145 play(sound); |
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146 } else { |
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147 if (staticPlayingSounds.removeAll(sound)) |
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148 delete sound; |
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149 } |
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150 } else { |
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151 // We don't have a way to inform about errors -> just decrement loops |
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152 // in order that QSound::isFinished will return true; |
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153 while (decLoop(sound)) {} |
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154 if (staticPlayingSounds.removeAll(sound)) |
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155 delete sound; |
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156 } |
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157 } |
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158 |
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159 QAuServer *qt_new_audio_server() |
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160 { |
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161 return new QAuServerS60(qApp); |
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162 } |
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163 |
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164 QAuBucketS60::QAuBucketS60(QAuServerS60 *server, QSound *sound) |
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165 : m_sound(sound), m_server(server), m_prepared(false), m_playCalled(false) |
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166 { |
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167 QString filepath = QFileInfo(m_sound->fileName()).absoluteFilePath(); |
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168 filepath = QDir::toNativeSeparators(filepath); |
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169 TPtrC filepathPtr(qt_QString2TPtrC(filepath)); |
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170 TRAPD(err, m_playUtility = CMdaAudioPlayerUtility::NewL(*this); |
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171 m_playUtility->OpenFileL(filepathPtr)); |
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172 if (err) { |
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173 m_server->playCompleted(this, err); |
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174 } |
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175 } |
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176 |
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177 void QAuBucketS60::play() |
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178 { |
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179 if (m_prepared) { |
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180 // OpenFileL call is completed we can start playing immediately |
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181 m_playUtility->Play(); |
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182 } else { |
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183 m_playCalled = true; |
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184 } |
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185 |
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186 } |
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187 |
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188 void QAuBucketS60::stop() |
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189 { |
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190 m_playCalled = false; |
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191 m_playUtility->Stop(); |
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192 } |
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193 |
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194 void QAuBucketS60::MapcPlayComplete(TInt aError) |
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195 { |
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196 m_server->playCompleted(this, aError); |
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197 } |
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198 |
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199 void QAuBucketS60::MapcInitComplete(TInt aError, const TTimeIntervalMicroSeconds& /*aDuration*/) |
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200 { |
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201 if (aError) { |
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202 m_server->playCompleted(this, aError); |
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203 } else { |
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204 m_prepared = true; |
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205 if (m_playCalled){ |
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206 play(); |
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207 } |
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208 } |
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209 } |
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210 |
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211 QAuBucketS60::~QAuBucketS60() |
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212 { |
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213 if (m_playUtility){ |
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214 m_playUtility->Stop(); |
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215 m_playUtility->Close(); |
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216 } |
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217 |
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218 delete m_playUtility; |
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219 } |
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220 |
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221 |
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222 #endif // QT_NO_SOUND |
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223 |
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224 QT_END_NAMESPACE |