|
1 /**************************************************************************** |
|
2 ** |
|
3 ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
|
4 ** All rights reserved. |
|
5 ** Contact: Nokia Corporation (qt-info@nokia.com) |
|
6 ** |
|
7 ** This file is part of the QtDeclarative module of the Qt Toolkit. |
|
8 ** |
|
9 ** $QT_BEGIN_LICENSE:LGPL$ |
|
10 ** No Commercial Usage |
|
11 ** This file contains pre-release code and may not be distributed. |
|
12 ** You may use this file in accordance with the terms and conditions |
|
13 ** contained in the Technology Preview License Agreement accompanying |
|
14 ** this package. |
|
15 ** |
|
16 ** GNU Lesser General Public License Usage |
|
17 ** Alternatively, this file may be used under the terms of the GNU Lesser |
|
18 ** General Public License version 2.1 as published by the Free Software |
|
19 ** Foundation and appearing in the file LICENSE.LGPL included in the |
|
20 ** packaging of this file. Please review the following information to |
|
21 ** ensure the GNU Lesser General Public License version 2.1 requirements |
|
22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
|
23 ** |
|
24 ** In addition, as a special exception, Nokia gives you certain additional |
|
25 ** rights. These rights are described in the Nokia Qt LGPL Exception |
|
26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
|
27 ** |
|
28 ** If you have questions regarding the use of this file, please contact |
|
29 ** Nokia at qt-info@nokia.com. |
|
30 ** |
|
31 ** |
|
32 ** |
|
33 ** |
|
34 ** |
|
35 ** |
|
36 ** |
|
37 ** |
|
38 ** $QT_END_LICENSE$ |
|
39 ** |
|
40 ****************************************************************************/ |
|
41 |
|
42 /*! |
|
43 \class QGraphicsTransform |
|
44 \brief The QGraphicsTransform class is an abstract base class for building |
|
45 advanced transformations on QGraphicsItems. |
|
46 \since 4.6 |
|
47 \ingroup graphicsview-api |
|
48 |
|
49 As an alternative to QGraphicsItem::transform, QGraphicsTransform lets you |
|
50 create and control advanced transformations that can be configured |
|
51 independently using specialized properties. |
|
52 |
|
53 QGraphicsItem allows you to assign any number of QGraphicsTransform |
|
54 instances to one QGraphicsItem. Each QGraphicsTransform is applied in |
|
55 order, one at a time, to the QGraphicsItem it's assigned to. |
|
56 |
|
57 QGraphicsTransform is particularily useful for animations. Whereas |
|
58 QGraphicsItem::setTransform() lets you assign any transform directly to an |
|
59 item, there is no direct way to interpolate between two different |
|
60 transformations (e.g., when transitioning between two states, each for |
|
61 which the item has a different arbitrary transform assigned). Using |
|
62 QGraphicsTransform you can interpolate the property values of each |
|
63 independent transformation. The resulting operation is then combined into a |
|
64 single transform which is applied to QGraphicsItem. |
|
65 |
|
66 Transformations are computed in true 3D space using QMatrix4x4. |
|
67 When the transformation is applied to a QGraphicsItem, it will be |
|
68 projected back to a 2D QTransform. When multiple QGraphicsTransform |
|
69 objects are applied to a QGraphicsItem, all of the transformations |
|
70 are computed in true 3D space, with the projection back to 2D |
|
71 only occurring after the last QGraphicsTransform is applied. |
|
72 The exception to this is QGraphicsRotation, which projects back to |
|
73 2D after each rotation to preserve the perspective effect around |
|
74 the X and Y axes. |
|
75 |
|
76 If you want to create your own configurable transformation, you can create |
|
77 a subclass of QGraphicsTransform (or any or the existing subclasses), and |
|
78 reimplement the pure virtual applyTo() function, which takes a pointer to a |
|
79 QMatrix4x4. Each operation you would like to apply should be exposed as |
|
80 properties (e.g., customTransform->setVerticalShear(2.5)). Inside you |
|
81 reimplementation of applyTo(), you can modify the provided transform |
|
82 respectively. |
|
83 |
|
84 QGraphicsTransform can be used together with QGraphicsItem::setTransform(), |
|
85 QGraphicsItem::setRotation(), and QGraphicsItem::setScale(). |
|
86 |
|
87 \sa QGraphicsItem::transform(), QGraphicsScale, QGraphicsRotation |
|
88 */ |
|
89 |
|
90 #include "qgraphicstransform.h" |
|
91 #include "qgraphicsitem_p.h" |
|
92 #include "qgraphicstransform_p.h" |
|
93 #include <QDebug> |
|
94 #include <QtCore/qmath.h> |
|
95 |
|
96 #ifndef QT_NO_GRAPHICSVIEW |
|
97 QT_BEGIN_NAMESPACE |
|
98 void QGraphicsTransformPrivate::setItem(QGraphicsItem *i) |
|
99 { |
|
100 if (item == i) |
|
101 return; |
|
102 |
|
103 if (item) { |
|
104 Q_Q(QGraphicsTransform); |
|
105 QGraphicsItemPrivate *d_ptr = item->d_ptr.data(); |
|
106 |
|
107 item->prepareGeometryChange(); |
|
108 Q_ASSERT(d_ptr->transformData); |
|
109 d_ptr->transformData->graphicsTransforms.removeAll(q); |
|
110 d_ptr->dirtySceneTransform = 1; |
|
111 item = 0; |
|
112 } |
|
113 |
|
114 item = i; |
|
115 } |
|
116 |
|
117 void QGraphicsTransformPrivate::updateItem(QGraphicsItem *item) |
|
118 { |
|
119 item->prepareGeometryChange(); |
|
120 item->d_ptr->dirtySceneTransform = 1; |
|
121 } |
|
122 |
|
123 /*! |
|
124 Constructs a new QGraphicsTransform with the given \a parent. |
|
125 */ |
|
126 QGraphicsTransform::QGraphicsTransform(QObject *parent) |
|
127 : QObject(*new QGraphicsTransformPrivate, parent) |
|
128 { |
|
129 } |
|
130 |
|
131 /*! |
|
132 Destroys the graphics transform. |
|
133 */ |
|
134 QGraphicsTransform::~QGraphicsTransform() |
|
135 { |
|
136 Q_D(QGraphicsTransform); |
|
137 d->setItem(0); |
|
138 } |
|
139 |
|
140 /*! |
|
141 \internal |
|
142 */ |
|
143 QGraphicsTransform::QGraphicsTransform(QGraphicsTransformPrivate &p, QObject *parent) |
|
144 : QObject(p, parent) |
|
145 { |
|
146 } |
|
147 |
|
148 /*! |
|
149 \fn void QGraphicsTransform::applyTo(QMatrix4x4 *matrix) const |
|
150 |
|
151 This pure virtual method has to be reimplemented in derived classes. |
|
152 |
|
153 It applies this transformation to \a matrix. |
|
154 |
|
155 \sa QGraphicsItem::transform(), QMatrix4x4::toTransform() |
|
156 */ |
|
157 |
|
158 /*! |
|
159 Notifies that this transform operation has changed its parameters in such a |
|
160 way that applyTo() will return a different result than before. |
|
161 |
|
162 When implementing you own custom graphics transform, you must call this |
|
163 function every time you change a parameter, to let QGraphicsItem know that |
|
164 its transformation needs to be updated. |
|
165 |
|
166 \sa applyTo() |
|
167 */ |
|
168 void QGraphicsTransform::update() |
|
169 { |
|
170 Q_D(QGraphicsTransform); |
|
171 if (d->item) |
|
172 d->updateItem(d->item); |
|
173 } |
|
174 |
|
175 /*! |
|
176 \class QGraphicsScale |
|
177 \brief The QGraphicsScale class provides a scale transformation. |
|
178 \since 4.6 |
|
179 |
|
180 QGraphicsScene provides certain parameters to help control how the scale |
|
181 should be applied. |
|
182 |
|
183 The origin is the point that the item is scaled from (i.e., it stays fixed |
|
184 relative to the parent as the rest of the item grows). By default the |
|
185 origin is QPointF(0, 0). |
|
186 |
|
187 The parameters xScale, yScale, and zScale describe the scale factors to |
|
188 apply in horizontal, vertical, and depth directions. They can take on any |
|
189 value, including 0 (to collapse the item to a point) or negative value. |
|
190 A negative xScale value will mirror the item horizontally. A negative yScale |
|
191 value will flip the item vertically. A negative zScale will flip the |
|
192 item end for end. |
|
193 |
|
194 \sa QGraphicsTransform, QGraphicsItem::setScale(), QTransform::scale() |
|
195 */ |
|
196 |
|
197 class QGraphicsScalePrivate : public QGraphicsTransformPrivate |
|
198 { |
|
199 public: |
|
200 QGraphicsScalePrivate() |
|
201 : xScale(1), yScale(1), zScale(1) {} |
|
202 QVector3D origin; |
|
203 qreal xScale; |
|
204 qreal yScale; |
|
205 qreal zScale; |
|
206 }; |
|
207 |
|
208 /*! |
|
209 Constructs an empty QGraphicsScale object with the given \a parent. |
|
210 */ |
|
211 QGraphicsScale::QGraphicsScale(QObject *parent) |
|
212 : QGraphicsTransform(*new QGraphicsScalePrivate, parent) |
|
213 { |
|
214 } |
|
215 |
|
216 /*! |
|
217 Destroys the graphics scale. |
|
218 */ |
|
219 QGraphicsScale::~QGraphicsScale() |
|
220 { |
|
221 } |
|
222 |
|
223 /*! |
|
224 \property QGraphicsScale::origin |
|
225 \brief the origin of the scale in 3D space. |
|
226 |
|
227 All scaling will be done relative to this point (i.e., this point |
|
228 will stay fixed, relative to the parent, when the item is scaled). |
|
229 |
|
230 \sa xScale, yScale, zScale |
|
231 */ |
|
232 QVector3D QGraphicsScale::origin() const |
|
233 { |
|
234 Q_D(const QGraphicsScale); |
|
235 return d->origin; |
|
236 } |
|
237 void QGraphicsScale::setOrigin(const QVector3D &point) |
|
238 { |
|
239 Q_D(QGraphicsScale); |
|
240 if (d->origin == point) |
|
241 return; |
|
242 d->origin = point; |
|
243 update(); |
|
244 emit originChanged(); |
|
245 } |
|
246 |
|
247 /*! |
|
248 \property QGraphicsScale::xScale |
|
249 \brief the horizontal scale factor. |
|
250 |
|
251 The scale factor can be any real number; the default value is 1.0. If you |
|
252 set the factor to 0.0, the item will be collapsed to a single point. If you |
|
253 provide a negative value, the item will be mirrored horizontally around its |
|
254 origin. |
|
255 |
|
256 \sa yScale, zScale, origin |
|
257 */ |
|
258 qreal QGraphicsScale::xScale() const |
|
259 { |
|
260 Q_D(const QGraphicsScale); |
|
261 return d->xScale; |
|
262 } |
|
263 void QGraphicsScale::setXScale(qreal scale) |
|
264 { |
|
265 Q_D(QGraphicsScale); |
|
266 if (d->xScale == scale) |
|
267 return; |
|
268 d->xScale = scale; |
|
269 update(); |
|
270 emit scaleChanged(); |
|
271 } |
|
272 |
|
273 /*! |
|
274 \property QGraphicsScale::yScale |
|
275 \brief the vertical scale factor. |
|
276 |
|
277 The scale factor can be any real number; the default value is 1.0. If you |
|
278 set the factor to 0.0, the item will be collapsed to a single point. If you |
|
279 provide a negative value, the item will be flipped vertically around its |
|
280 origin. |
|
281 |
|
282 \sa xScale, zScale, origin |
|
283 */ |
|
284 qreal QGraphicsScale::yScale() const |
|
285 { |
|
286 Q_D(const QGraphicsScale); |
|
287 return d->yScale; |
|
288 } |
|
289 void QGraphicsScale::setYScale(qreal scale) |
|
290 { |
|
291 Q_D(QGraphicsScale); |
|
292 if (d->yScale == scale) |
|
293 return; |
|
294 d->yScale = scale; |
|
295 update(); |
|
296 emit scaleChanged(); |
|
297 } |
|
298 |
|
299 /*! |
|
300 \property QGraphicsScale::zScale |
|
301 \brief the depth scale factor. |
|
302 |
|
303 The scale factor can be any real number; the default value is 1.0. If you |
|
304 set the factor to 0.0, the item will be collapsed to a single point. If you |
|
305 provide a negative value, the item will be flipped end for end around its |
|
306 origin. |
|
307 |
|
308 \sa xScale, yScale, origin |
|
309 */ |
|
310 qreal QGraphicsScale::zScale() const |
|
311 { |
|
312 Q_D(const QGraphicsScale); |
|
313 return d->zScale; |
|
314 } |
|
315 void QGraphicsScale::setZScale(qreal scale) |
|
316 { |
|
317 Q_D(QGraphicsScale); |
|
318 if (d->zScale == scale) |
|
319 return; |
|
320 d->zScale = scale; |
|
321 update(); |
|
322 emit scaleChanged(); |
|
323 } |
|
324 |
|
325 /*! |
|
326 \reimp |
|
327 */ |
|
328 void QGraphicsScale::applyTo(QMatrix4x4 *matrix) const |
|
329 { |
|
330 Q_D(const QGraphicsScale); |
|
331 matrix->translate(d->origin); |
|
332 matrix->scale(d->xScale, d->yScale, d->zScale); |
|
333 matrix->translate(-d->origin); |
|
334 } |
|
335 |
|
336 /*! |
|
337 \fn QGraphicsScale::originChanged() |
|
338 |
|
339 QGraphicsScale emits this signal when its origin changes. |
|
340 |
|
341 \sa QGraphicsScale::origin |
|
342 */ |
|
343 |
|
344 /*! |
|
345 \fn QGraphicsScale::scaleChanged() |
|
346 |
|
347 This signal is emitted whenever the xScale, yScale, or zScale |
|
348 of the object changes. |
|
349 |
|
350 \sa QGraphicsScale::xScale, QGraphicsScale::yScale |
|
351 \sa QGraphicsScale::zScale |
|
352 */ |
|
353 |
|
354 /*! |
|
355 \class QGraphicsRotation |
|
356 \brief The QGraphicsRotation class provides a rotation transformation around |
|
357 a given axis. |
|
358 \since 4.6 |
|
359 |
|
360 You can provide the desired axis by assigning a QVector3D to the axis property |
|
361 or by passing a member if Qt::Axis to the setAxis convenience function. |
|
362 By default the axis is (0, 0, 1) i.e., rotation around the Z axis. |
|
363 |
|
364 The angle property, which is provided by QGraphicsRotation, now |
|
365 describes the number of degrees to rotate around this axis. |
|
366 |
|
367 QGraphicsRotation provides certain parameters to help control how the |
|
368 rotation should be applied. |
|
369 |
|
370 The origin is the point that the item is rotated around (i.e., it stays |
|
371 fixed relative to the parent as the rest of the item is rotated). By |
|
372 default the origin is QPointF(0, 0). |
|
373 |
|
374 The angle property provides the number of degrees to rotate the item |
|
375 clockwise around the origin. This value also be negative, indicating a |
|
376 counter-clockwise rotation. For animation purposes it may also be useful to |
|
377 provide rotation angles exceeding (-360, 360) degrees, for instance to |
|
378 animate how an item rotates several times. |
|
379 |
|
380 Note: the final rotation is the combined effect of a rotation in |
|
381 3D space followed by a projection back to 2D. If several rotations |
|
382 are performed in succession, they will not behave as expected unless |
|
383 they were all around the Z axis. |
|
384 |
|
385 \sa QGraphicsTransform, QGraphicsItem::setRotation(), QTransform::rotate() |
|
386 */ |
|
387 |
|
388 class QGraphicsRotationPrivate : public QGraphicsTransformPrivate |
|
389 { |
|
390 public: |
|
391 QGraphicsRotationPrivate() |
|
392 : angle(0), axis(0, 0, 1) {} |
|
393 QVector3D origin; |
|
394 qreal angle; |
|
395 QVector3D axis; |
|
396 }; |
|
397 |
|
398 /*! |
|
399 Constructs a new QGraphicsRotation with the given \a parent. |
|
400 */ |
|
401 QGraphicsRotation::QGraphicsRotation(QObject *parent) |
|
402 : QGraphicsTransform(*new QGraphicsRotationPrivate, parent) |
|
403 { |
|
404 } |
|
405 |
|
406 /*! |
|
407 Destroys the graphics rotation. |
|
408 */ |
|
409 QGraphicsRotation::~QGraphicsRotation() |
|
410 { |
|
411 } |
|
412 |
|
413 /*! |
|
414 \property QGraphicsRotation::origin |
|
415 \brief the origin of the rotation in 3D space. |
|
416 |
|
417 All rotations will be done relative to this point (i.e., this point |
|
418 will stay fixed, relative to the parent, when the item is rotated). |
|
419 |
|
420 \sa angle |
|
421 */ |
|
422 QVector3D QGraphicsRotation::origin() const |
|
423 { |
|
424 Q_D(const QGraphicsRotation); |
|
425 return d->origin; |
|
426 } |
|
427 void QGraphicsRotation::setOrigin(const QVector3D &point) |
|
428 { |
|
429 Q_D(QGraphicsRotation); |
|
430 if (d->origin == point) |
|
431 return; |
|
432 d->origin = point; |
|
433 update(); |
|
434 emit originChanged(); |
|
435 } |
|
436 |
|
437 /*! |
|
438 \property QGraphicsRotation::angle |
|
439 \brief the angle for clockwise rotation, in degrees. |
|
440 |
|
441 The angle can be any real number; the default value is 0.0. A value of 180 |
|
442 will rotate 180 degrees, clockwise. If you provide a negative number, the |
|
443 item will be rotated counter-clockwise. Normally the rotation angle will be |
|
444 in the range (-360, 360), but you can also provide numbers outside of this |
|
445 range (e.g., a angle of 370 degrees gives the same result as 10 degrees). |
|
446 |
|
447 \sa origin |
|
448 */ |
|
449 qreal QGraphicsRotation::angle() const |
|
450 { |
|
451 Q_D(const QGraphicsRotation); |
|
452 return d->angle; |
|
453 } |
|
454 void QGraphicsRotation::setAngle(qreal angle) |
|
455 { |
|
456 Q_D(QGraphicsRotation); |
|
457 if (d->angle == angle) |
|
458 return; |
|
459 d->angle = angle; |
|
460 update(); |
|
461 emit angleChanged(); |
|
462 } |
|
463 |
|
464 /*! |
|
465 \fn QGraphicsRotation::originChanged() |
|
466 |
|
467 This signal is emitted whenever the origin has changed. |
|
468 |
|
469 \sa QGraphicsRotation::origin |
|
470 */ |
|
471 |
|
472 /*! |
|
473 \fn void QGraphicsRotation::angleChanged() |
|
474 |
|
475 This signal is emitted whenever the angle has changed. |
|
476 |
|
477 \sa QGraphicsRotation::angle |
|
478 */ |
|
479 |
|
480 /*! |
|
481 \property QGraphicsRotation::axis |
|
482 \brief a rotation axis, specified by a vector in 3D space. |
|
483 |
|
484 This can be any axis in 3D space. By default the axis is (0, 0, 1), |
|
485 which is aligned with the Z axis. If you provide another axis, |
|
486 QGraphicsRotation will provide a transformation that rotates |
|
487 around this axis. For example, if you would like to rotate an item |
|
488 around its X axis, you could pass (1, 0, 0) as the axis. |
|
489 |
|
490 \sa QTransform, QGraphicsRotation::angle |
|
491 */ |
|
492 QVector3D QGraphicsRotation::axis() const |
|
493 { |
|
494 Q_D(const QGraphicsRotation); |
|
495 return d->axis; |
|
496 } |
|
497 void QGraphicsRotation::setAxis(const QVector3D &axis) |
|
498 { |
|
499 Q_D(QGraphicsRotation); |
|
500 if (d->axis == axis) |
|
501 return; |
|
502 d->axis = axis; |
|
503 update(); |
|
504 emit axisChanged(); |
|
505 } |
|
506 |
|
507 /*! |
|
508 \fn void QGraphicsRotation::setAxis(Qt::Axis axis) |
|
509 |
|
510 Convenience function to set the axis to \a axis. |
|
511 |
|
512 Note: the Qt::YAxis rotation for QTransform is inverted from the |
|
513 correct mathematical rotation in 3D space. The QGraphicsRotation |
|
514 class implements a correct mathematical rotation. The following |
|
515 two sequences of code will perform the same transformation: |
|
516 |
|
517 \code |
|
518 QTransform t; |
|
519 t.rotate(45, Qt::YAxis); |
|
520 |
|
521 QGraphicsRotation r; |
|
522 r.setAxis(Qt::YAxis); |
|
523 r.setAngle(-45); |
|
524 \endcode |
|
525 */ |
|
526 void QGraphicsRotation::setAxis(Qt::Axis axis) |
|
527 { |
|
528 switch (axis) |
|
529 { |
|
530 case Qt::XAxis: |
|
531 setAxis(QVector3D(1, 0, 0)); |
|
532 break; |
|
533 case Qt::YAxis: |
|
534 setAxis(QVector3D(0, 1, 0)); |
|
535 break; |
|
536 case Qt::ZAxis: |
|
537 setAxis(QVector3D(0, 0, 1)); |
|
538 break; |
|
539 } |
|
540 } |
|
541 |
|
542 /*! |
|
543 \reimp |
|
544 */ |
|
545 void QGraphicsRotation::applyTo(QMatrix4x4 *matrix) const |
|
546 { |
|
547 Q_D(const QGraphicsRotation); |
|
548 |
|
549 if (d->angle == 0. || d->axis.isNull()) |
|
550 return; |
|
551 |
|
552 matrix->translate(d->origin); |
|
553 matrix->projectedRotate(d->angle, d->axis.x(), d->axis.y(), d->axis.z()); |
|
554 matrix->translate(-d->origin); |
|
555 } |
|
556 |
|
557 /*! |
|
558 \fn void QGraphicsRotation::axisChanged() |
|
559 |
|
560 This signal is emitted whenever the axis of the object changes. |
|
561 |
|
562 \sa QGraphicsRotation::axis |
|
563 */ |
|
564 |
|
565 #include "moc_qgraphicstransform.cpp" |
|
566 |
|
567 QT_END_NAMESPACE |
|
568 #endif //QT_NO_GRAPHICSVIEW |