|
1 /**************************************************************************** |
|
2 ** |
|
3 ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
|
4 ** All rights reserved. |
|
5 ** Contact: Nokia Corporation (qt-info@nokia.com) |
|
6 ** |
|
7 ** This file is part of the examples of the Qt Toolkit. |
|
8 ** |
|
9 ** $QT_BEGIN_LICENSE:LGPL$ |
|
10 ** No Commercial Usage |
|
11 ** This file contains pre-release code and may not be distributed. |
|
12 ** You may use this file in accordance with the terms and conditions |
|
13 ** contained in the Technology Preview License Agreement accompanying |
|
14 ** this package. |
|
15 ** |
|
16 ** GNU Lesser General Public License Usage |
|
17 ** Alternatively, this file may be used under the terms of the GNU Lesser |
|
18 ** General Public License version 2.1 as published by the Free Software |
|
19 ** Foundation and appearing in the file LICENSE.LGPL included in the |
|
20 ** packaging of this file. Please review the following information to |
|
21 ** ensure the GNU Lesser General Public License version 2.1 requirements |
|
22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
|
23 ** |
|
24 ** In addition, as a special exception, Nokia gives you certain additional |
|
25 ** rights. These rights are described in the Nokia Qt LGPL Exception |
|
26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
|
27 ** |
|
28 ** If you have questions regarding the use of this file, please contact |
|
29 ** Nokia at qt-info@nokia.com. |
|
30 ** |
|
31 ** |
|
32 ** |
|
33 ** |
|
34 ** |
|
35 ** |
|
36 ** |
|
37 ** |
|
38 ** $QT_END_LICENSE$ |
|
39 ** |
|
40 ****************************************************************************/ |
|
41 |
|
42 #include "glwidget.h" |
|
43 #include <QPainter> |
|
44 #include <QPaintEngine> |
|
45 #include <math.h> |
|
46 |
|
47 #include "bubble.h" |
|
48 |
|
49 |
|
50 const int bubbleNum = 8; |
|
51 |
|
52 GLWidget::GLWidget(QWidget *parent) |
|
53 : QGLWidget(parent) |
|
54 { |
|
55 qtLogo = true; |
|
56 frames = 0; |
|
57 setAttribute(Qt::WA_PaintOnScreen); |
|
58 setAttribute(Qt::WA_NoSystemBackground); |
|
59 setAutoBufferSwap(false); |
|
60 m_showBubbles = true; |
|
61 #ifndef Q_WS_QWS |
|
62 setMinimumSize(300, 250); |
|
63 #endif |
|
64 } |
|
65 |
|
66 GLWidget::~GLWidget() |
|
67 { |
|
68 } |
|
69 |
|
70 void GLWidget::setScaling(int scale) { |
|
71 |
|
72 if (scale > 50) |
|
73 m_fScale = 1 + qreal(scale -50) / 50 * 0.5; |
|
74 else if (scale < 50) |
|
75 m_fScale = 1- (qreal(50 - scale) / 50 * 1/2); |
|
76 else |
|
77 m_fScale = 1; |
|
78 } |
|
79 |
|
80 void GLWidget::setLogo() { |
|
81 qtLogo = true; |
|
82 } |
|
83 |
|
84 void GLWidget::setTexture() { |
|
85 qtLogo = false; |
|
86 } |
|
87 |
|
88 void GLWidget::showBubbles(bool bubbles) |
|
89 { |
|
90 m_showBubbles = bubbles; |
|
91 } |
|
92 |
|
93 void GLWidget::paintQtLogo() |
|
94 { |
|
95 program1.enableAttributeArray(normalAttr1); |
|
96 program1.enableAttributeArray(vertexAttr1); |
|
97 program1.setAttributeArray(vertexAttr1, vertices.constData()); |
|
98 program1.setAttributeArray(normalAttr1, normals.constData()); |
|
99 glDrawArrays(GL_TRIANGLES, 0, vertices.size()); |
|
100 program1.disableAttributeArray(normalAttr1); |
|
101 program1.disableAttributeArray(vertexAttr1); |
|
102 } |
|
103 |
|
104 void GLWidget::paintTexturedCube() |
|
105 { |
|
106 glBindTexture(GL_TEXTURE_2D, m_uiTexture); |
|
107 GLfloat afVertices[] = { |
|
108 -0.5, 0.5, 0.5, 0.5,-0.5,0.5,-0.5,-0.5,0.5, |
|
109 0.5, -0.5, 0.5, -0.5,0.5,0.5,0.5,0.5,0.5, |
|
110 -0.5, -0.5, -0.5, 0.5,-0.5,-0.5,-0.5,0.5,-0.5, |
|
111 0.5, 0.5, -0.5, -0.5,0.5,-0.5,0.5,-0.5,-0.5, |
|
112 |
|
113 0.5, -0.5, -0.5, 0.5,-0.5,0.5,0.5,0.5,-0.5, |
|
114 0.5, 0.5, 0.5, 0.5,0.5,-0.5,0.5,-0.5,0.5, |
|
115 -0.5, 0.5, -0.5, -0.5,-0.5,0.5,-0.5,-0.5,-0.5, |
|
116 -0.5, -0.5, 0.5, -0.5,0.5,-0.5,-0.5,0.5,0.5, |
|
117 |
|
118 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5, |
|
119 -0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.5, |
|
120 -0.5, -0.5, -0.5, -0.5, -0.5, 0.5, 0.5, -0.5, -0.5, |
|
121 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, -0.5, 0.5 |
|
122 }; |
|
123 program2.setAttributeArray(vertexAttr2, afVertices, 3); |
|
124 |
|
125 GLfloat afTexCoord[] = { |
|
126 0.0f,0.0f, 1.0f,1.0f, 1.0f,0.0f, |
|
127 1.0f,1.0f, 0.0f,0.0f, 0.0f,1.0f, |
|
128 1.0f,1.0f, 1.0f,0.0f, 0.0f,1.0f, |
|
129 0.0f,0.0f, 0.0f,1.0f, 1.0f,0.0f, |
|
130 |
|
131 1.0f,1.0f, 1.0f,0.0f, 0.0f,1.0f, |
|
132 0.0f,0.0f, 0.0f,1.0f, 1.0f,0.0f, |
|
133 0.0f,0.0f, 1.0f,1.0f, 1.0f,0.0f, |
|
134 1.0f,1.0f, 0.0f,0.0f, 0.0f,1.0f, |
|
135 |
|
136 0.0f,1.0f, 1.0f,0.0f, 1.0f,1.0f, |
|
137 1.0f,0.0f, 0.0f,1.0f, 0.0f,0.0f, |
|
138 1.0f,0.0f, 1.0f,1.0f, 0.0f,0.0f, |
|
139 0.0f,1.0f, 0.0f,0.0f, 1.0f,1.0f |
|
140 }; |
|
141 program2.setAttributeArray(texCoordAttr2, afTexCoord, 2); |
|
142 |
|
143 GLfloat afNormals[] = { |
|
144 |
|
145 0,0,-1, 0,0,-1, 0,0,-1, |
|
146 0,0,-1, 0,0,-1, 0,0,-1, |
|
147 0,0,1, 0,0,1, 0,0,1, |
|
148 0,0,1, 0,0,1, 0,0,1, |
|
149 |
|
150 -1,0,0, -1,0,0, -1,0,0, |
|
151 -1,0,0, -1,0,0, -1,0,0, |
|
152 1,0,0, 1,0,0, 1,0,0, |
|
153 1,0,0, 1,0,0, 1,0,0, |
|
154 |
|
155 0,-1,0, 0,-1,0, 0,-1,0, |
|
156 0,-1,0, 0,-1,0, 0,-1,0, |
|
157 0,1,0, 0,1,0, 0,1,0, |
|
158 0,1,0, 0,1,0, 0,1,0 |
|
159 }; |
|
160 program2.setAttributeArray(normalAttr2, afNormals, 3); |
|
161 |
|
162 program2.setUniformValue(textureUniform2, 0); // use texture unit 0 |
|
163 |
|
164 program2.enableAttributeArray(vertexAttr2); |
|
165 program2.enableAttributeArray(normalAttr2); |
|
166 program2.enableAttributeArray(texCoordAttr2); |
|
167 |
|
168 glDrawArrays(GL_TRIANGLES, 0, 36); |
|
169 |
|
170 program2.disableAttributeArray(vertexAttr2); |
|
171 program2.disableAttributeArray(normalAttr2); |
|
172 program2.disableAttributeArray(texCoordAttr2); |
|
173 } |
|
174 |
|
175 void GLWidget::initializeGL () |
|
176 { |
|
177 glClearColor(0.1f, 0.1f, 0.2f, 1.0f); |
|
178 |
|
179 glGenTextures(1, &m_uiTexture); |
|
180 m_uiTexture = bindTexture(QImage(":/qt.png")); |
|
181 |
|
182 QGLShader *vshader1 = new QGLShader(QGLShader::Vertex, this); |
|
183 const char *vsrc1 = |
|
184 "attribute highp vec4 vertex;\n" |
|
185 "attribute mediump vec3 normal;\n" |
|
186 "uniform mediump mat4 matrix;\n" |
|
187 "varying mediump vec4 color;\n" |
|
188 "void main(void)\n" |
|
189 "{\n" |
|
190 " vec3 toLight = normalize(vec3(0.0, 0.3, 1.0));\n" |
|
191 " float angle = max(dot(normal, toLight), 0.0);\n" |
|
192 " vec3 col = vec3(0.40, 1.0, 0.0);\n" |
|
193 " color = vec4(col * 0.2 + col * 0.8 * angle, 1.0);\n" |
|
194 " color = clamp(color, 0.0, 1.0);\n" |
|
195 " gl_Position = matrix * vertex;\n" |
|
196 "}\n"; |
|
197 vshader1->compileSourceCode(vsrc1); |
|
198 |
|
199 QGLShader *fshader1 = new QGLShader(QGLShader::Fragment, this); |
|
200 const char *fsrc1 = |
|
201 "varying mediump vec4 color;\n" |
|
202 "void main(void)\n" |
|
203 "{\n" |
|
204 " gl_FragColor = color;\n" |
|
205 "}\n"; |
|
206 fshader1->compileSourceCode(fsrc1); |
|
207 |
|
208 program1.addShader(vshader1); |
|
209 program1.addShader(fshader1); |
|
210 program1.link(); |
|
211 |
|
212 vertexAttr1 = program1.attributeLocation("vertex"); |
|
213 normalAttr1 = program1.attributeLocation("normal"); |
|
214 matrixUniform1 = program1.uniformLocation("matrix"); |
|
215 |
|
216 QGLShader *vshader2 = new QGLShader(QGLShader::Vertex); |
|
217 const char *vsrc2 = |
|
218 "attribute highp vec4 vertex;\n" |
|
219 "attribute highp vec4 texCoord;\n" |
|
220 "attribute mediump vec3 normal;\n" |
|
221 "uniform mediump mat4 matrix;\n" |
|
222 "varying highp vec4 texc;\n" |
|
223 "varying mediump float angle;\n" |
|
224 "void main(void)\n" |
|
225 "{\n" |
|
226 " vec3 toLight = normalize(vec3(0.0, 0.3, 1.0));\n" |
|
227 " angle = max(dot(normal, toLight), 0.0);\n" |
|
228 " gl_Position = matrix * vertex;\n" |
|
229 " texc = texCoord;\n" |
|
230 "}\n"; |
|
231 vshader2->compileSourceCode(vsrc2); |
|
232 |
|
233 QGLShader *fshader2 = new QGLShader(QGLShader::Fragment); |
|
234 const char *fsrc2 = |
|
235 "varying highp vec4 texc;\n" |
|
236 "uniform sampler2D tex;\n" |
|
237 "varying mediump float angle;\n" |
|
238 "void main(void)\n" |
|
239 "{\n" |
|
240 " highp vec3 color = texture2D(tex, texc.st).rgb;\n" |
|
241 " color = color * 0.2 + color * 0.8 * angle;\n" |
|
242 " gl_FragColor = vec4(clamp(color, 0.0, 1.0), 1.0);\n" |
|
243 "}\n"; |
|
244 fshader2->compileSourceCode(fsrc2); |
|
245 |
|
246 program2.addShader(vshader2); |
|
247 program2.addShader(fshader2); |
|
248 program2.link(); |
|
249 |
|
250 vertexAttr2 = program2.attributeLocation("vertex"); |
|
251 normalAttr2 = program2.attributeLocation("normal"); |
|
252 texCoordAttr2 = program2.attributeLocation("texCoord"); |
|
253 matrixUniform2 = program2.uniformLocation("matrix"); |
|
254 textureUniform2 = program2.uniformLocation("tex"); |
|
255 |
|
256 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); |
|
257 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); |
|
258 |
|
259 m_fAngle = 0; |
|
260 m_fScale = 1; |
|
261 createGeometry(); |
|
262 createBubbles(bubbleNum - bubbles.count()); |
|
263 } |
|
264 |
|
265 void GLWidget::paintGL() |
|
266 { |
|
267 createBubbles(bubbleNum - bubbles.count()); |
|
268 |
|
269 QPainter painter; |
|
270 painter.begin(this); |
|
271 |
|
272 painter.beginNativePainting(); |
|
273 |
|
274 glClearColor(0.1f, 0.1f, 0.2f, 1.0f); |
|
275 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
|
276 |
|
277 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); |
|
278 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); |
|
279 |
|
280 glFrontFace(GL_CW); |
|
281 glCullFace(GL_FRONT); |
|
282 glEnable(GL_CULL_FACE); |
|
283 glEnable(GL_DEPTH_TEST); |
|
284 |
|
285 QMatrix4x4 modelview; |
|
286 modelview.rotate(m_fAngle, 0.0f, 1.0f, 0.0f); |
|
287 modelview.rotate(m_fAngle, 1.0f, 0.0f, 0.0f); |
|
288 modelview.rotate(m_fAngle, 0.0f, 0.0f, 1.0f); |
|
289 modelview.scale(m_fScale); |
|
290 modelview.translate(0.0f, -0.2f, 0.0f); |
|
291 |
|
292 if (qtLogo) { |
|
293 program1.bind(); |
|
294 program1.setUniformValue(matrixUniform1, modelview); |
|
295 paintQtLogo(); |
|
296 program1.release(); |
|
297 } else { |
|
298 program2.bind(); |
|
299 program1.setUniformValue(matrixUniform2, modelview); |
|
300 paintTexturedCube(); |
|
301 program2.release(); |
|
302 } |
|
303 |
|
304 glDisable(GL_DEPTH_TEST); |
|
305 glDisable(GL_CULL_FACE); |
|
306 |
|
307 painter.endNativePainting(); |
|
308 |
|
309 if (m_showBubbles) |
|
310 foreach (Bubble *bubble, bubbles) { |
|
311 bubble->drawBubble(&painter); |
|
312 } |
|
313 |
|
314 QString framesPerSecond; |
|
315 framesPerSecond.setNum(frames /(time.elapsed() / 1000.0), 'f', 2); |
|
316 |
|
317 painter.setPen(Qt::white); |
|
318 |
|
319 painter.drawText(20, 40, framesPerSecond + " fps"); |
|
320 |
|
321 painter.end(); |
|
322 |
|
323 swapBuffers(); |
|
324 |
|
325 QMutableListIterator<Bubble*> iter(bubbles); |
|
326 |
|
327 while (iter.hasNext()) { |
|
328 Bubble *bubble = iter.next(); |
|
329 bubble->move(rect()); |
|
330 } |
|
331 if (!(frames % 100)) { |
|
332 time.start(); |
|
333 frames = 0; |
|
334 } |
|
335 m_fAngle += 1.0f; |
|
336 frames ++; |
|
337 } |
|
338 |
|
339 void GLWidget::createBubbles(int number) |
|
340 { |
|
341 for (int i = 0; i < number; ++i) { |
|
342 QPointF position(width()*(0.1 + (0.8*qrand()/(RAND_MAX+1.0))), |
|
343 height()*(0.1 + (0.8*qrand()/(RAND_MAX+1.0)))); |
|
344 qreal radius = qMin(width(), height())*(0.0175 + 0.0875*qrand()/(RAND_MAX+1.0)); |
|
345 QPointF velocity(width()*0.0175*(-0.5 + qrand()/(RAND_MAX+1.0)), |
|
346 height()*0.0175*(-0.5 + qrand()/(RAND_MAX+1.0))); |
|
347 |
|
348 bubbles.append(new Bubble(position, radius, velocity)); |
|
349 } |
|
350 } |
|
351 |
|
352 void GLWidget::createGeometry() |
|
353 { |
|
354 vertices.clear(); |
|
355 normals.clear(); |
|
356 |
|
357 qreal x1 = +0.06f; |
|
358 qreal y1 = -0.14f; |
|
359 qreal x2 = +0.14f; |
|
360 qreal y2 = -0.06f; |
|
361 qreal x3 = +0.08f; |
|
362 qreal y3 = +0.00f; |
|
363 qreal x4 = +0.30f; |
|
364 qreal y4 = +0.22f; |
|
365 |
|
366 quad(x1, y1, x2, y2, y2, x2, y1, x1); |
|
367 quad(x3, y3, x4, y4, y4, x4, y3, x3); |
|
368 |
|
369 extrude(x1, y1, x2, y2); |
|
370 extrude(x2, y2, y2, x2); |
|
371 extrude(y2, x2, y1, x1); |
|
372 extrude(y1, x1, x1, y1); |
|
373 extrude(x3, y3, x4, y4); |
|
374 extrude(x4, y4, y4, x4); |
|
375 extrude(y4, x4, y3, x3); |
|
376 |
|
377 const qreal Pi = 3.14159f; |
|
378 const int NumSectors = 100; |
|
379 |
|
380 for (int i = 0; i < NumSectors; ++i) { |
|
381 qreal angle1 = (i * 2 * Pi) / NumSectors; |
|
382 qreal x5 = 0.30 * sin(angle1); |
|
383 qreal y5 = 0.30 * cos(angle1); |
|
384 qreal x6 = 0.20 * sin(angle1); |
|
385 qreal y6 = 0.20 * cos(angle1); |
|
386 |
|
387 qreal angle2 = ((i + 1) * 2 * Pi) / NumSectors; |
|
388 qreal x7 = 0.20 * sin(angle2); |
|
389 qreal y7 = 0.20 * cos(angle2); |
|
390 qreal x8 = 0.30 * sin(angle2); |
|
391 qreal y8 = 0.30 * cos(angle2); |
|
392 |
|
393 quad(x5, y5, x6, y6, x7, y7, x8, y8); |
|
394 |
|
395 extrude(x6, y6, x7, y7); |
|
396 extrude(x8, y8, x5, y5); |
|
397 } |
|
398 |
|
399 for (int i = 0;i < vertices.size();i++) |
|
400 vertices[i] *= 2.0f; |
|
401 } |
|
402 |
|
403 void GLWidget::quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4) |
|
404 { |
|
405 vertices << QVector3D(x1, y1, -0.05f); |
|
406 vertices << QVector3D(x2, y2, -0.05f); |
|
407 vertices << QVector3D(x4, y4, -0.05f); |
|
408 |
|
409 vertices << QVector3D(x3, y3, -0.05f); |
|
410 vertices << QVector3D(x4, y4, -0.05f); |
|
411 vertices << QVector3D(x2, y2, -0.05f); |
|
412 |
|
413 QVector3D n = QVector3D::normal |
|
414 (QVector3D(x2 - x1, y2 - y1, 0.0f), QVector3D(x4 - x1, y4 - y1, 0.0f)); |
|
415 |
|
416 normals << n; |
|
417 normals << n; |
|
418 normals << n; |
|
419 |
|
420 normals << n; |
|
421 normals << n; |
|
422 normals << n; |
|
423 |
|
424 vertices << QVector3D(x4, y4, 0.05f); |
|
425 vertices << QVector3D(x2, y2, 0.05f); |
|
426 vertices << QVector3D(x1, y1, 0.05f); |
|
427 |
|
428 vertices << QVector3D(x2, y2, 0.05f); |
|
429 vertices << QVector3D(x4, y4, 0.05f); |
|
430 vertices << QVector3D(x3, y3, 0.05f); |
|
431 |
|
432 n = QVector3D::normal |
|
433 (QVector3D(x2 - x4, y2 - y4, 0.0f), QVector3D(x1 - x4, y1 - y4, 0.0f)); |
|
434 |
|
435 normals << n; |
|
436 normals << n; |
|
437 normals << n; |
|
438 |
|
439 normals << n; |
|
440 normals << n; |
|
441 normals << n; |
|
442 } |
|
443 |
|
444 void GLWidget::extrude(qreal x1, qreal y1, qreal x2, qreal y2) |
|
445 { |
|
446 vertices << QVector3D(x1, y1, +0.05f); |
|
447 vertices << QVector3D(x2, y2, +0.05f); |
|
448 vertices << QVector3D(x1, y1, -0.05f); |
|
449 |
|
450 vertices << QVector3D(x2, y2, -0.05f); |
|
451 vertices << QVector3D(x1, y1, -0.05f); |
|
452 vertices << QVector3D(x2, y2, +0.05f); |
|
453 |
|
454 QVector3D n = QVector3D::normal |
|
455 (QVector3D(x2 - x1, y2 - y1, 0.0f), QVector3D(0.0f, 0.0f, -0.1f)); |
|
456 |
|
457 normals << n; |
|
458 normals << n; |
|
459 normals << n; |
|
460 |
|
461 normals << n; |
|
462 normals << n; |
|
463 normals << n; |
|
464 } |