equal
deleted
inserted
replaced
250 // Dirty flags |
250 // Dirty flags |
251 bool matrixDirty; // Implies matrix uniforms are also dirty |
251 bool matrixDirty; // Implies matrix uniforms are also dirty |
252 bool compositionModeDirty; |
252 bool compositionModeDirty; |
253 bool brushTextureDirty; |
253 bool brushTextureDirty; |
254 bool brushUniformsDirty; |
254 bool brushUniformsDirty; |
255 bool simpleShaderMatrixUniformDirty; |
|
256 bool shaderMatrixUniformDirty; |
|
257 bool opacityUniformDirty; |
255 bool opacityUniformDirty; |
258 |
256 |
259 bool stencilClean; // Has the stencil not been used for clipping so far? |
257 bool stencilClean; // Has the stencil not been used for clipping so far? |
260 bool useSystemClip; |
258 bool useSystemClip; |
261 QRegion dirtyStencilRegion; |
259 QRegion dirtyStencilRegion; |