examples/declarative/animation/basics/property-animation.qml
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     1 /****************************************************************************
       
     2 **
       
     3 ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
       
     4 ** All rights reserved.
       
     5 ** Contact: Nokia Corporation (qt-info@nokia.com)
       
     6 **
       
     7 ** This file is part of the QtDeclarative module of the Qt Toolkit.
       
     8 **
       
     9 ** $QT_BEGIN_LICENSE:BSD$
       
    10 ** You may use this file under the terms of the BSD license as follows:
       
    11 **
       
    12 ** "Redistribution and use in source and binary forms, with or without
       
    13 ** modification, are permitted provided that the following conditions are
       
    14 ** met:
       
    15 **   * Redistributions of source code must retain the above copyright
       
    16 **     notice, this list of conditions and the following disclaimer.
       
    17 **   * Redistributions in binary form must reproduce the above copyright
       
    18 **     notice, this list of conditions and the following disclaimer in
       
    19 **     the documentation and/or other materials provided with the
       
    20 **     distribution.
       
    21 **   * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
       
    22 **     the names of its contributors may be used to endorse or promote
       
    23 **     products derived from this software without specific prior written
       
    24 **     permission.
       
    25 **
       
    26 ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
       
    27 ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
       
    28 ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
       
    29 ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
       
    30 ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
       
    31 ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
       
    32 ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
       
    33 ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
       
    34 ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
       
    35 ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
       
    36 ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
       
    37 ** $QT_END_LICENSE$
       
    38 **
       
    39 ****************************************************************************/
       
    40 
       
    41 import Qt 4.7
       
    42 
       
    43 Item {
       
    44     id: window
       
    45     width: 320; height: 480
       
    46 
       
    47     // Let's draw the sky...
       
    48     Rectangle {
       
    49         anchors { left: parent.left; top: parent.top; right: parent.right; bottom: parent.verticalCenter }
       
    50         gradient: Gradient {
       
    51             GradientStop { position: 0.0; color: "DeepSkyBlue" }
       
    52             GradientStop { position: 1.0; color: "LightSkyBlue" }
       
    53         }
       
    54     }
       
    55 
       
    56     // ...and the ground.
       
    57     Rectangle {
       
    58         anchors { left: parent.left; top: parent.verticalCenter; right: parent.right; bottom: parent.bottom }
       
    59         gradient: Gradient {
       
    60             GradientStop { position: 0.0; color: "ForestGreen" }
       
    61             GradientStop { position: 1.0; color: "DarkGreen" }
       
    62         }
       
    63     }
       
    64 
       
    65     // The shadow for the smiley face
       
    66     Image {
       
    67         anchors.horizontalCenter: parent.horizontalCenter
       
    68         source: "images/shadow.png"; y: smiley.minHeight + 58
       
    69 
       
    70         // The scale property depends on the y position of the smiley face.
       
    71         scale: smiley.y * 0.5 / (smiley.minHeight - smiley.maxHeight)
       
    72     }
       
    73 
       
    74     Image {
       
    75         id: smiley
       
    76         property int maxHeight: window.height / 3
       
    77         property int minHeight: 2 * window.height / 3
       
    78 
       
    79         anchors.horizontalCenter: parent.horizontalCenter
       
    80         source: "images/face-smile.png"; y: minHeight
       
    81 
       
    82         // Animate the y property. Setting loops to Animation.Infinite makes the
       
    83         // animation repeat indefinitely, otherwise it would only run once.
       
    84         SequentialAnimation on y {
       
    85             loops: Animation.Infinite
       
    86 
       
    87             // Move from minHeight to maxHeight in 300ms, using the OutExpo easing function
       
    88             NumberAnimation {
       
    89                 from: smiley.minHeight; to: smiley.maxHeight
       
    90                 easing.type: Easing.OutExpo; duration: 300
       
    91             }
       
    92 
       
    93             // Then move back to minHeight in 1 second, using the OutBounce easing function
       
    94             NumberAnimation {
       
    95                 from: smiley.maxHeight; to: smiley.minHeight
       
    96                 easing.type: Easing.OutBounce; duration: 1000
       
    97             }
       
    98 
       
    99             // Then pause for 500ms
       
   100             PauseAnimation { duration: 500 }
       
   101         }
       
   102     }
       
   103 }