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1 /**************************************************************************** |
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2 ** |
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3 ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). |
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4 ** All rights reserved. |
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5 ** Contact: Nokia Corporation (qt-info@nokia.com) |
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6 ** |
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7 ** This file is part of the QtGui module of the Qt Toolkit. |
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8 ** |
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9 ** $QT_BEGIN_LICENSE:LGPL$ |
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10 ** No Commercial Usage |
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11 ** This file contains pre-release code and may not be distributed. |
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12 ** You may use this file in accordance with the terms and conditions |
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13 ** contained in the Technology Preview License Agreement accompanying |
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14 ** this package. |
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15 ** |
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16 ** GNU Lesser General Public License Usage |
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17 ** Alternatively, this file may be used under the terms of the GNU Lesser |
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18 ** General Public License version 2.1 as published by the Free Software |
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19 ** Foundation and appearing in the file LICENSE.LGPL included in the |
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20 ** packaging of this file. Please review the following information to |
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21 ** ensure the GNU Lesser General Public License version 2.1 requirements |
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22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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23 ** |
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24 ** In addition, as a special exception, Nokia gives you certain additional |
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25 ** rights. These rights are described in the Nokia Qt LGPL Exception |
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26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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27 ** |
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28 ** If you have questions regarding the use of this file, please contact |
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29 ** Nokia at qt-info@nokia.com. |
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30 ** |
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31 ** |
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32 ** |
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33 ** |
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34 ** |
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35 ** |
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36 ** |
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37 ** |
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38 ** $QT_END_LICENSE$ |
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39 ** |
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40 ****************************************************************************/ |
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41 /*! |
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42 \class QGraphicsSceneIndex |
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43 \brief The QGraphicsSceneIndex class provides a base class to implement |
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44 a custom indexing algorithm for discovering items in QGraphicsScene. |
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45 \since 4.6 |
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46 \ingroup graphicsview-api |
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47 |
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48 \internal |
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49 |
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50 The QGraphicsSceneIndex class provides a base class to implement |
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51 a custom indexing algorithm for discovering items in QGraphicsScene. You |
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52 need to subclass it and reimplement addItem, removeItem, estimateItems |
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53 and items in order to have an functional indexing. |
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54 |
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55 \sa QGraphicsScene, QGraphicsView |
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56 */ |
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57 |
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58 #include "qdebug.h" |
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59 #include "qgraphicsscene.h" |
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60 #include "qgraphicsitem_p.h" |
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61 #include "qgraphicsscene_p.h" |
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62 #include "qgraphicswidget.h" |
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63 #include "qgraphicssceneindex_p.h" |
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64 #include "qgraphicsscenebsptreeindex_p.h" |
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65 |
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66 #ifndef QT_NO_GRAPHICSVIEW |
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67 |
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68 QT_BEGIN_NAMESPACE |
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69 |
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70 class QGraphicsSceneIndexRectIntersector : public QGraphicsSceneIndexIntersector |
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71 { |
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72 public: |
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73 bool intersect(const QGraphicsItem *item, const QRectF &exposeRect, Qt::ItemSelectionMode mode, |
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74 const QTransform &deviceTransform) const |
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75 { |
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76 QRectF brect = item->boundingRect(); |
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77 _q_adjustRect(&brect); |
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78 |
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79 // ### Add test for this (without making things slower?) |
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80 Q_UNUSED(exposeRect); |
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81 |
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82 bool keep = true; |
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83 const QGraphicsItemPrivate *itemd = QGraphicsItemPrivate::get(item); |
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84 if (itemd->itemIsUntransformable()) { |
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85 // Untransformable items; map the scene rect to item coordinates. |
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86 const QTransform transform = item->deviceTransform(deviceTransform); |
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87 QRectF itemRect = (deviceTransform * transform.inverted()).mapRect(sceneRect); |
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88 if (mode == Qt::ContainsItemShape || mode == Qt::ContainsItemBoundingRect) |
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89 keep = itemRect.contains(brect) && itemRect != brect; |
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90 else |
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91 keep = itemRect.intersects(brect); |
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92 if (keep && (mode == Qt::ContainsItemShape || mode == Qt::IntersectsItemShape)) { |
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93 QPainterPath itemPath; |
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94 itemPath.addRect(itemRect); |
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95 keep = QGraphicsSceneIndexPrivate::itemCollidesWithPath(item, itemPath, mode); |
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96 } |
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97 } else { |
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98 Q_ASSERT(!itemd->dirtySceneTransform); |
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99 const QRectF itemSceneBoundingRect = itemd->sceneTransformTranslateOnly |
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100 ? brect.translated(itemd->sceneTransform.dx(), |
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101 itemd->sceneTransform.dy()) |
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102 : itemd->sceneTransform.mapRect(brect); |
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103 if (mode == Qt::ContainsItemShape || mode == Qt::ContainsItemBoundingRect) |
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104 keep = sceneRect != brect && sceneRect.contains(itemSceneBoundingRect); |
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105 else |
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106 keep = sceneRect.intersects(itemSceneBoundingRect); |
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107 if (keep && (mode == Qt::ContainsItemShape || mode == Qt::IntersectsItemShape)) { |
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108 QPainterPath rectPath; |
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109 rectPath.addRect(sceneRect); |
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110 if (itemd->sceneTransformTranslateOnly) |
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111 rectPath.translate(-itemd->sceneTransform.dx(), -itemd->sceneTransform.dy()); |
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112 else |
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113 rectPath = itemd->sceneTransform.inverted().map(rectPath); |
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114 keep = QGraphicsSceneIndexPrivate::itemCollidesWithPath(item, rectPath, mode); |
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115 } |
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116 } |
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117 return keep; |
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118 } |
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119 |
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120 QRectF sceneRect; |
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121 }; |
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122 |
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123 class QGraphicsSceneIndexPointIntersector : public QGraphicsSceneIndexIntersector |
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124 { |
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125 public: |
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126 bool intersect(const QGraphicsItem *item, const QRectF &exposeRect, Qt::ItemSelectionMode mode, |
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127 const QTransform &deviceTransform) const |
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128 { |
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129 QRectF brect = item->boundingRect(); |
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130 _q_adjustRect(&brect); |
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131 |
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132 // ### Add test for this (without making things slower?) |
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133 Q_UNUSED(exposeRect); |
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134 |
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135 bool keep = false; |
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136 const QGraphicsItemPrivate *itemd = QGraphicsItemPrivate::get(item); |
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137 if (itemd->itemIsUntransformable()) { |
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138 // Untransformable items; map the scene point to item coordinates. |
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139 const QTransform transform = item->deviceTransform(deviceTransform); |
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140 QPointF itemPoint = (deviceTransform * transform.inverted()).map(scenePoint); |
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141 keep = brect.contains(itemPoint); |
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142 if (keep && (mode == Qt::ContainsItemShape || mode == Qt::IntersectsItemShape)) { |
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143 QPainterPath pointPath; |
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144 pointPath.addRect(QRectF(itemPoint, QSizeF(1, 1))); |
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145 keep = QGraphicsSceneIndexPrivate::itemCollidesWithPath(item, pointPath, mode); |
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146 } |
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147 } else { |
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148 Q_ASSERT(!itemd->dirtySceneTransform); |
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149 QRectF sceneBoundingRect = itemd->sceneTransformTranslateOnly |
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150 ? brect.translated(itemd->sceneTransform.dx(), |
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151 itemd->sceneTransform.dy()) |
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152 : itemd->sceneTransform.mapRect(brect); |
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153 keep = sceneBoundingRect.intersects(QRectF(scenePoint, QSizeF(1, 1))); |
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154 if (keep) { |
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155 QPointF p = itemd->sceneTransformTranslateOnly |
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156 ? QPointF(scenePoint.x() - itemd->sceneTransform.dx(), |
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157 scenePoint.y() - itemd->sceneTransform.dy()) |
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158 : itemd->sceneTransform.inverted().map(scenePoint); |
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159 keep = item->contains(p); |
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160 } |
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161 } |
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162 |
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163 return keep; |
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164 } |
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165 |
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166 QPointF scenePoint; |
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167 }; |
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168 |
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169 class QGraphicsSceneIndexPathIntersector : public QGraphicsSceneIndexIntersector |
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170 { |
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171 public: |
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172 bool intersect(const QGraphicsItem *item, const QRectF &exposeRect, Qt::ItemSelectionMode mode, |
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173 const QTransform &deviceTransform) const |
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174 { |
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175 QRectF brect = item->boundingRect(); |
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176 _q_adjustRect(&brect); |
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177 |
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178 // ### Add test for this (without making things slower?) |
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179 Q_UNUSED(exposeRect); |
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180 |
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181 bool keep = true; |
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182 const QGraphicsItemPrivate *itemd = QGraphicsItemPrivate::get(item); |
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183 if (itemd->itemIsUntransformable()) { |
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184 // Untransformable items; map the scene rect to item coordinates. |
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185 const QTransform transform = item->deviceTransform(deviceTransform); |
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186 QPainterPath itemPath = (deviceTransform * transform.inverted()).map(scenePath); |
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187 if (mode == Qt::ContainsItemShape || mode == Qt::ContainsItemBoundingRect) |
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188 keep = itemPath.contains(brect); |
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189 else |
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190 keep = itemPath.intersects(brect); |
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191 if (keep && (mode == Qt::ContainsItemShape || mode == Qt::IntersectsItemShape)) |
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192 keep = QGraphicsSceneIndexPrivate::itemCollidesWithPath(item, itemPath, mode); |
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193 } else { |
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194 Q_ASSERT(!itemd->dirtySceneTransform); |
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195 const QRectF itemSceneBoundingRect = itemd->sceneTransformTranslateOnly |
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196 ? brect.translated(itemd->sceneTransform.dx(), |
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197 itemd->sceneTransform.dy()) |
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198 : itemd->sceneTransform.mapRect(brect); |
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199 if (mode == Qt::ContainsItemShape || mode == Qt::ContainsItemBoundingRect) |
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200 keep = scenePath.contains(itemSceneBoundingRect); |
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201 else |
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202 keep = scenePath.intersects(itemSceneBoundingRect); |
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203 if (keep && (mode == Qt::ContainsItemShape || mode == Qt::IntersectsItemShape)) { |
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204 QPainterPath itemPath = itemd->sceneTransformTranslateOnly |
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205 ? scenePath.translated(-itemd->sceneTransform.dx(), |
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206 -itemd->sceneTransform.dy()) |
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207 : itemd->sceneTransform.inverted().map(scenePath); |
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208 keep = QGraphicsSceneIndexPrivate::itemCollidesWithPath(item, itemPath, mode); |
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209 } |
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210 } |
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211 return keep; |
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212 } |
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213 |
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214 QPainterPath scenePath; |
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215 }; |
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216 |
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217 /*! |
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218 Constructs a private scene index. |
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219 */ |
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220 QGraphicsSceneIndexPrivate::QGraphicsSceneIndexPrivate(QGraphicsScene *scene) : scene(scene) |
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221 { |
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222 pointIntersector = new QGraphicsSceneIndexPointIntersector; |
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223 rectIntersector = new QGraphicsSceneIndexRectIntersector; |
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224 pathIntersector = new QGraphicsSceneIndexPathIntersector; |
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225 } |
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226 |
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227 /*! |
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228 Destructor of private scene index. |
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229 */ |
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230 QGraphicsSceneIndexPrivate::~QGraphicsSceneIndexPrivate() |
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231 { |
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232 delete pointIntersector; |
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233 delete rectIntersector; |
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234 delete pathIntersector; |
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235 } |
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236 |
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237 /*! |
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238 \internal |
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239 |
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240 Checks if item collides with the path and mode, but also checks that if it |
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241 doesn't collide, maybe its frame rect will. |
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242 */ |
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243 bool QGraphicsSceneIndexPrivate::itemCollidesWithPath(const QGraphicsItem *item, |
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244 const QPainterPath &path, |
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245 Qt::ItemSelectionMode mode) |
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246 { |
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247 if (item->collidesWithPath(path, mode)) |
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248 return true; |
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249 if (item->isWidget()) { |
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250 // Check if this is a window, and if its frame rect collides. |
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251 const QGraphicsWidget *widget = static_cast<const QGraphicsWidget *>(item); |
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252 if (widget->isWindow()) { |
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253 QRectF frameRect = widget->windowFrameRect(); |
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254 QPainterPath framePath; |
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255 framePath.addRect(frameRect); |
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256 bool intersects = path.intersects(frameRect); |
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257 if (mode == Qt::IntersectsItemShape || mode == Qt::IntersectsItemBoundingRect) |
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258 return intersects || path.contains(frameRect.topLeft()) |
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259 || framePath.contains(path.elementAt(0)); |
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260 return !intersects && path.contains(frameRect.topLeft()); |
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261 } |
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262 } |
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263 return false; |
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264 } |
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265 |
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266 /*! |
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267 \internal |
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268 This function returns the items in ascending order. |
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269 */ |
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270 void QGraphicsSceneIndexPrivate::recursive_items_helper(QGraphicsItem *item, QRectF exposeRect, |
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271 QGraphicsSceneIndexIntersector *intersector, |
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272 QList<QGraphicsItem *> *items, |
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273 const QTransform &viewTransform, |
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274 Qt::ItemSelectionMode mode, |
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275 qreal parentOpacity) const |
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276 { |
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277 Q_ASSERT(item); |
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278 if (!item->d_ptr->visible) |
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279 return; |
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280 |
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281 const qreal opacity = item->d_ptr->combineOpacityFromParent(parentOpacity); |
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282 const bool itemIsFullyTransparent = (opacity < 0.0001); |
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283 const bool itemHasChildren = !item->d_ptr->children.isEmpty(); |
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284 if (itemIsFullyTransparent && (!itemHasChildren || item->d_ptr->childrenCombineOpacity())) |
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285 return; |
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286 |
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287 // Update the item's scene transform if dirty. |
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288 const bool itemIsUntransformable = item->d_ptr->itemIsUntransformable(); |
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289 const bool wasDirtyParentSceneTransform = item->d_ptr->dirtySceneTransform && !itemIsUntransformable; |
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290 if (wasDirtyParentSceneTransform) { |
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291 item->d_ptr->updateSceneTransformFromParent(); |
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292 Q_ASSERT(!item->d_ptr->dirtySceneTransform); |
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293 } |
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294 |
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295 const bool itemClipsChildrenToShape = (item->d_ptr->flags & QGraphicsItem::ItemClipsChildrenToShape); |
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296 bool processItem = !itemIsFullyTransparent; |
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297 if (processItem) { |
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298 processItem = intersector->intersect(item, exposeRect, mode, viewTransform); |
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299 if (!processItem && (!itemHasChildren || itemClipsChildrenToShape)) { |
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300 if (wasDirtyParentSceneTransform) |
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301 item->d_ptr->invalidateChildrenSceneTransform(); |
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302 return; |
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303 } |
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304 } // else we know for sure this item has children we must process. |
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305 |
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306 int i = 0; |
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307 if (itemHasChildren) { |
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308 // Sort children. |
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309 item->d_ptr->ensureSortedChildren(); |
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310 |
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311 // Clip to shape. |
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312 if (itemClipsChildrenToShape && !itemIsUntransformable) { |
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313 QPainterPath mappedShape = item->d_ptr->sceneTransformTranslateOnly |
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314 ? item->shape().translated(item->d_ptr->sceneTransform.dx(), |
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315 item->d_ptr->sceneTransform.dy()) |
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316 : item->d_ptr->sceneTransform.map(item->shape()); |
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317 exposeRect &= mappedShape.controlPointRect(); |
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318 } |
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319 |
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320 // Process children behind |
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321 for (i = 0; i < item->d_ptr->children.size(); ++i) { |
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322 QGraphicsItem *child = item->d_ptr->children.at(i); |
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323 if (wasDirtyParentSceneTransform) |
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324 child->d_ptr->dirtySceneTransform = 1; |
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325 if (!(child->d_ptr->flags & QGraphicsItem::ItemStacksBehindParent)) |
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326 break; |
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327 if (itemIsFullyTransparent && !(child->d_ptr->flags & QGraphicsItem::ItemIgnoresParentOpacity)) |
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328 continue; |
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329 recursive_items_helper(child, exposeRect, intersector, items, viewTransform, |
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330 mode, opacity); |
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331 } |
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332 } |
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333 |
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334 // Process item |
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335 if (processItem) |
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336 items->append(item); |
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337 |
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338 // Process children in front |
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339 if (itemHasChildren) { |
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340 for (; i < item->d_ptr->children.size(); ++i) { |
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341 QGraphicsItem *child = item->d_ptr->children.at(i); |
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342 if (wasDirtyParentSceneTransform) |
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343 child->d_ptr->dirtySceneTransform = 1; |
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344 if (itemIsFullyTransparent && !(child->d_ptr->flags & QGraphicsItem::ItemIgnoresParentOpacity)) |
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345 continue; |
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346 recursive_items_helper(child, exposeRect, intersector, items, viewTransform, |
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347 mode, opacity); |
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348 } |
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349 } |
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350 } |
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351 |
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352 void QGraphicsSceneIndexPrivate::init() |
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353 { |
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354 if (!scene) |
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355 return; |
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356 |
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357 QObject::connect(scene, SIGNAL(sceneRectChanged(const QRectF&)), |
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358 q_func(), SLOT(updateSceneRect(const QRectF&))); |
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359 } |
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360 |
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361 /*! |
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362 Constructs an abstract scene index for a given \a scene. |
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363 */ |
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364 QGraphicsSceneIndex::QGraphicsSceneIndex(QGraphicsScene *scene) |
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365 : QObject(*new QGraphicsSceneIndexPrivate(scene), scene) |
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366 { |
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367 d_func()->init(); |
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368 } |
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369 |
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370 /*! |
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371 \internal |
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372 */ |
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373 QGraphicsSceneIndex::QGraphicsSceneIndex(QGraphicsSceneIndexPrivate &dd, QGraphicsScene *scene) |
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374 : QObject(dd, scene) |
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375 { |
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376 d_func()->init(); |
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377 } |
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378 |
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379 /*! |
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380 Destroys the scene index. |
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381 */ |
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382 QGraphicsSceneIndex::~QGraphicsSceneIndex() |
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383 { |
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384 |
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385 } |
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386 |
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387 /*! |
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388 Returns the scene of this index. |
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389 */ |
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390 QGraphicsScene* QGraphicsSceneIndex::scene() const |
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391 { |
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392 Q_D(const QGraphicsSceneIndex); |
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393 return d->scene; |
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394 } |
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395 |
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396 /*! |
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397 \fn QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPointF &pos, |
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398 Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform |
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399 &deviceTransform) const |
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400 |
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401 Returns all visible items that, depending on \a mode, are at the specified |
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402 \a pos and return a list sorted using \a order. |
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403 |
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404 The default value for \a mode is Qt::IntersectsItemShape; all items whose |
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405 exact shape intersects with \a pos are returned. |
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406 |
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407 \a deviceTransform is the transformation apply to the view. |
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408 |
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409 This method use the estimation of the index (estimateItems) and refine the |
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410 list to get an exact result. If you want to implement your own refinement |
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411 algorithm you can reimplement this method. |
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412 |
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413 \sa estimateItems() |
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414 |
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415 */ |
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416 QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPointF &pos, Qt::ItemSelectionMode mode, |
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417 Qt::SortOrder order, const QTransform &deviceTransform) const |
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418 { |
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419 |
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420 Q_D(const QGraphicsSceneIndex); |
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421 QList<QGraphicsItem *> itemList; |
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422 d->pointIntersector->scenePoint = pos; |
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423 d->items_helper(QRectF(pos, QSizeF(1, 1)), d->pointIntersector, &itemList, deviceTransform, mode, order); |
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424 return itemList; |
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425 } |
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426 |
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427 /*! |
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428 \fn QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QRectF &rect, |
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429 Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform |
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430 &deviceTransform) const |
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431 |
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432 \overload |
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433 |
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434 Returns all visible items that, depending on \a mode, are either inside or |
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435 intersect with the specified \a rect and return a list sorted using \a order. |
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436 |
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437 The default value for \a mode is Qt::IntersectsItemShape; all items whose |
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438 exact shape intersects with or is contained by \a rect are returned. |
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439 |
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440 \a deviceTransform is the transformation apply to the view. |
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441 |
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442 This method use the estimation of the index (estimateItems) and refine |
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443 the list to get an exact result. If you want to implement your own |
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444 refinement algorithm you can reimplement this method. |
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445 |
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446 \sa estimateItems() |
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447 |
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448 */ |
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449 QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QRectF &rect, Qt::ItemSelectionMode mode, |
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450 Qt::SortOrder order, const QTransform &deviceTransform) const |
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451 { |
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452 Q_D(const QGraphicsSceneIndex); |
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453 QRectF exposeRect = rect; |
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454 _q_adjustRect(&exposeRect); |
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455 QList<QGraphicsItem *> itemList; |
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456 d->rectIntersector->sceneRect = rect; |
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457 d->items_helper(exposeRect, d->rectIntersector, &itemList, deviceTransform, mode, order); |
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458 return itemList; |
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459 } |
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460 |
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461 /*! |
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462 \fn QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPolygonF |
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463 &polygon, Qt::ItemSelectionMode mode, Qt::SortOrder order, const |
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464 QTransform &deviceTransform) const |
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465 |
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466 \overload |
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467 |
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468 Returns all visible items that, depending on \a mode, are either inside or |
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469 intersect with the specified \a polygon and return a list sorted using \a order. |
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470 |
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471 The default value for \a mode is Qt::IntersectsItemShape; all items whose |
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472 exact shape intersects with or is contained by \a polygon are returned. |
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473 |
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474 \a deviceTransform is the transformation apply to the view. |
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475 |
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476 This method use the estimation of the index (estimateItems) and refine |
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477 the list to get an exact result. If you want to implement your own |
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478 refinement algorithm you can reimplement this method. |
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479 |
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480 \sa estimateItems() |
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481 |
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482 */ |
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483 QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPolygonF &polygon, Qt::ItemSelectionMode mode, |
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484 Qt::SortOrder order, const QTransform &deviceTransform) const |
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485 { |
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486 Q_D(const QGraphicsSceneIndex); |
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487 QList<QGraphicsItem *> itemList; |
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488 QRectF exposeRect = polygon.boundingRect(); |
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489 _q_adjustRect(&exposeRect); |
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490 QPainterPath path; |
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491 path.addPolygon(polygon); |
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492 d->pathIntersector->scenePath = path; |
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493 d->items_helper(exposeRect, d->pathIntersector, &itemList, deviceTransform, mode, order); |
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494 return itemList; |
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495 } |
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496 |
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497 /*! |
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498 \fn QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPainterPath |
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499 &path, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform |
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500 &deviceTransform) const |
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501 |
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502 \overload |
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503 |
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504 Returns all visible items that, depending on \a mode, are either inside or |
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505 intersect with the specified \a path and return a list sorted using \a order. |
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506 |
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507 The default value for \a mode is Qt::IntersectsItemShape; all items whose |
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508 exact shape intersects with or is contained by \a path are returned. |
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509 |
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510 \a deviceTransform is the transformation apply to the view. |
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511 |
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512 This method use the estimation of the index (estimateItems) and refine |
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513 the list to get an exact result. If you want to implement your own |
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514 refinement algorithm you can reimplement this method. |
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515 |
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516 \sa estimateItems() |
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517 |
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518 */ |
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519 QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPainterPath &path, Qt::ItemSelectionMode mode, |
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520 Qt::SortOrder order, const QTransform &deviceTransform) const |
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521 { |
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522 Q_D(const QGraphicsSceneIndex); |
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523 QList<QGraphicsItem *> itemList; |
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524 QRectF exposeRect = path.controlPointRect(); |
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525 _q_adjustRect(&exposeRect); |
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526 d->pathIntersector->scenePath = path; |
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527 d->items_helper(exposeRect, d->pathIntersector, &itemList, deviceTransform, mode, order); |
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528 return itemList; |
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529 } |
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530 |
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531 /*! |
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532 This virtual function return an estimation of items at position \a point. |
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533 This method return a list sorted using \a order. |
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534 */ |
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535 QList<QGraphicsItem *> QGraphicsSceneIndex::estimateItems(const QPointF &point, Qt::SortOrder order) const |
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536 { |
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537 return estimateItems(QRectF(point, QSize(1, 1)), order); |
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538 } |
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539 |
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540 QList<QGraphicsItem *> QGraphicsSceneIndex::estimateTopLevelItems(const QRectF &rect, Qt::SortOrder order) const |
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541 { |
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542 Q_D(const QGraphicsSceneIndex); |
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543 Q_UNUSED(rect); |
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544 QGraphicsScenePrivate *scened = d->scene->d_func(); |
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545 scened->ensureSortedTopLevelItems(); |
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546 if (order == Qt::DescendingOrder) { |
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547 QList<QGraphicsItem *> sorted; |
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548 for (int i = scened->topLevelItems.size() - 1; i >= 0; --i) |
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549 sorted << scened->topLevelItems.at(i); |
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550 return sorted; |
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551 } |
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552 return scened->topLevelItems; |
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553 } |
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554 |
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555 /*! |
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556 \fn QList<QGraphicsItem *> QGraphicsSceneIndex::items(Qt::SortOrder order = Qt::DescendingOrder) const |
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557 |
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558 This pure virtual function all items in the index and sort them using |
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559 \a order. |
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560 */ |
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561 |
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562 |
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563 /*! |
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564 Notifies the index that the scene's scene rect has changed. \a rect |
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565 is thew new scene rect. |
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566 |
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567 \sa QGraphicsScene::sceneRect() |
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568 */ |
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569 void QGraphicsSceneIndex::updateSceneRect(const QRectF &rect) |
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570 { |
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571 Q_UNUSED(rect); |
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572 } |
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573 |
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574 /*! |
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575 This virtual function removes all items in the scene index. |
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576 */ |
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577 void QGraphicsSceneIndex::clear() |
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578 { |
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579 const QList<QGraphicsItem *> allItems = items(); |
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580 for (int i = 0 ; i < allItems.size(); ++i) |
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581 removeItem(allItems.at(i)); |
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582 } |
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583 |
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584 /*! |
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585 \fn virtual void QGraphicsSceneIndex::addItem(QGraphicsItem *item) = 0 |
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586 |
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587 This pure virtual function inserts an \a item to the scene index. |
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588 |
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589 \sa removeItem(), deleteItem() |
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590 */ |
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591 |
|
592 /*! |
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593 \fn virtual void QGraphicsSceneIndex::removeItem(QGraphicsItem *item) = 0 |
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594 |
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595 This pure virtual function removes an \a item to the scene index. |
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596 |
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597 \sa addItem(), deleteItem() |
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598 */ |
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599 |
|
600 /*! |
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601 This method is called when an \a item has been deleted. |
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602 The default implementation call removeItem. Be carefull, |
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603 if your implementation of removeItem use pure virtual method |
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604 of QGraphicsItem like boundingRect(), then you should reimplement |
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605 this method. |
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606 |
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607 \sa addItem(), removeItem() |
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608 */ |
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609 void QGraphicsSceneIndex::deleteItem(QGraphicsItem *item) |
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610 { |
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611 removeItem(item); |
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612 } |
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613 |
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614 /*! |
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615 This virtual function is called by QGraphicsItem to notify the index |
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616 that some part of the \a item 's state changes. By reimplementing this |
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617 function, your can react to a change, and in some cases, (depending on \a |
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618 change,) adjustments in the index can be made. |
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619 |
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620 \a change is the parameter of the item that is changing. \a value is the |
|
621 value that changed; the type of the value depends on \a change. |
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622 |
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623 The default implementation does nothing. |
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624 |
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625 \sa QGraphicsItem::GraphicsItemChange |
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626 */ |
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627 void QGraphicsSceneIndex::itemChange(const QGraphicsItem *item, QGraphicsItem::GraphicsItemChange change, const QVariant &value) |
|
628 { |
|
629 Q_UNUSED(item); |
|
630 Q_UNUSED(change); |
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631 Q_UNUSED(value); |
|
632 } |
|
633 |
|
634 /*! |
|
635 Notify the index for a geometry change of an \a item. |
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636 |
|
637 \sa QGraphicsItem::prepareGeometryChange() |
|
638 */ |
|
639 void QGraphicsSceneIndex::prepareBoundingRectChange(const QGraphicsItem *item) |
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640 { |
|
641 Q_UNUSED(item); |
|
642 } |
|
643 |
|
644 QT_END_NAMESPACE |
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645 |
|
646 #include "moc_qgraphicssceneindex_p.cpp" |
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647 |
|
648 #endif // QT_NO_GRAPHICSVIEW |