diff -r fc42a86c98e3 -r 694fa80c203c textinput/peninputcommonlayout/src/peninputctrlpool.cpp --- a/textinput/peninputcommonlayout/src/peninputctrlpool.cpp Wed Jun 23 04:57:58 2010 +0800 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,158 +0,0 @@ -/* -* Copyright (c) 2002-2005 Nokia Corporation and/or its subsidiary(-ies). -* All rights reserved. -* This component and the accompanying materials are made available -* under the terms of "Eclipse Public License v1.0"" -* which accompanies this distribution, and is available -* at the URL "http://www.eclipse.org/legal/epl-v10.html". -* -* Initial Contributors: -* Nokia Corporation - initial contribution. -* -* Contributors: -* -* Description: control pool -* -*/ - - -// System includes -#include - -// User includes -#include "peninputctrlpool.h" - - -// ======== MEMBER FUNCTIONS ======== - -// ------------------------------------------------------------------------ -// CPeninputCtrlPool::NewL -// (other items were commented in a header) -// ------------------------------------------------------------------------ -// -EXPORT_C CPeninputCtrlPool* CPeninputCtrlPool::NewL() - { - CPeninputCtrlPool* self = NewLC(); - CleanupStack::Pop( self ); - - return self; - } - -// ------------------------------------------------------------------------ -// CPeninputCtrlPool::NewLC -// (other items were commented in a header) -// ------------------------------------------------------------------------ -// -EXPORT_C CPeninputCtrlPool* CPeninputCtrlPool::NewLC() - { - CPeninputCtrlPool* self = new ( ELeave ) CPeninputCtrlPool(); - CleanupStack::PushL( self ); - self->Construct(); - - return self; - } - -// ------------------------------------------------------------------------ -// CPeninputCtrlPool::ConstructL -// (other items were commented in a header) -// ------------------------------------------------------------------------ -// -EXPORT_C void CPeninputCtrlPool::Construct() - { - } - -// ------------------------------------------------------------------------ -// CPeninputCtrlPool::~CPeninputCtrlPool -// (other items were commented in a header) -// ------------------------------------------------------------------------ -// -EXPORT_C CPeninputCtrlPool::~CPeninputCtrlPool() - { - iControlList.ResetAndDestroy(); - iControlList.Close(); - } - -// ------------------------------------------------------------------------ -// CPeninputCtrlPool::AddControl -// (other items were commented in a header) -// ------------------------------------------------------------------------ -// -EXPORT_C void CPeninputCtrlPool::AddControl( CFepUiBaseCtrl* aControl ) - { - iControlList.Append( aControl ); - } - -// ------------------------------------------------------------------------ -// CPeninputCtrlPool::RemoveControl -// (other items were commented in a header) -// ------------------------------------------------------------------------ -// -EXPORT_C void CPeninputCtrlPool::RemoveControl( const TInt aControlID ) - { - CFepUiBaseCtrl* ctrl = Control( aControlID ); - const TInt index = iControlList.Find( ctrl ); - delete ctrl; - iControlList.Remove( index ); - } - -// ------------------------------------------------------------------------ -// CPeninputCtrlPool::Control -// (other items were commented in a header) -// ------------------------------------------------------------------------ -// -EXPORT_C CFepUiBaseCtrl* CPeninputCtrlPool::Control( - const TInt aControlID ) const - { - const TInt count = iControlList.Count(); - CFepUiBaseCtrl* ctrl = NULL; - - for ( TInt i = 0; i < count; i++ ) - { - if ( iControlList[i]->ControlId() == aControlID ) - { - ctrl = iControlList[i]; - break; - } - } - - return ctrl; - } - -// ------------------------------------------------------------------------ -// CPeninputCtrlPool::ControlByIndex -// (other items were commented in a header) -// ------------------------------------------------------------------------ -// -EXPORT_C CFepUiBaseCtrl* CPeninputCtrlPool::ControlByIndex( - const TInt aIndex ) const - { - CFepUiBaseCtrl* ctrl = NULL; - const TInt count = iControlList.Count(); - - if ( ( aIndex < count ) && ( aIndex >= 0 ) ) - { - ctrl = iControlList[aIndex]; - } - - return ctrl; - } - -// ------------------------------------------------------------------------ -// CPeninputCtrlPool::ControlCount -// (other items were commented in a header) -// ------------------------------------------------------------------------ -// -EXPORT_C TInt CPeninputCtrlPool::ControlCount() const - { - return iControlList.Count(); - } - -// ------------------------------------------------------------------------ -// CPeninputCtrlPool::Reset -// (other items were commented in a header) -// ------------------------------------------------------------------------ -// -EXPORT_C void CPeninputCtrlPool::Reset() - { - iControlList.ResetAndDestroy(); - }