akntouchgesturefw/src/akntouchgesturefwdragrecognizer.cpp
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     1 /*
       
     2 * Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:  Drag touch gesture recognizer.
       
    15 *
       
    16 */
       
    17 
       
    18 #include "akntouchgesturefwdefs.h"
       
    19 #include "akntouchgesturefwevent.h"
       
    20 #include "akntouchgesturefwdragrecognizer.h"
       
    21 #include "akntouchgesturefwsettings.h"
       
    22 
       
    23 using namespace AknTouchGestureFw;
       
    24 
       
    25 // ======== MEMBER FUNCTIONS ========
       
    26 
       
    27 // ---------------------------------------------------------------------------
       
    28 // Two-phased constructor.
       
    29 // ---------------------------------------------------------------------------
       
    30 //
       
    31 CAknTouchGestureFwDragRecognizer* CAknTouchGestureFwDragRecognizer::NewL(
       
    32         CAknTouchGestureFwRecognitionEngine& aEngine )
       
    33     {
       
    34     CAknTouchGestureFwDragRecognizer* self =
       
    35         CAknTouchGestureFwDragRecognizer::NewLC( aEngine );
       
    36     CleanupStack::Pop( self );
       
    37     return self;
       
    38     }
       
    39 
       
    40 
       
    41 // ---------------------------------------------------------------------------
       
    42 // Two-phased constructor.
       
    43 // ---------------------------------------------------------------------------
       
    44 //
       
    45 CAknTouchGestureFwDragRecognizer* CAknTouchGestureFwDragRecognizer::NewLC(
       
    46         CAknTouchGestureFwRecognitionEngine& aEngine )
       
    47     {
       
    48     CAknTouchGestureFwDragRecognizer* self
       
    49         = new ( ELeave ) CAknTouchGestureFwDragRecognizer( aEngine );
       
    50     CleanupStack::PushL( self );
       
    51     return self;
       
    52     }
       
    53 
       
    54 
       
    55 // ---------------------------------------------------------------------------
       
    56 // Destructor
       
    57 // ---------------------------------------------------------------------------
       
    58 //
       
    59 CAknTouchGestureFwDragRecognizer::~CAknTouchGestureFwDragRecognizer()
       
    60     {
       
    61     }
       
    62 
       
    63 
       
    64 // ---------------------------------------------------------------------------
       
    65 // Returns the drag gesture group.
       
    66 // ---------------------------------------------------------------------------
       
    67 //
       
    68 TAknTouchGestureFwGroup CAknTouchGestureFwDragRecognizer::GestureGroup() const
       
    69     {
       
    70     return EAknTouchGestureFwGroupDrag;
       
    71     }
       
    72 
       
    73 
       
    74 // ---------------------------------------------------------------------------
       
    75 // Cancels the drag gesture recognition.
       
    76 // ---------------------------------------------------------------------------
       
    77 //
       
    78 void CAknTouchGestureFwDragRecognizer::CancelRecognizing()
       
    79     {
       
    80     if ( iContinuousFeedback )
       
    81         {
       
    82         StopContinuousFeedback();
       
    83         iContinuousFeedback = EFalse;
       
    84         }
       
    85     if ( iDragDetected )
       
    86         {
       
    87         // We ignore the possible leave in order to ensure that the
       
    88         // state gets reset.
       
    89         TRAP_IGNORE( SendDragEventL( EAknTouchGestureFwStop ) );
       
    90         }
       
    91     Reset();
       
    92     }
       
    93 
       
    94 
       
    95 // ---------------------------------------------------------------------------
       
    96 // Handles single-touch pointer events.
       
    97 // ---------------------------------------------------------------------------
       
    98 //
       
    99 void CAknTouchGestureFwDragRecognizer::HandleSinglePointerEventL(
       
   100         const TPointerEventData& aPointerData )
       
   101     {
       
   102     switch ( aPointerData.iPointerEvent.iType )
       
   103         {
       
   104         case TPointerEvent::EButton1Down:
       
   105             {
       
   106             StartSingleRecognizing( aPointerData.iPointerEvent.iPosition );
       
   107             break;
       
   108             }
       
   109         case TPointerEvent::EDrag:
       
   110             {
       
   111             if ( iStartOnSingleTouchDrag )
       
   112                 {
       
   113                 // Start clears iStartOnSingleTouchDrag 
       
   114                 StartSingleRecognizing( aPointerData.iPointerEvent.iPosition );
       
   115                 }
       
   116             else
       
   117                 {
       
   118                 SingleRecognizeL( aPointerData.iPointerEvent.iPosition );
       
   119                 }
       
   120             break;
       
   121             }
       
   122         case TPointerEvent::EButton1Up:
       
   123             {
       
   124             CompleteSingleRecognizingL();
       
   125             break;
       
   126             }
       
   127         default:
       
   128             {
       
   129             break;
       
   130             }
       
   131         }
       
   132     }
       
   133 
       
   134 
       
   135 // ---------------------------------------------------------------------------
       
   136 // Handles multi-touch pointer events.
       
   137 // ---------------------------------------------------------------------------
       
   138 //
       
   139 void CAknTouchGestureFwDragRecognizer::HandleMultiPointerEventL(
       
   140     const TPointerEventData& aPointerData,
       
   141     const TPoint& /*aFirstPointerPosition*/,
       
   142     const TPoint& /*aSecondPointerPosition*/ )
       
   143     {
       
   144     switch ( aPointerData.iPointerEvent.iType )
       
   145         {
       
   146         case TPointerEvent::EButton1Down:
       
   147             {
       
   148             // Multi touch begin completes single recognizing
       
   149             CompleteSingleRecognizingL();
       
   150             break;
       
   151             }
       
   152         case TPointerEvent::EDrag:
       
   153             {
       
   154             break;
       
   155             }
       
   156         case TPointerEvent::EButton1Up:
       
   157             {
       
   158             // Upon next single touch drag, start recognition.
       
   159             // Current position is not necessarily accurate.
       
   160             iStartOnSingleTouchDrag = ETrue;
       
   161             break;
       
   162             }
       
   163         default:
       
   164             {
       
   165             break;
       
   166             }
       
   167         }
       
   168     }
       
   169 
       
   170 
       
   171 // ---------------------------------------------------------------------------
       
   172 // C++ constructor.
       
   173 // ---------------------------------------------------------------------------
       
   174 //
       
   175 CAknTouchGestureFwDragRecognizer::CAknTouchGestureFwDragRecognizer(
       
   176         CAknTouchGestureFwRecognitionEngine& aEngine )
       
   177     : CAknTouchGestureFwBaseRecognizer( aEngine ),
       
   178       iStartPosition( 0, 0 ),
       
   179       iCurrentPosition( 0, 0 ),
       
   180       iPreviousPosition( 0, 0 ),
       
   181       iDragDetected( EFalse ),
       
   182       iDragArea()
       
   183     {
       
   184     Reset();
       
   185     }
       
   186 
       
   187 
       
   188 // ---------------------------------------------------------------------------
       
   189 // Starts recognizing the drag gesture.
       
   190 // ---------------------------------------------------------------------------
       
   191 //
       
   192 void CAknTouchGestureFwDragRecognizer::StartSingleRecognizing(
       
   193     const TPoint& aPointerPos )
       
   194     {
       
   195     iDragDetected = EFalse;
       
   196     iDragArea.Start( aPointerPos );
       
   197     iStartPosition = aPointerPos;
       
   198     iCurrentPosition = aPointerPos;
       
   199     iPreviousPosition.SetXY( 0, 0 );
       
   200     iStartOnSingleTouchDrag = EFalse;
       
   201     }
       
   202 
       
   203 
       
   204 // ---------------------------------------------------------------------------
       
   205 // Continues recognizing the drag gesture, called on drag pointer events.
       
   206 // ---------------------------------------------------------------------------
       
   207 //
       
   208 void CAknTouchGestureFwDragRecognizer::SingleRecognizeL(
       
   209     const TPoint& aPointerPos )
       
   210     {
       
   211     iPreviousPosition = iCurrentPosition;
       
   212     iCurrentPosition = aPointerPos;
       
   213 
       
   214     if ( !iDragDetected )
       
   215         {
       
   216         // Check if points form a drag.
       
   217         iDragDetected = iDragArea.Check( aPointerPos, DragThreshold() );
       
   218         if ( iDragDetected )
       
   219             {
       
   220             SendDragEventL( EAknTouchGestureFwStart );
       
   221             }
       
   222         }
       
   223     else // iDragDetected holds
       
   224         {
       
   225         // Send update event if position changed.
       
   226         if ( iPreviousPosition != iCurrentPosition )
       
   227             {
       
   228             SendDragEventL( EAknTouchGestureFwOn );
       
   229             }
       
   230         }
       
   231     }
       
   232 
       
   233 
       
   234 // ---------------------------------------------------------------------------
       
   235 // Ends the drag gesture recognition.
       
   236 // ---------------------------------------------------------------------------
       
   237 //
       
   238 void CAknTouchGestureFwDragRecognizer::CompleteSingleRecognizingL()
       
   239     {
       
   240     if ( iContinuousFeedback )
       
   241         {
       
   242         StopContinuousFeedback();
       
   243         iContinuousFeedback = EFalse;
       
   244         }
       
   245     
       
   246     // Send drag stopped event only if drag was detected.
       
   247     if ( iDragDetected )
       
   248         {
       
   249         iDragDetected = EFalse;
       
   250         SendDragEventL( EAknTouchGestureFwStop );
       
   251         }
       
   252     }
       
   253 
       
   254 
       
   255 // ---------------------------------------------------------------------------
       
   256 // Send a drag gesture event to the observer.
       
   257 // ---------------------------------------------------------------------------
       
   258 //
       
   259 void CAknTouchGestureFwDragRecognizer::SendDragEventL(
       
   260         TAknTouchGestureFwState aGestureState )
       
   261     {
       
   262     if ( aGestureState != EAknTouchGestureFwStop )
       
   263         {
       
   264         TTouchFeedbackType feedbackType(
       
   265             FeedbackType( EAknTouchGestureFwDrag ) );       
       
   266     
       
   267         if ( feedbackType & ETouchFeedbackVibra )
       
   268             {
       
   269             StartContinuousFeedback( ETouchContinuousSmooth,
       
   270                     KAknTouchGestureFwFeedbackIntensity,
       
   271                     KAknTouchGestureFwDragFeedbackTimeout );
       
   272             iContinuousFeedback = ETrue;
       
   273             }
       
   274         }
       
   275     
       
   276     TAknTouchGestureFwDragEvent drag;
       
   277     drag.SetState( aGestureState );
       
   278     drag.SetStartPosition( iStartPosition );
       
   279     drag.SetCurrentPosition( iCurrentPosition );
       
   280     drag.SetPreviousPosition( iPreviousPosition );
       
   281     SendGestureEventL( drag );
       
   282     }
       
   283 
       
   284 
       
   285 // ---------------------------------------------------------------------------
       
   286 // Resets recognizer's state.
       
   287 // ---------------------------------------------------------------------------
       
   288 //
       
   289 void CAknTouchGestureFwDragRecognizer::Reset()
       
   290     {
       
   291     iStartPosition.SetXY( 0, 0 );
       
   292     iCurrentPosition.SetXY( 0, 0 );
       
   293     iPreviousPosition.SetXY( 0, 0 );
       
   294     iDragDetected = EFalse;
       
   295     iDragArea.Reset();
       
   296     iStartOnSingleTouchDrag = EFalse;
       
   297     }
       
   298 
       
   299 // End of File