Rework addition of Symbian splash screen to reduce the source impact (uses SVG from Bug 2414)
Notes: by using the OPTION SOURCEDIR parameter in the mifconv extension instructions, I can
arrange to use the same source file name in sfimage, without having to export over the original
Nokia file. This means that the name inside splashscreen.mbg is the same, which removes the need
for the conditional compilation in SplashScreen.cpp, and gets rid of sf_splashscreen.mmp.
/*
* Copyright (c) 2009-2009 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: CDisplayServiceLight class implementation.
*
*/
// SYSTEM INCLUDES
#include <cfcontextobject.h>
#include <cfcontextinterface.h>
// USER INCLUDES
#include "displayservicelight.h"
#include "displaysourcecontextdef.h"
#include "trace.h"
// ======== MEMBER FUNCTIONS ========
// ---------------------------------------------------------------------------
// C++ constructor.
// ---------------------------------------------------------------------------
//
CDisplayServiceLight::CDisplayServiceLight( MCFContextInterface& aCF ):
CDisplayServiceBase( CDisplayServiceBase::EDisplayLightStatus, aCF )
{
FUNC_LOG;
}
// ---------------------------------------------------------------------------
// Symbian 2nd phase constructor.
// ---------------------------------------------------------------------------
//
void CDisplayServiceLight::ConstructL()
{
FUNC_LOG;
// Call base class
CDisplayServiceBase::ConstructL();
// Initialize context object
iContext->SetSourceL( KDisplaySource );
iContext->SetTypeL( KDisplayStatusType );
// Define context:
// Device: Display.Status.Light
TInt err = iCF.DefineContext(
KDisplaySource, KDisplayStatusType, KDisplayStatusTypeSec );
User::LeaveIfError( err );
// Initialize light client
iLight = CHWRMLight::NewL( this );
}
// ---------------------------------------------------------------------------
// Symbian two phased constructor.
// ---------------------------------------------------------------------------
//
CDisplayServiceLight* CDisplayServiceLight::NewL( MCFContextInterface& aCF )
{
FUNC_LOG;
CDisplayServiceLight* self = CDisplayServiceLight::NewLC( aCF );
CleanupStack::Pop( self );
return self;
}
// ---------------------------------------------------------------------------
// Symbian two phased constructor.
// Leaves pointer in the cleanup stack.
// ---------------------------------------------------------------------------
//
CDisplayServiceLight* CDisplayServiceLight::NewLC( MCFContextInterface& aCF )
{
FUNC_LOG;
CDisplayServiceLight* self = new ( ELeave ) CDisplayServiceLight( aCF );
CleanupStack::PushL( self );
self->ConstructL();
return self;
}
// ---------------------------------------------------------------------------
// C++ destructor.
// ---------------------------------------------------------------------------
//
CDisplayServiceLight::~CDisplayServiceLight()
{
FUNC_LOG;
delete iLight;
}
//------------------------------------------------------------------------------
// CDisplayServiceLight::StartL
//------------------------------------------------------------------------------
//
void CDisplayServiceLight::StartL()
{
FUNC_LOG;
// Get current display light status value and publish it
PublishContext( iLight->LightStatus( CHWRMLight::EPrimaryDisplay ) );
}
//------------------------------------------------------------------------------
// CDisplayServiceLight::Stop
//------------------------------------------------------------------------------
//
void CDisplayServiceLight::Stop()
{
FUNC_LOG;
// Nothing to do here.
}
//----------------------------------------------------------------------------
// CDisplayServiceLight::LightStatusChanged
//----------------------------------------------------------------------------
//
void CDisplayServiceLight::LightStatusChanged(
TInt aTarget,
CHWRMLight::TLightStatus aStatus )
{
FUNC_LOG;
if ( aTarget & CHWRMLight::EPrimaryDisplay )
{
PublishContext( aStatus );
}
}
//------------------------------------------------------------------------------
// CDisplayServiceLight::PublishContext
//------------------------------------------------------------------------------
//
void CDisplayServiceLight::PublishContext( CHWRMLight::TLightStatus aStatus )
{
FUNC_LOG;
INFO_1( "Primary display light status = %d", aStatus );
if ( aStatus >= 0 &&
aStatus < KDisplayStatusTypeValueCount &&
aStatus != iCurrentStatus )
{
// Store new status
iCurrentStatus = aStatus;
// Publish context, ignore error values
TRAP_IGNORE( iContext->SetValueL(
TPtrC( KDisplayStatusTypeValues[aStatus] ) ) );
iCF.PublishContext( *iContext, iThread );
}
}
// End of file