Rework addition of Symbian splash screen to reduce the source impact (uses SVG from Bug 2414)
Notes: by using the OPTION SOURCEDIR parameter in the mifconv extension instructions, I can
arrange to use the same source file name in sfimage, without having to export over the original
Nokia file. This means that the name inside splashscreen.mbg is the same, which removes the need
for the conditional compilation in SplashScreen.cpp, and gets rid of sf_splashscreen.mmp.
/*
* Copyright (c) 2007-2007 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: CCFDelay class implementation.
*
*/
// INCLUDE FILES
#include "cfdelay.h"
#include "cfbasicoptrace.h"
// ======== MEMBER FUNCTIONS ========
//-----------------------------------------------------------------------------
// CCFDelay::CCFDelay
// Delayed evaluation should be as exact as possible. Set high priority.
//-----------------------------------------------------------------------------
//
CCFDelay::CCFDelay( MCFDelayExpired& aDelayer )
: CTimer( EPriorityHigh ),
iDelayer( aDelayer )
{
FUNC_LOG;
}
//-----------------------------------------------------------------------------
// CCFDelay::ConstructL
//-----------------------------------------------------------------------------
//
void CCFDelay::ConstructL()
{
FUNC_LOG;
// Construct ctimer
CTimer::ConstructL();
// Add into active scheduler if not already added
if( !IsAdded() )
{
CActiveScheduler::Add( this );
}
}
//-----------------------------------------------------------------------------
// CCFDelay::NewL
//-----------------------------------------------------------------------------
//
CCFDelay* CCFDelay::NewL( MCFDelayExpired& aDelayer )
{
FUNC_LOG;
CCFDelay* self = CCFDelay::NewLC( aDelayer );
CleanupStack::Pop( self );
return self;
}
//-----------------------------------------------------------------------------
// CCFDelay::NewLC
//-----------------------------------------------------------------------------
//
CCFDelay* CCFDelay::NewLC( MCFDelayExpired& aDelayer )
{
FUNC_LOG;
CCFDelay* self = new( ELeave ) CCFDelay( aDelayer );
CleanupStack::PushL( self );
self->ConstructL();
return self;
}
// Destructor
CCFDelay::~CCFDelay()
{
FUNC_LOG;
Cancel();
}
//-----------------------------------------------------------------------------
// CCFDelay::Delay
//-----------------------------------------------------------------------------
//
void CCFDelay::Delay( const TTimeIntervalMicroSeconds32& aDelay )
{
FUNC_LOG;
TBool startDelay = ETrue;
if ( IsActive() )
{
TTime currentTime;
currentTime.HomeTime();
TInt64 elapsedTime = currentTime.Int64() - iDelayStartTime.Int64();
if ( aDelay.Int() < ( iDelay - elapsedTime ) )
{
startDelay = EFalse; // Current delay outlasts the new one
}
}
if ( startDelay )
{
Cancel(); // Cancel ongoing timer if any
iDelay = aDelay.Int();
iDelayStartTime.HomeTime();
After( aDelay ); // Start delay
}
}
//-----------------------------------------------------------------------------
// CCFDelay::RunL
//-----------------------------------------------------------------------------
//
void CCFDelay::RunL()
{
FUNC_LOG;
iDelayer.ExpiredL();
}
//-----------------------------------------------------------------------------
// CCFDelay::RunError
//-----------------------------------------------------------------------------
//
#ifndef ERROR_TRACE
TInt CCFDelay::RunError( TInt /*aError*/ )
#else // ERROR_TRACE defined
TInt CCFDelay::RunError( TInt aError )
#endif
{
FUNC_LOG;
ERROR( aError, "Call MCFDelayExpired::ExpiredL() leave code: %d (skipped)" );
return KErrNone; // Ignore errors
}