tsrc/CenrepEditor/Src/cenrepeditorappui.cpp
changeset 15 ccd8e69b5392
parent 2 b31261fd4e04
child 20 e8be2c2e049d
child 22 496ad160a278
--- a/tsrc/CenrepEditor/Src/cenrepeditorappui.cpp	Tue Feb 02 00:09:07 2010 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,230 +0,0 @@
-/*
-* Copyright (c) 2002-2005 Nokia Corporation and/or its subsidiary(-ies).
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description:  
-*
-*/
-
-
-// INCLUDE FILES
-#include "cenrepeditorappui.h"
-#include "cenrepeditorview1.h"
-#include "cenrepeditorview2.h"
-#include "cenrepeditorview3.h"
-#include <cenrepeditor.rsg>
-#include "cenrepeditor.hrh"
-#include <flogger.h>
-#include <e32math.h>
-
-#include <avkon.hrh>
-#include <aknutils.h>
-
-#include <aknmessagequerydialog.h>
-#include <aknquerydialog.h>
-#include <aknnotewrappers.h>
-#include "musmanagercommon.h"
-#include <aiwservicehandler.h>
-
-// ================= MEMBER FUNCTIONS =======================
-//
-// ----------------------------------------------------------
-// CCenrepEditorAppUi::ConstructL()
-// 
-// ----------------------------------------------------------
-//
-void CCenrepEditorAppUi::ConstructL()
-    {    
-    BaseConstructL(EAknEnableSkin);
-    
-    // Show tabs for main views from resources
-    CEikStatusPane* sp = StatusPane();
-    sp->MakeVisible(ETrue);
-    // Fetch pointer to the default navi pane control
-    iNaviPane = (CAknNavigationControlContainer*)sp->ControlL( 
-        TUid::Uid(EEikStatusPaneUidNavi));
-    iNaviPane->MakeVisible(ETrue);
-
-    // Tabgroup has been read from resource and it were pushed to the navi pane. 
-    // Get pointer to the navigation decorator with the ResourceDecorator() function. 
-    // Application owns the decorator and it has responsibility to delete the object.
-    iDecoratedTabGroup = iNaviPane->ResourceDecorator();
-    iDecoratedTabGroup->MakeVisible(ETrue);
-    if (iDecoratedTabGroup)
-        {
-        iTabGroup = (CAknTabGroup*) iDecoratedTabGroup->DecoratedControl();
-        }    
-    iPhoneResources =  CPhoneResources::NewL();  
-    iPhoneResources->ReadL();      
-      
-   	CCenrepEditorView1*   view1 = new (ELeave) CCenrepEditorView1;
-    CleanupStack::PushL( view1 );
-    view1->ConstructL();
-    AddViewL( view1 );      // transfer ownership to CAknViewAppUi
-    CleanupStack::Pop();    // view1
-         
-    iOtherResources =  COtherResources::NewL();    
-    iOtherResources->ReadL(); 
-
-    CCenrepEditorView2*	view2 = new (ELeave) CCenrepEditorView2;
-    CleanupStack::PushL( view2 );
-    view2->ConstructL();
-    AddViewL( view2 );      // transfer ownership to CAknViewAppUi
-    CleanupStack::Pop();    // view1
-
-    iMusApplication =  CMusApplication::NewL();    
-    CCenrepEditorView3* view3 = new (ELeave) CCenrepEditorView3;
-    CleanupStack::PushL( view3 );
-    view3->ConstructL();
-    AddViewL( view3 );      // transfer ownership to CAknViewAppUi
-    CleanupStack::Pop();    // view1       
-    SetDefaultViewL(*view1);    
-    iTabGroup->SetActiveTabByIndex( 0);
-
-       
-    }
-
-// ----------------------------------------------------
-// CCenrepEditorAppUi::~CCenrepEditorAppUi()
-// Destructor
-// Frees reserved resources
-// ----------------------------------------------------
-//
-CCenrepEditorAppUi::~CCenrepEditorAppUi()
-    {    
-    delete iPhoneResources; 
-    delete iOtherResources; 
-    delete iMusApplication;    
-    delete iDecoratedTabGroup;
-    
-    iDecoratedTabGroup=NULL;
-    iNaviPane=NULL ; // not owned
-    iTabGroup = NULL ; // not owned
-    
-    }
-
-// ------------------------------------------------------------------------------
-// CCenrepEditorAppUi::DynInitMenuPaneL(TInt aResourceId,CEikMenuPane* aMenuPane)
-// This function is called by the EIKON framework just before it displays
-// a menu pane. Its default implementation is empty, and by overriding it,
-// the application can set the state of menu items dynamically according
-// to the state of application data.
-// ------------------------------------------------------------------------------
-//
-void CCenrepEditorAppUi::DynInitMenuPaneL(TInt /*aResourceId*/, CEikMenuPane* /*aMenuPane*/)
-    {
-   
-    }
-
-// ----------------------------------------------------
-// CCenrepEditorAppUi::HandleKeyEventL(const TKeyEvent& aKeyEvent, 
-//     TEventCode aType)
-// Takes care of key event handling.
-// ----------------------------------------------------
-//
-TKeyResponse CCenrepEditorAppUi::HandleKeyEventL(const TKeyEvent& aKeyEvent,
-    TEventCode /*aType*/)
-    {
-    if ( iTabGroup == NULL )
-        {
-        return EKeyWasNotConsumed;
-        }
-
-    TInt active = iTabGroup->ActiveTabIndex();    
-
-    switch ( aKeyEvent.iCode )
-        {
-        case EKeyLeftArrow:
-            if ( active == 1 )
-                {                
-                iTabGroup->SetActiveTabByIndex( 0);
-                ActivateLocalViewL(KViewId1);                
-                }
-            else if ( active == 2 )
-                {                
-                iTabGroup->SetActiveTabByIndex( 1);
-                ActivateLocalViewL(KViewId2);                
-                }
-            break;
-        case EKeyRightArrow:
-            if( active == 0 )
-                {                
-                iTabGroup->SetActiveTabByIndex( 1 );
-                ActivateLocalViewL(KViewId2);                
-                }
-            else if( active == 1 )
-                {                
-                iTabGroup->SetActiveTabByIndex( 2 );
-                ActivateLocalViewL(KViewId3);                
-                }
-            break;        
-        default:
-            return EKeyWasNotConsumed;
-        }
-
-    return EKeyWasConsumed;
-
-    }
-
-// ----------------------------------------------------
-// CCenrepEditorAppUi::HandleCommandL(TInt aCommand)
-// Takes care of command handling.
-// ----------------------------------------------------
-//
-void CCenrepEditorAppUi::HandleCommandL(TInt aCommand)
-    {
-    switch ( aCommand )
-        {
-        case EAknSoftKeyExit:  // fallthrough
-        case EEikCmdExit:
-            {            
-  
-            Exit();
-            break;
-            }              
-        default:
-            break;
-        }
-    }
-
-// ----------------------------------------------------
-// CCenrepEditorAppUi::PhoneResouces()
-// Takes care of command handling.
-// ----------------------------------------------------
-//
-CPhoneResources* CCenrepEditorAppUi::PhoneResouces()
-    {
-    return iPhoneResources;
-    }
-
-// ----------------------------------------------------
-// CCenrepEditorAppUi::OtherResouces()
-// Takes care of command handling.
-// ----------------------------------------------------
-//
-COtherResources* CCenrepEditorAppUi::OtherResouces()
-    {
-    return iOtherResources;
-    }
-
-// ----------------------------------------------------
-// CCenrepEditorAppUi::MusApplication()
-// Takes care of command handling.
-// ----------------------------------------------------
-//
-CMusApplication* CCenrepEditorAppUi::MusApplication()
-    {
-    return iMusApplication;
-    }
-
-
-// End of File