--- a/mmsharing/mmshindicator/src/mussoundplayer.cpp Tue Feb 02 00:09:07 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,226 +0,0 @@
-/*
-* Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies).
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description: Provides means to play custom indication sound.
-*
-*/
-
-
-
-#include "mussoundplayer.h"
-#include "muslogger.h"
-#include <NokiaAudioPreference.h>
-
-
-// Name of availability sound. Path used is private path of process.
-_LIT( KMusAvailabilitySound, "tone.amr" );
-
-
-// -----------------------------------------------------------------------------
-//
-// -----------------------------------------------------------------------------
-//
-CMusSoundPlayer* CMusSoundPlayer::NewL( MMusSoundPlayerObserver& aObserver )
- {
- MUS_LOG( "mus: [MUSIND] -> CMusSoundPlayer::NewL" )
- CMusSoundPlayer* self = NewLC( aObserver );
- CleanupStack::Pop( self );
- MUS_LOG( "mus: [MUSIND] <- CMusSoundPlayer::NewL" )
- return self;
- }
-
-
-// -----------------------------------------------------------------------------
-//
-// -----------------------------------------------------------------------------
-//
-CMusSoundPlayer* CMusSoundPlayer::NewLC( MMusSoundPlayerObserver& aObserver )
- {
- MUS_LOG( "mus: [MUSIND] -> CMusSoundPlayer::NewLC" )
- CMusSoundPlayer* self = new (ELeave) CMusSoundPlayer( aObserver );
- CleanupStack::PushL( self );
- self->ConstructL();
- MUS_LOG( "mus: [MUSIND] <- CMusSoundPlayer::NewLC" )
- return self;
- }
-
-
-// -----------------------------------------------------------------------------
-//
-// -----------------------------------------------------------------------------
-//
-CMusSoundPlayer::~CMusSoundPlayer()
- {
- MUS_LOG( "mus: [MUSIND] -> CMusSoundPlayer::CMusSoundPlayer" )
- if ( iMdaPlayer )
- {
- if ( ESoundPlayerPlaying == iState )
- {
- iMdaPlayer->Stop();
- }
- delete iMdaPlayer;
- iMdaPlayer = NULL;
- }
- MUS_LOG( "mus: [MUSIND] <- CMusSoundPlayer::CMusSoundPlayer" )
- }
-
-
-// -----------------------------------------------------------------------------
-//
-// -----------------------------------------------------------------------------
-//
-CMusSoundPlayer::CMusSoundPlayer( MMusSoundPlayerObserver& aObserver ):
- iObserver( aObserver ),
- iState( ESoundPlayerReady )
- {
- }
-
-
-// -----------------------------------------------------------------------------
-//
-// -----------------------------------------------------------------------------
-//
-void CMusSoundPlayer::ConstructL()
- {
- }
-
-
-// -----------------------------------------------------------------------------
-// Plays specified indication sound.
-// -----------------------------------------------------------------------------
-//
-void CMusSoundPlayer::PlayL( TVsSoundIndication aIndication )
- {
- MUS_LOG( "mus: [MUSIND] -> CMusSoundPlayer::PlayL" )
- if ( ESoundPlayerPlaying == iState )
- {
- User::Leave( KErrNotReady );
- }
-
- HBufC* soundFileName = SoundFileNameLC( aIndication );
-
- // Used KAudioPrefVoiceAid from audiopreference.h as preference since it
- // should always be played.
- iMdaPlayer = CMdaAudioPlayerUtility::NewFilePlayerL(
- *soundFileName,
- *this,
- EMdaPriorityMax,
- (TMdaPriorityPreference) KAudioPrefNotification );
-
- iMdaPlayer->SetPriority( EMdaPriorityMax,
- (TMdaPriorityPreference) KAudioPrefNotification );
-
- CleanupStack::PopAndDestroy( soundFileName );
-
- iState = ESoundPlayerPlaying;
- MUS_LOG( "mus: [MUSIND] <- CMusSoundPlayer::PlayL" )
- }
-
-
-// -----------------------------------------------------------------------------
-// Stops playing current sound.
-// -----------------------------------------------------------------------------
-//
-void CMusSoundPlayer::Stop()
- {
- MUS_LOG( "mus: [MUSIND] -> CMusSoundPlayer::Stop" )
- if ( ESoundPlayerPlaying == iState )
- {
- iMdaPlayer->Stop();
- }
-
- delete iMdaPlayer;
- iMdaPlayer = NULL;
-
- iState = ESoundPlayerReady;
- MUS_LOG( "mus: [MUSIND] <- CMusSoundPlayer::Stop" )
- }
-
-
-// -----------------------------------------------------------------------------
-// From MMdaAudioPlayerCallback.
-// Defines required client behaviour when an attempt to open and initialise an
-// audio sample has completed, successfully or otherwise.
-// -----------------------------------------------------------------------------
-//
-void CMusSoundPlayer::MapcInitComplete(
- TInt aError,
- const TTimeIntervalMicroSeconds& /*aDuration*/ )
- {
- MUS_LOG1( "mus: [MUSIND] -> CMusSoundPlayer::MapcInitComplete(%d)", aError )
- if ( aError )
- {
- delete iMdaPlayer;
- iMdaPlayer = NULL;
- iState = ESoundPlayerReady;
- iObserver.PlaySoundComplete( aError );
- }
- else
- {
- iMdaPlayer->Play();
- }
- MUS_LOG( "mus: [MUSIND] <- CMusSoundPlayer::MapcInitComplete" )
- }
-
-
-// -----------------------------------------------------------------------------
-// From MMdaAudioPlayerCallback.
-// Informs of playback completion.
-// -----------------------------------------------------------------------------
-//
-void CMusSoundPlayer::MapcPlayComplete( TInt aError )
- {
- MUS_LOG1( "mus: [MUSIND] -> CMusSoundPlayer::MapcPlayComplete(%d)", aError )
- delete iMdaPlayer;
- iMdaPlayer = NULL;
- iState = ESoundPlayerReady;
- iObserver.PlaySoundComplete( aError );
- MUS_LOG( "mus: [MUSIND] <- CMusSoundPlayer::MapcPlayComplete" )
- }
-
-
-// -----------------------------------------------------------------------------
-// Returns name of sound file associated with event.
-// -----------------------------------------------------------------------------
-//
-HBufC* CMusSoundPlayer::SoundFileNameLC( TVsSoundIndication aIndication )
- {
- MUS_LOG1( "mus: [MUSIND] -> CMusSoundPlayer::SoundFileNameLC(%d)",
- aIndication )
- RFs fs;
- User::LeaveIfError( fs.Connect() );
- TFileName filename;
- fs.PrivatePath( filename );
- fs.Close();
- switch ( aIndication )
- {
- case EVsAvailableSound:
- {
- filename.Append( KMusAvailabilitySound() );
- }
- break;
-
- default:
- {
- User::Leave( KErrNotFound );
- }
- }
-
- /* In product all ways tone file will present in ROM ,
- Note: this prevents auditory tone hearing in sis installation.
- */
- filename.Insert(0,_L("z:"));
-
- MUS_LOG( "mus: [MUSIND] <- CMusSoundPlayer::SoundFileNameLC" )
- return filename.AllocLC();
- }