127 \internal |
126 \internal |
128 Called when user has selected an image |
127 Called when user has selected an image |
129 */ |
128 */ |
130 void HsSelectBackgroundState::onFetchComplete(QStringList imageStringList) |
129 void HsSelectBackgroundState::onFetchComplete(QStringList imageStringList) |
131 { |
130 { |
132 if (mImageProcessingState == NotRunning) { |
131 // start animation immediately |
133 // TODO: temporarily show animation immediately (~0.5 sec delay) |
132 onShowAnimation(); |
134 onShowAnimation(); |
133 |
135 // start counting time for possible animation |
134 // check that sceneData is available |
136 // TODO: from UX the real response time |
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137 // TODO: cannot use timer since UI does not respond during hardcore image processing |
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138 //QTimer::singleShot(1000, this, SLOT(onShowAnimation())); |
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139 } |
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140 |
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141 HsDatabase *db = HsDatabase::instance(); |
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142 Q_ASSERT(db); |
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143 |
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144 HsSceneData sceneData; |
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145 if (!db->scene(sceneData)) { |
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146 emit handleError(); |
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147 return; |
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148 } |
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149 |
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150 // clean thread instances |
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151 delete mWallpaperImageReader; |
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152 delete mWallpaperImageReaderThread; |
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153 mWallpaperImageReader = NULL; |
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154 mWallpaperImageReaderThread = NULL; |
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155 |
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156 mWallpaperImageReaderThread = new QThread(); |
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157 mWallpaperImageReader = new HsWallpaperImageReader(); |
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158 |
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159 // setup processing when image is fetched at first time |
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160 if (mImageProcessingState == NotRunning) { |
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161 // delete old wallpapers |
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162 QFile::remove(sceneData.portraitWallpaper); |
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163 QFile::remove(sceneData.landscapeWallpaper); |
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164 |
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165 QString wallpaperDir = HsWallpaper::wallpaperDirectory(); |
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166 QDir dir(wallpaperDir); |
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167 if (!dir.exists()) { |
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168 dir.mkpath(wallpaperDir); |
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169 } |
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170 HsScene *scene = HsScene::instance(); |
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171 Qt::Orientation orientation = scene->orientation(); |
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172 // based on screen orientation select first image to process |
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173 if (orientation == Qt::Vertical) { |
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174 mImageProcessingState = ProcessPortraitAsFirst; |
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175 } else { |
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176 mImageProcessingState = ProcessLandscapeAsFirst; |
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177 } |
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178 } |
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179 |
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180 QRect targetRect; |
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181 |
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182 switch (mImageProcessingState) { |
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183 case ProcessPortraitAsFirst: |
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184 case ProcessPortraitAsSecond: |
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185 targetRect = QRect(0, 0, (2 * 360) + HSBOUNDARYEFFECT, 640); |
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186 break; |
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187 case ProcessLandscapeAsFirst: |
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188 case ProcessLandscapeAsSecond: |
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189 targetRect = QRect(0, 0, (2 * 640) + HSBOUNDARYEFFECT, 360); |
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190 break; |
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191 default: |
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192 emit handleError(); |
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193 return; |
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194 } |
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195 |
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196 // left empty to signal we want to use full size image as source |
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197 QRect sourceRect; |
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198 mWallpaperImageReader->setSourcePath(imageStringList.first()); |
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199 mWallpaperImageReader->setSourceRect(sourceRect); |
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200 mWallpaperImageReader->setTargetRect(targetRect); |
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201 mWallpaperImageReader->setCenterTarget(true); |
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202 mWallpaperImageReader->moveToThread(mWallpaperImageReaderThread); |
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203 |
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204 mWallpaperImageReader->connect(mWallpaperImageReaderThread, |
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205 SIGNAL(started()), |
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206 SLOT(processImage())); |
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207 |
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208 connect(mWallpaperImageReader, |
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209 SIGNAL(processingFinished()), |
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210 SLOT(onImageProcessed())); |
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211 |
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212 // start image processing in thread |
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213 mWallpaperImageReaderThread->start(QThread::IdlePriority); |
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214 } |
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215 |
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216 /*! |
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217 \internal |
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218 Called when selection of background image fails |
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219 */ |
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220 void HsSelectBackgroundState::onFetchFailed(int error) |
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221 { |
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222 Q_UNUSED(error) |
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223 emit handleError(); |
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224 } |
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225 |
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226 /*! |
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227 \internal |
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228 Called when image processing is finished in thread |
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229 */ |
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230 void HsSelectBackgroundState::onImageProcessed() |
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231 { |
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232 HsScene *scene = HsScene::instance(); |
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233 HsDatabase *db = HsDatabase::instance(); |
135 HsDatabase *db = HsDatabase::instance(); |
234 Q_ASSERT(db); |
136 Q_ASSERT(db); |
235 HsSceneData sceneData; |
137 HsSceneData sceneData; |
236 if (!db->scene(sceneData)) { |
138 if (!db->scene(sceneData)) { |
237 emit handleError(); |
139 emit handleError(); |
238 return; |
140 return; |
239 } |
141 } |
240 QFileInfo fileInfo(mWallpaperImageReader->getSourcePath()); |
142 |
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143 // clean thread instances |
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144 delete mPortraitWallpaperImageReader; |
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145 delete mLandscapeWallpaperImageReader; |
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146 mPortraitWallpaperImageReader = NULL; |
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147 mLandscapeWallpaperImageReader = NULL; |
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148 |
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149 mPortraitWallpaperImageReader = new HsWallpaperImageReader(); |
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150 mLandscapeWallpaperImageReader = new HsWallpaperImageReader(); |
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151 |
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152 mRunningThreadAmount = 2; |
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153 |
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154 // delete old wallpapers |
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155 QFile::remove(sceneData.portraitWallpaper); |
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156 QFile::remove(sceneData.landscapeWallpaper); |
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157 |
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158 QString wallpaperDir = HsWallpaper::wallpaperDirectory(); |
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159 QDir dir(wallpaperDir); |
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160 if (!dir.exists()) { |
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161 dir.mkpath(wallpaperDir); |
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162 } |
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163 |
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164 // left empty to signal we want to use full size image as source |
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165 QRect sourceRect; |
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166 |
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167 // Initialize portrait image threading |
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168 QRect targetRectPortrait(0, 0, (2 * 360) + HsConfiguration::bounceEffect(), 640); |
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169 mPortraitWallpaperImageReader->setSourcePath(imageStringList.first()); |
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170 mPortraitWallpaperImageReader->setSourceRect(sourceRect); |
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171 mPortraitWallpaperImageReader->setTargetRect(targetRectPortrait); |
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172 mPortraitWallpaperImageReader->setCenterTarget(true); |
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173 |
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174 connect(mPortraitWallpaperImageReader, |
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175 SIGNAL(finished()), |
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176 SLOT(onImageProcessed())); |
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177 |
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178 // Initialize landscape image threading |
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179 QRect targetRectLandscape(0, 0, (2 * 640) + HsConfiguration::bounceEffect(), 360); |
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180 mLandscapeWallpaperImageReader->setSourcePath(imageStringList.first()); |
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181 mLandscapeWallpaperImageReader->setSourceRect(sourceRect); |
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182 mLandscapeWallpaperImageReader->setTargetRect(targetRectLandscape); |
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183 mLandscapeWallpaperImageReader->setCenterTarget(true); |
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184 |
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185 connect(mLandscapeWallpaperImageReader, |
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186 SIGNAL(finished()), |
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187 SLOT(onImageProcessed())); |
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188 |
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189 // start image processing in thread |
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190 mPortraitWallpaperImageReader->start(); |
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191 mLandscapeWallpaperImageReader->start(); |
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192 } |
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193 |
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194 /*! |
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195 \internal |
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196 Called when selection of background image fails |
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197 */ |
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198 void HsSelectBackgroundState::onFetchFailed(int error) |
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199 { |
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200 Q_UNUSED(error) |
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201 emit handleError(); |
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202 } |
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203 |
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204 /*! |
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205 \internal |
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206 Called when image processing is finished in thread |
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207 */ |
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208 void HsSelectBackgroundState::onImageProcessed() |
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209 { |
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210 mRunningThreadAmount--; |
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211 |
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212 HsDatabase *db = HsDatabase::instance(); |
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213 Q_ASSERT(db); |
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214 HsSceneData sceneData; |
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215 if (!db->scene(sceneData)) { |
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216 emit handleError(); |
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217 return; |
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218 } |
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219 |
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220 QFileInfo fileInfo; |
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221 // get image path |
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222 if (sender() == mPortraitWallpaperImageReader) { |
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223 fileInfo = mPortraitWallpaperImageReader->sourcePath(); |
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224 } else { |
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225 fileInfo = mLandscapeWallpaperImageReader->sourcePath(); |
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226 } |
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227 // suffix is same for both orientations |
241 QString fileExtension(""); |
228 QString fileExtension(""); |
242 if (!fileInfo.suffix().isEmpty()) { |
229 if (!fileInfo.suffix().isEmpty()) { |
243 fileExtension = fileInfo.suffix(); |
230 fileExtension = fileInfo.suffix(); |
244 } |
231 } |
245 // set image path to sceneData |
232 |
246 QString path; |
233 QImage image; |
247 if (mImageProcessingState == ProcessPortraitAsFirst || |
234 // set portrait image path to sceneData |
248 mImageProcessingState == ProcessPortraitAsSecond) { |
235 QString portraitPath(HsWallpaper::wallpaperPath(Qt::Vertical, QString(), |
249 path = HsWallpaper::wallpaperPath(Qt::Vertical, QString(), fileExtension); |
236 fileExtension)); |
250 sceneData.portraitWallpaper = path; |
237 // we need to set this always as image to be activated can be either orientation |
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238 sceneData.portraitWallpaper = portraitPath; |
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239 QString landscapePath(HsWallpaper::wallpaperPath(Qt::Horizontal, QString(), |
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240 fileExtension)); |
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241 sceneData.landscapeWallpaper = landscapePath; |
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242 |
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243 if (sender() == mPortraitWallpaperImageReader) { |
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244 // get image from thread |
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245 image = mPortraitWallpaperImageReader->processedImage(); |
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246 // save image |
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247 image.save(portraitPath); |
251 } else { |
248 } else { |
252 path = HsWallpaper::wallpaperPath(Qt::Horizontal, QString(), fileExtension); |
249 image = mLandscapeWallpaperImageReader->processedImage(); |
253 sceneData.landscapeWallpaper = path; |
250 image.save(landscapePath); |
254 } |
251 } |
255 // get image from renderer and save it |
252 |
256 QImage image = mWallpaperImageReader->getProcessedImage(); |
253 if (image.isNull()) { |
257 image.save(path); |
254 emit handleError(); |
258 if (!image.isNull()) { |
255 return; |
259 // update scenedata and set new image to background |
256 } |
260 if (db->updateScene(sceneData)) { |
257 // update scenedata and set new image to background |
261 switch (mImageProcessingState) { |
258 if (db->updateScene(sceneData)) { |
262 case ProcessPortraitAsFirst: |
259 HsScene *scene = HsScene::instance(); |
263 scene->wallpaper()->setPortraitImage(path, true); |
260 // set image to wallpaper (don't activate yet) |
264 break; |
261 if (sender() == mPortraitWallpaperImageReader) { |
265 case ProcessPortraitAsSecond: |
262 scene->wallpaper()->setPortraitImage(portraitPath, false); |
266 // if orientation changed during first image settings |
263 } else { |
267 if (HsScene::orientation() == Qt::Vertical) { |
264 scene->wallpaper()->setLandscapeImage(landscapePath, false); |
268 scene->wallpaper()->setPortraitImage(path, true); |
265 } |
269 } else { |
266 // if last thread running |
270 scene->wallpaper()->setPortraitImage(path); |
267 if (mRunningThreadAmount == 0) { |
271 } |
268 // if current orientation matches -> set to active wallpaper |
272 break; |
269 if (HsScene::orientation() == Qt::Vertical) { |
273 case ProcessLandscapeAsFirst: |
270 scene->wallpaper()->setPortraitImage(portraitPath, true); |
274 scene->wallpaper()->setLandscapeImage(path, true); |
271 } else { |
275 break; |
272 scene->wallpaper()->setLandscapeImage(landscapePath, true); |
276 case ProcessLandscapeAsSecond: |
273 } |
277 if (HsScene::orientation() == Qt::Horizontal) { |
274 // finish progress bar |
278 scene->wallpaper()->setLandscapeImage(path, true); |
275 if (mShowAnimation) { |
279 } else { |
276 mProgressDialog->setProgressValue(3); |
280 scene->wallpaper()->setLandscapeImage(path); |
277 } |
281 } |
278 // let user control again homescreen |
282 break; |
279 emit event_waitInput(); |
283 default: |
280 } else { |
284 emit handleError(); |
281 // update progress information |
285 break; |
282 if (mShowAnimation) { |
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283 mProgressDialog->setProgressValue(2); |
286 } |
284 } |
287 } |
285 } |
288 } else { |
286 } |
289 emit handleError(); |
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290 return; |
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291 } |
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292 |
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293 switch (mImageProcessingState) { |
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294 case ProcessPortraitAsFirst: |
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295 mImageProcessingState = ProcessLandscapeAsSecond; |
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296 if (mShowAnimation) { |
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297 mProgressDialog->setProgressValue(2); |
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298 } |
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299 // process second orientation |
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300 onFetchComplete(QStringList(mWallpaperImageReader->getSourcePath())); |
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301 break; |
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302 case ProcessLandscapeAsFirst: |
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303 mImageProcessingState = ProcessPortraitAsSecond; |
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304 if (mShowAnimation) { |
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305 mProgressDialog->setProgressValue(2); |
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306 } |
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307 onFetchComplete(QStringList(mWallpaperImageReader->getSourcePath())); |
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308 break; |
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309 case ProcessPortraitAsSecond: |
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310 case ProcessLandscapeAsSecond: |
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311 mImageProcessingState = NotRunning; |
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312 if (mShowAnimation) { |
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313 mProgressDialog->setProgressValue(3); |
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314 } |
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315 // let user control again homescreen |
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316 emit event_waitInput(); |
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317 break; |
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318 default: |
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319 emit handleError(); |
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320 break; |
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321 } |
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322 } |
287 } |
323 |
288 |
324 /*! |
289 /*! |
325 \internal |
290 \internal |
326 Shows animation for longer processing |
291 Shows animation for longer processing |
327 */ |
292 */ |
328 void HsSelectBackgroundState::onShowAnimation() |
293 void HsSelectBackgroundState::onShowAnimation() |
329 { |
294 { |
330 delete mProgressDialog; |
295 delete mProgressDialog; |
331 mProgressDialog = new HbProgressDialog(HbProgressDialog::ProgressDialog); |
296 mProgressDialog = new HbProgressDialog(HbProgressDialog::ProgressDialog); |
332 // TODO: setPrimaryAction is deprecated, clearActions does the same but crashes when dialog closes, check orbit list |
297 /* TODO: workaround to remove cancel button (setPrimaryAction(0) is deprecated). |
333 mProgressDialog->setPrimaryAction(0); |
298 * clearActions does the same but crashes, fix should be in wk16, check orbit list |
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299 */ |
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300 QList<QAction*> actions = mProgressDialog->actions(); |
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301 actions[0]->setVisible(false); |
334 mProgressDialog->setIcon(HbIcon("note_info")); |
302 mProgressDialog->setIcon(HbIcon("note_info")); |
335 mProgressDialog->setText(hbTrId(hsLocTextId_ProgressDialog_WallpaperLoading)); |
303 mProgressDialog->setText(hbTrId(hsLocTextId_ProgressDialog_WallpaperLoading)); |
336 mProgressDialog->setMinimum(0); |
304 mProgressDialog->setMinimum(0); |
337 mProgressDialog->setMaximum(3); |
305 mProgressDialog->setMaximum(3); |
338 mProgressDialog->setBackgroundFaded(true); |
306 mProgressDialog->setBackgroundFaded(true); |
339 mProgressDialog->setAutoClose(true); |
307 mProgressDialog->setAutoClose(true); |
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308 // set initial value to appear as loading |
340 mProgressDialog->setProgressValue(1); |
309 mProgressDialog->setProgressValue(1); |
341 mProgressDialog->show(); |
310 mProgressDialog->show(); |
342 // TODO: temporary solution to minimize progress dialog resizing problem |
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343 QApplication::processEvents(); |
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344 mShowAnimation = true; |
311 mShowAnimation = true; |
345 } |
312 } |
346 |
313 |
347 /*! |
314 /*! |
348 \internal |
315 \internal |
349 Called when error occurs during image processing |
316 Called when error occurs during image processing |
350 */ |
317 */ |
351 void HsSelectBackgroundState::onHandleError() |
318 void HsSelectBackgroundState::onHandleError() |
352 { |
319 { |
353 mImageProcessingState = Error; |
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354 if (mShowAnimation) { |
320 if (mShowAnimation) { |
355 mProgressDialog->close(); |
321 mProgressDialog->close(); |
356 } |
322 } |
357 emit event_waitInput(); |
323 emit event_waitInput(); |
358 } |
324 } |