/*
* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/
#ifndef QSTMLONGPRESSGESTURERECOGNISER_H_
#define QSTMLONGPRESSGESTURERECOGNISER_H_
#include <qstmgestureengine_if.h>
#include <qstmgesture_if.h>
#include <qstmgesturelistener_if.h>
namespace qstmGesture
{
/*!
* QStm_LongPressGestureRecogniser handles long press gesture (generated from Hold UI event)
*
*/
class QStm_LongPressGestureRecogniser : public QStm_GestureRecogniser
{
public:
static const QStm_GestureUid KUid = EGestureUidLongPress;
virtual ~QStm_LongPressGestureRecogniser();
virtual QStm_GestureRecognitionState recognise(int numOfActiveStreams, QStm_GestureEngineIf* ge) ;
virtual void release(QStm_GestureEngineIf* ge) ;
virtual QStm_GestureUid gestureUid() const { return KUid; }
void setArea(const QRect& theArea) ;
QStm_LongPressGestureRecogniser(QStm_GestureListenerIf* listener) ;
private:
bool m_waitingforsecondtap ;
QRect m_area ;
};
} // namespace
#endif /* QSTMLONGPRESSGESTURERECOGNISER_H_ */