qstmgesturelib/recognisers/qstmupdowngesturerecogniser.cpp
changeset 0 1450b09d0cfd
child 3 0954f5dd2cd0
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/qstmgesturelib/recognisers/qstmupdowngesturerecogniser.cpp	Tue May 04 12:39:35 2010 +0300
@@ -0,0 +1,92 @@
+/*
+* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: 
+*
+*/
+
+
+#include "qstmupdowngesturerecogniser.h"
+#include "qstmgenericsimplegesture.h"
+#include "qstmuievent_if.h"
+#include "qstmutils.h"
+#include "qstmfilelogger.h"
+
+using namespace qstmGesture ;
+
+QStm_UpdownGestureRecogniser::QStm_UpdownGestureRecogniser(QStm_GestureListenerIf* listener) : 
+		                                       QStm_GestureRecogniser(listener)
+{
+}
+
+
+QStm_UpdownGestureRecogniser::~QStm_UpdownGestureRecogniser()
+{
+}
+
+QStm_GestureRecognitionState QStm_UpdownGestureRecogniser::recognise(int numOfActiveStreams,
+                                         QStm_GestureEngineIf* pge)
+{
+    QStm_GestureRecognitionState state = m_state = ENotMyGesture;
+    // Check if we are enabled or not
+    if (!m_gestureEnabled) return state ;
+
+    // Look at the events to see if it looks like a tap or double tap
+    if (numOfActiveStreams == 1) {
+        // Then look at the event stream, it has to be tap and release
+        const qstmUiEventEngine::QStm_UiEventIf* puie = pge->getUiEvents(0);
+        int countOfEvents = puie->countOfEvents() ;
+        qstmUiEventEngine::QStm_UiEventCode eventCode = puie->code() ;
+        
+        if (countOfEvents > 1) {// do we have more than one event in the stream?
+            // Then look at the events to see if they are suitable for us
+            // should we check that all of the events are targeted to our window?
+            // currently we only check if the last one is for us and is EMove, then check if |x| > |y|
+            if (puie->target() == m_powner &&
+                    eventCode == qstmUiEventEngine::EMove) { // The last one is move in our window
+
+            	if (m_loggingenabled) {
+                    LOGARG("QStm_UpdownGestureRecogniser: UpDown: num %d code %d", countOfEvents, eventCode);
+                }
+                // Is it leftright gesture in our window?
+                const QPoint& p = puie->currentXY() ;
+                QPoint dp = p - puie->previousXY() ;
+                // check that the Y movement is bigger
+                if (ABS(dp.x()) < ABS(dp.y())) {
+                    state = EGestureActive;
+                    qstmGesture::QStm_GenericSimpleGesture pgest(KUid, p, dp.y(), puie) ;
+                    // Give the gesture a name
+                    pgest.setName(QString("Updown")) ;
+                    pgest.setTarget(puie->target());
+                    // Call the listener to inform that a UpDown has occurred...
+                    m_listener->gestureEnter(pgest) ;
+                }
+            }
+        }
+    }
+    m_state = state;
+    return state;
+}
+
+void QStm_UpdownGestureRecogniser::release(QStm_GestureEngineIf* pge)
+{
+	const qstmUiEventEngine::QStm_UiEventIf* puie = pge->getUiEvents(0);
+    using qstmUiEventEngine::QStm_UiEventSpeed;
+    const QPoint& p = puie->currentXY() ;
+    QPoint dp = p - puie->previousXY() ;
+    qstmGesture::QStm_GenericSimpleGesture pgest(KUid, p, dp.y(), puie) ;
+    pgest.setTarget(puie->target());
+    m_listener->gestureExit(pgest) ;
+    m_state = ENotMyGesture;
+}
+