diff -r ffa851df0825 -r 2fb8b9db1c86 symbian-qemu-0.9.1-12/python-2.6.1/PC/winsound.c --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/symbian-qemu-0.9.1-12/python-2.6.1/PC/winsound.c Fri Jul 31 15:01:17 2009 +0100 @@ -0,0 +1,193 @@ +/* Author: Toby Dickenson + * + * Copyright (c) 1999 Toby Dickenson + * + * Permission to use this software in any way is granted without + * fee, provided that the copyright notice above appears in all + * copies. This software is provided "as is" without any warranty. + */ + +/* Modified by Guido van Rossum */ +/* Beep added by Mark Hammond */ +/* Win9X Beep and platform identification added by Uncle Timmy */ + +/* Example: + + import winsound + import time + + # Play wav file + winsound.PlaySound('c:/windows/media/Chord.wav', winsound.SND_FILENAME) + + # Play sound from control panel settings + winsound.PlaySound('SystemQuestion', winsound.SND_ALIAS) + + # Play wav file from memory + data=open('c:/windows/media/Chimes.wav',"rb").read() + winsound.PlaySound(data, winsound.SND_MEMORY) + + # Start playing the first bit of wav file asynchronously + winsound.PlaySound('c:/windows/media/Chord.wav', + winsound.SND_FILENAME|winsound.SND_ASYNC) + # But dont let it go for too long... + time.sleep(0.1) + # ...Before stopping it + winsound.PlaySound(None, 0) +*/ + +#include +#include +#include + +PyDoc_STRVAR(sound_playsound_doc, +"PlaySound(sound, flags) - a wrapper around the Windows PlaySound API\n" +"\n" +"The sound argument can be a filename, data, or None.\n" +"For flag values, ored together, see module documentation."); + +PyDoc_STRVAR(sound_beep_doc, +"Beep(frequency, duration) - a wrapper around the Windows Beep API\n" +"\n" +"The frequency argument specifies frequency, in hertz, of the sound.\n" +"This parameter must be in the range 37 through 32,767.\n" +"The duration argument specifies the number of milliseconds.\n"); + +PyDoc_STRVAR(sound_msgbeep_doc, +"MessageBeep(x) - call Windows MessageBeep(x). x defaults to MB_OK."); + +PyDoc_STRVAR(sound_module_doc, +"PlaySound(sound, flags) - play a sound\n" +"SND_FILENAME - sound is a wav file name\n" +"SND_ALIAS - sound is a registry sound association name\n" +"SND_LOOP - Play the sound repeatedly; must also specify SND_ASYNC\n" +"SND_MEMORY - sound is a memory image of a wav file\n" +"SND_PURGE - stop all instances of the specified sound\n" +"SND_ASYNC - PlaySound returns immediately\n" +"SND_NODEFAULT - Do not play a default beep if the sound can not be found\n" +"SND_NOSTOP - Do not interrupt any sounds currently playing\n" // Raising RuntimeError if needed +"SND_NOWAIT - Return immediately if the sound driver is busy\n" // Without any errors +"\n" +"Beep(frequency, duration) - Make a beep through the PC speaker."); + +static PyObject * +sound_playsound(PyObject *s, PyObject *args) +{ + const char *sound; + int flags; + int length; + int ok; + + if(!PyArg_ParseTuple(args,"z#i:PlaySound",&sound,&length,&flags)) { + return NULL; + } + + if(flags&SND_ASYNC && flags &SND_MEMORY) { + /* Sidestep reference counting headache; unfortunately this also + prevent SND_LOOP from memory. */ + PyErr_SetString(PyExc_RuntimeError,"Cannot play asynchronously from memory"); + return NULL; + } + + Py_BEGIN_ALLOW_THREADS + ok = PlaySound(sound,NULL,flags); + Py_END_ALLOW_THREADS + if(!ok) + { + PyErr_SetString(PyExc_RuntimeError,"Failed to play sound"); + return NULL; + } + + Py_INCREF(Py_None); + return Py_None; +} + +static PyObject * +sound_beep(PyObject *self, PyObject *args) +{ + int freq; + int dur; + BOOL ok; + + if (!PyArg_ParseTuple(args, "ii:Beep", &freq, &dur)) + return NULL; + + if (freq < 37 || freq > 32767) { + PyErr_SetString(PyExc_ValueError, + "frequency must be in 37 thru 32767"); + return NULL; + } + + Py_BEGIN_ALLOW_THREADS + ok = Beep(freq, dur); + Py_END_ALLOW_THREADS + if (!ok) { + PyErr_SetString(PyExc_RuntimeError,"Failed to beep"); + return NULL; + } + + Py_INCREF(Py_None); + return Py_None; +} + +static PyObject * +sound_msgbeep(PyObject *self, PyObject *args) +{ + int x = MB_OK; + if (!PyArg_ParseTuple(args, "|i:MessageBeep", &x)) + return NULL; + MessageBeep(x); + Py_INCREF(Py_None); + return Py_None; +} + +static struct PyMethodDef sound_methods[] = +{ + {"PlaySound", sound_playsound, METH_VARARGS, sound_playsound_doc}, + {"Beep", sound_beep, METH_VARARGS, sound_beep_doc}, + {"MessageBeep", sound_msgbeep, METH_VARARGS, sound_msgbeep_doc}, + {NULL, NULL} +}; + +static void +add_define(PyObject *dict, const char *key, long value) +{ + PyObject *k=PyString_FromString(key); + PyObject *v=PyLong_FromLong(value); + if(v&&k) + { + PyDict_SetItem(dict,k,v); + } + Py_XDECREF(k); + Py_XDECREF(v); +} + +#define ADD_DEFINE(tok) add_define(dict,#tok,tok) + +PyMODINIT_FUNC +initwinsound(void) +{ + PyObject *dict; + PyObject *module = Py_InitModule3("winsound", + sound_methods, + sound_module_doc); + if (module == NULL) + return; + dict = PyModule_GetDict(module); + + ADD_DEFINE(SND_ASYNC); + ADD_DEFINE(SND_NODEFAULT); + ADD_DEFINE(SND_NOSTOP); + ADD_DEFINE(SND_NOWAIT); + ADD_DEFINE(SND_ALIAS); + ADD_DEFINE(SND_FILENAME); + ADD_DEFINE(SND_MEMORY); + ADD_DEFINE(SND_PURGE); + ADD_DEFINE(SND_LOOP); + ADD_DEFINE(SND_APPLICATION); + + ADD_DEFINE(MB_OK); + ADD_DEFINE(MB_ICONASTERISK); + ADD_DEFINE(MB_ICONEXCLAMATION); + ADD_DEFINE(MB_ICONHAND); + ADD_DEFINE(MB_ICONQUESTION); +}