symbian-qemu-0.9.1-12/libsdl-trunk/docs/html/sdlpauseaudio.html
author Gareth Stockwell <gareth.stockwell@accenture.com>
Wed, 22 Sep 2010 20:10:53 +0100
branchgraphics-phase-3
changeset 113 b842c0cb760e
parent 1 2fb8b9db1c86
permissions -rw-r--r--
Backed out changeset b6c206049d8a The nvmemmory library depends on a modification to qemu; this change is therefore backed out in order to allow NVM functionality to be merged into graphics-phase-3 by transplanting individual commits.

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>SDL_PauseAudio</H1
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><H2
>Name</H2
>SDL_PauseAudio&nbsp;--&nbsp;Pauses and unpauses the audio callback processing</DIV
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>Synopsis</H2
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_PauseAudio</B
></CODE
>(int pause_on);</CODE
></P
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><H2
>Description</H2
><P
>This function pauses and unpauses the audio callback processing.
It should be called with <TT
CLASS="PARAMETER"
><I
>pause_on</I
></TT
>=0 after opening the audio
device to start playing sound.  This is so you can safely initialize
data for your callback function after opening the audio device.
Silence will be written to the audio device during the pause.</P
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>See Also</H2
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><TT
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>SDL_GetAudioStatus</TT
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>,
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>SDL_OpenAudio</TT
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