symbian-qemu-0.9.1-12/qemu-symbian-svp/plugins/syborg_fb.py
author johnathan.white@2718R8BGH51.accenture.com
Mon, 08 Mar 2010 18:45:03 +0000
changeset 46 b6935a90ca64
parent 1 2fb8b9db1c86
permissions -rw-r--r--
Modify framebuffer and NGA framebuffer to read screen size from board model dtb file. Optimise memory usuage of frame buffer Add example minigui application with hooks to profiler (which writes results to S:\). Modified NGA framebuffer to run its own dfc queue at high priority

import qemu

class syborg_fb(qemu.devclass):
  REG_ID            = 0
  REG_BASE          = 1
  REG_HEIGHT        = 2
  REG_WIDTH         = 3
  REG_ORIENTATION   = 4
  REG_BLANK         = 5
  REG_INT_MASK      = 6
  REG_INT_CAUSE     = 7
  REG_BPP           = 8
  REG_COLOR_ORDER   = 9
  REG_BYTE_ORDER    = 10
  REG_PIXEL_ORDER   = 11
  REG_ROW_PITCH     = 12
  REG_ENABLED       = 13
  REG_PALETTE       = 0x100

  INT_VSYNC         = (1 << 0)
  INT_BASE_UPDATE   = (1 << 1)

  def update_irq(self):
    self.set_irq_level(0, (self.int_status & self.int_enable) != 0)

  def do_update(self):
    old_status = self.int_status
    if self.need_int:
      self.int_status |= self.INT_BASE_UPDATE
      self.need_int = False
    if self.render.blank == 0:
      self.int_status |= self.INT_VSYNC
    if self.int_status != old_status:
      self.update_irq()
    return self.enabled

  def create(self):
    self.enabled = False
    self.int_status = 0
    self.int_enable = 0
    self.need_int = True

    width = self.properties["width"]
    height = self.properties["height"]
    self.render = qemu.render(self.name, width, height)
    self.render.update = self.do_update

  def read_reg(self, offset):
    offset >>= 2
    if offset == self.REG_ID:
      return 0xc51d0006
    elif offset == self.REG_BASE:
      return self.render.base;
    elif offset == self.REG_WIDTH:
      return self.render.width;
    elif offset == self.REG_HEIGHT:
      return self.render.height;
    elif offset == self.REG_ORIENTATION:
      return self.render.orientation;
    elif offset == self.REG_BLANK:
      return self.render.blank;
    elif offset == self.REG_INT_MASK:
      return self.int_enable;
    elif offset == self.REG_INT_CAUSE:
      return self.int_status;
    elif offset == self.REG_BPP:
      return self.render.bpp;
    elif offset == self.REG_COLOR_ORDER:
      return self.render.color_order;
    elif offset == self.REG_BYTE_ORDER:
      return self.render.byte_order;
    elif offset == self.REG_PIXEL_ORDER:
      return self.render.pixel_order;
    elif offset == self.REG_ROW_PITCH:
      return self.render.row_pitch;
    elif offset == self.REG_ENABLED:
      return 1 if self.enabled else 0;
    elif (offset >= self.REG_PALETTE) and (offset < self.REG_PALETTE + 256):
      return self.render.palette[offset - self.REG_PALETTE];
    return 0

  def write_reg(self, offset, value):
    offset >>= 2
    if offset == self.REG_BASE:
      self.render.base = value;
      self.need_int = True
    elif offset == self.REG_WIDTH:
      self.render.width = value;
    elif offset == self.REG_HEIGHT:
      self.render.height = value;
    elif offset == self.REG_ORIENTATION:
      self.render.orientation = value;
    elif offset == self.REG_BLANK:
      self.render.blank = value;
    elif offset == self.REG_INT_CAUSE:
      self.int_status &= ~value;
      self.update_irq()
    elif offset == self.REG_INT_MASK:
      self.int_enable = value & 3;
      self.update_irq()
    elif offset == self.REG_BPP:
      self.render.bpp = value;
    elif offset == self.REG_COLOR_ORDER:
      self.render.color_order = value;
    elif offset == self.REG_BYTE_ORDER:
      self.render.byte_order = value;
    elif offset == self.REG_PIXEL_ORDER:
      self.render.pixel_order = value;
    elif offset == self.REG_ROW_PITCH:
      self.render.row_pitch = value;
    elif offset == self.REG_ENABLED:
      self.enabled = value != 0;
    elif (offset >= self.REG_PALETTE) and (offset < self.REG_PALETTE + 256):
      self.render.palette[offset - self.REG_PALETTE] = value;

  def save(self, f):
    f.put_u32(1 if self.need_int else 0)
    f.put_u32(self.int_status)
    f.put_u32(self.int_enable)
    f.put_u32(1 if self.enabled else 0)
    self.render.put(f)

  def load(self, f):
    self.need_int = (f.get_u32() != 0)
    self.int_status = f.get_u32();
    self.int_enable = f.get_u32();
    self.enabled = (f.get_u32() != 0)
    self.render.get(f)

  # Device class properties
  regions = [qemu.ioregion(0x1000, readl=read_reg, writel=write_reg)]
  irqs = 1
  name = "syborg,framebuffer"
  properties = {"width":0, "height":0}

qemu.register_device(syborg_fb)