Modify framebuffer and NGA framebuffer to read screen size from board model dtb file. Optimise memory usuage of frame buffer
Add example minigui application with hooks to profiler (which writes results to S:\). Modified NGA framebuffer to run its own dfc queue at high priority
import qemu
class syborg_fb(qemu.devclass):
REG_ID = 0
REG_BASE = 1
REG_HEIGHT = 2
REG_WIDTH = 3
REG_ORIENTATION = 4
REG_BLANK = 5
REG_INT_MASK = 6
REG_INT_CAUSE = 7
REG_BPP = 8
REG_COLOR_ORDER = 9
REG_BYTE_ORDER = 10
REG_PIXEL_ORDER = 11
REG_ROW_PITCH = 12
REG_ENABLED = 13
REG_PALETTE = 0x100
INT_VSYNC = (1 << 0)
INT_BASE_UPDATE = (1 << 1)
def update_irq(self):
self.set_irq_level(0, (self.int_status & self.int_enable) != 0)
def do_update(self):
old_status = self.int_status
if self.need_int:
self.int_status |= self.INT_BASE_UPDATE
self.need_int = False
if self.render.blank == 0:
self.int_status |= self.INT_VSYNC
if self.int_status != old_status:
self.update_irq()
return self.enabled
def create(self):
self.enabled = False
self.int_status = 0
self.int_enable = 0
self.need_int = True
width = self.properties["width"]
height = self.properties["height"]
self.render = qemu.render(self.name, width, height)
self.render.update = self.do_update
def read_reg(self, offset):
offset >>= 2
if offset == self.REG_ID:
return 0xc51d0006
elif offset == self.REG_BASE:
return self.render.base;
elif offset == self.REG_WIDTH:
return self.render.width;
elif offset == self.REG_HEIGHT:
return self.render.height;
elif offset == self.REG_ORIENTATION:
return self.render.orientation;
elif offset == self.REG_BLANK:
return self.render.blank;
elif offset == self.REG_INT_MASK:
return self.int_enable;
elif offset == self.REG_INT_CAUSE:
return self.int_status;
elif offset == self.REG_BPP:
return self.render.bpp;
elif offset == self.REG_COLOR_ORDER:
return self.render.color_order;
elif offset == self.REG_BYTE_ORDER:
return self.render.byte_order;
elif offset == self.REG_PIXEL_ORDER:
return self.render.pixel_order;
elif offset == self.REG_ROW_PITCH:
return self.render.row_pitch;
elif offset == self.REG_ENABLED:
return 1 if self.enabled else 0;
elif (offset >= self.REG_PALETTE) and (offset < self.REG_PALETTE + 256):
return self.render.palette[offset - self.REG_PALETTE];
return 0
def write_reg(self, offset, value):
offset >>= 2
if offset == self.REG_BASE:
self.render.base = value;
self.need_int = True
elif offset == self.REG_WIDTH:
self.render.width = value;
elif offset == self.REG_HEIGHT:
self.render.height = value;
elif offset == self.REG_ORIENTATION:
self.render.orientation = value;
elif offset == self.REG_BLANK:
self.render.blank = value;
elif offset == self.REG_INT_CAUSE:
self.int_status &= ~value;
self.update_irq()
elif offset == self.REG_INT_MASK:
self.int_enable = value & 3;
self.update_irq()
elif offset == self.REG_BPP:
self.render.bpp = value;
elif offset == self.REG_COLOR_ORDER:
self.render.color_order = value;
elif offset == self.REG_BYTE_ORDER:
self.render.byte_order = value;
elif offset == self.REG_PIXEL_ORDER:
self.render.pixel_order = value;
elif offset == self.REG_ROW_PITCH:
self.render.row_pitch = value;
elif offset == self.REG_ENABLED:
self.enabled = value != 0;
elif (offset >= self.REG_PALETTE) and (offset < self.REG_PALETTE + 256):
self.render.palette[offset - self.REG_PALETTE] = value;
def save(self, f):
f.put_u32(1 if self.need_int else 0)
f.put_u32(self.int_status)
f.put_u32(self.int_enable)
f.put_u32(1 if self.enabled else 0)
self.render.put(f)
def load(self, f):
self.need_int = (f.get_u32() != 0)
self.int_status = f.get_u32();
self.int_enable = f.get_u32();
self.enabled = (f.get_u32() != 0)
self.render.get(f)
# Device class properties
regions = [qemu.ioregion(0x1000, readl=read_reg, writel=write_reg)]
irqs = 1
name = "syborg,framebuffer"
properties = {"width":0, "height":0}
qemu.register_device(syborg_fb)