Modify framebuffer and NGA framebuffer to read screen size from board model dtb file. Optimise memory usuage of frame buffer
Add example minigui application with hooks to profiler (which writes results to S:\). Modified NGA framebuffer to run its own dfc queue at high priority
/* "Rotating trees" (Armin Rigo)
*
* Google "splay trees" for the general idea.
*
* It's a dict-like data structure that works best when accesses are not
* random, but follow a strong pattern. The one implemented here is for
* access patterns where the same small set of keys is looked up over
* and over again, and this set of keys evolves slowly over time.
*/
#include <stdlib.h>
#define EMPTY_ROTATING_TREE ((rotating_node_t *)NULL)
typedef struct rotating_node_s rotating_node_t;
typedef int (*rotating_tree_enum_fn) (rotating_node_t *node, void *arg);
struct rotating_node_s {
void *key;
rotating_node_t *left;
rotating_node_t *right;
};
void RotatingTree_Add(rotating_node_t **root, rotating_node_t *node);
rotating_node_t* RotatingTree_Get(rotating_node_t **root, void *key);
int RotatingTree_Enum(rotating_node_t *root, rotating_tree_enum_fn enumfn,
void *arg);