symbian-qemu-0.9.1-12/python-2.6.1/Modules/rotatingtree.c
author johnathan.white@2718R8BGH51.accenture.com
Mon, 08 Mar 2010 18:45:03 +0000
changeset 46 b6935a90ca64
parent 1 2fb8b9db1c86
permissions -rw-r--r--
Modify framebuffer and NGA framebuffer to read screen size from board model dtb file. Optimise memory usuage of frame buffer Add example minigui application with hooks to profiler (which writes results to S:\). Modified NGA framebuffer to run its own dfc queue at high priority

#include "rotatingtree.h"

#define KEY_LOWER_THAN(key1, key2)  ((char*)(key1) < (char*)(key2))

/* The randombits() function below is a fast-and-dirty generator that
 * is probably irregular enough for our purposes.  Note that it's biased:
 * I think that ones are slightly more probable than zeroes.  It's not
 * important here, though.
 */

static unsigned int random_value = 1;
static unsigned int random_stream = 0;

static int
randombits(int bits)
{
	int result;
	if (random_stream < (1U << bits)) {
		random_value *= 1082527;
		random_stream = random_value;
	}
	result = random_stream & ((1<<bits)-1);
	random_stream >>= bits;
	return result;
}


/* Insert a new node into the tree.
   (*root) is modified to point to the new root. */
void
RotatingTree_Add(rotating_node_t **root, rotating_node_t *node)
{
	while (*root != NULL) {
		if (KEY_LOWER_THAN(node->key, (*root)->key))
			root = &((*root)->left);
		else
			root = &((*root)->right);
	}
	node->left = NULL;
	node->right = NULL;
	*root = node;
}

/* Locate the node with the given key.  This is the most complicated
   function because it occasionally rebalances the tree to move the
   resulting node closer to the root. */
rotating_node_t *
RotatingTree_Get(rotating_node_t **root, void *key)
{
	if (randombits(3) != 4) {
		/* Fast path, no rebalancing */
		rotating_node_t *node = *root;
		while (node != NULL) {
			if (node->key == key)
				return node;
			if (KEY_LOWER_THAN(key, node->key))
				node = node->left;
			else
				node = node->right;
		}
		return NULL;
	}
	else {
		rotating_node_t **pnode = root;
		rotating_node_t *node = *pnode;
		rotating_node_t *next;
		int rotate;
		if (node == NULL)
			return NULL;
		while (1) {
			if (node->key == key)
				return node;
			rotate = !randombits(1);
			if (KEY_LOWER_THAN(key, node->key)) {
				next = node->left;
				if (next == NULL)
					return NULL;
				if (rotate) {
					node->left = next->right;
					next->right = node;
					*pnode = next;
				}
				else
					pnode = &(node->left);
			}
			else {
				next = node->right;
				if (next == NULL)
					return NULL;
				if (rotate) {
					node->right = next->left;
					next->left = node;
					*pnode = next;
				}
				else
					pnode = &(node->right);
			}
			node = next;
		}
	}
}

/* Enumerate all nodes in the tree.  The callback enumfn() should return
   zero to continue the enumeration, or non-zero to interrupt it.
   A non-zero value is directly returned by RotatingTree_Enum(). */
int
RotatingTree_Enum(rotating_node_t *root, rotating_tree_enum_fn enumfn,
		  void *arg)
{
	int result;
	rotating_node_t *node;
	while (root != NULL) {
		result = RotatingTree_Enum(root->left, enumfn, arg);
		if (result != 0) return result;
		node = root->right;
		result = enumfn(root, arg);
		if (result != 0) return result;
		root = node;
	}
	return 0;
}