Modify framebuffer and NGA framebuffer to read screen size from board model dtb file. Optimise memory usuage of frame buffer
Add example minigui application with hooks to profiler (which writes results to S:\). Modified NGA framebuffer to run its own dfc queue at high priority
/* These routines may be quite inefficient, but it's used only to emulate old
* standards. */
#ifndef EMULATE_JISX0213_2000_ENCODE_INVALID
#define EMULATE_JISX0213_2000_ENCODE_INVALID 1
#endif
#define EMULATE_JISX0213_2000_ENCODE_BMP(assi, c) \
if (config == (void *)2000 && ( \
(c) == 0x9B1C || (c) == 0x4FF1 || \
(c) == 0x525D || (c) == 0x541E || \
(c) == 0x5653 || (c) == 0x59F8 || \
(c) == 0x5C5B || (c) == 0x5E77 || \
(c) == 0x7626 || (c) == 0x7E6B)) \
return EMULATE_JISX0213_2000_ENCODE_INVALID; \
else if (config == (void *)2000 && (c) == 0x9B1D) \
(assi) = 0x8000 | 0x7d3b; \
#define EMULATE_JISX0213_2000_ENCODE_EMP(assi, c) \
if (config == (void *)2000 && (c) == 0x20B9F) \
return EMULATE_JISX0213_2000_ENCODE_INVALID;
#ifndef EMULATE_JISX0213_2000_DECODE_INVALID
#define EMULATE_JISX0213_2000_DECODE_INVALID 2
#endif
#define EMULATE_JISX0213_2000_DECODE_PLANE1(assi, c1, c2) \
if (config == (void *)2000 && \
(((c1) == 0x2E && (c2) == 0x21) || \
((c1) == 0x2F && (c2) == 0x7E) || \
((c1) == 0x4F && (c2) == 0x54) || \
((c1) == 0x4F && (c2) == 0x7E) || \
((c1) == 0x74 && (c2) == 0x27) || \
((c1) == 0x7E && (c2) == 0x7A) || \
((c1) == 0x7E && (c2) == 0x7B) || \
((c1) == 0x7E && (c2) == 0x7C) || \
((c1) == 0x7E && (c2) == 0x7D) || \
((c1) == 0x7E && (c2) == 0x7E))) \
return EMULATE_JISX0213_2000_DECODE_INVALID;
#define EMULATE_JISX0213_2000_DECODE_PLANE2(assi, c1, c2) \
if (config == (void *)2000 && (c1) == 0x7D && (c2) == 0x3B) \
(assi) = 0x9B1D;