Modify framebuffer and NGA framebuffer to read screen size from board model dtb file. Optimise memory usuage of frame buffer
Add example minigui application with hooks to profiler (which writes results to S:\). Modified NGA framebuffer to run its own dfc queue at high priority
"""MovieInWindow converted to python
Jack Jansen, CWI, December 1995
"""
from Carbon import Qt
from Carbon import QuickTime
from Carbon import Qd
from Carbon import QuickDraw
from Carbon import Evt
from Carbon import Events
from Carbon import Win
from Carbon import Windows
from Carbon import File
import EasyDialogs
import sys
import os
def main():
# skip the toolbox initializations, already done
# XXXX Should use gestalt here to check for quicktime version
Qt.EnterMovies()
# Get the movie file
if len(sys.argv) > 1:
filename = sys.argv[1]
else:
filename = EasyDialogs.AskFileForOpen() # Was: QuickTime.MovieFileType
if not filename:
sys.exit(0)
# Open the window
bounds = (175, 75, 175+160, 75+120)
theWindow = Win.NewCWindow(bounds, os.path.split(filename)[1], 1, 0, -1, 0, 0)
Qd.SetPort(theWindow)
# XXXX Needed? SetGWorld((CGrafPtr)theWindow, nil)
playMovieInWindow(theWindow, filename, theWindow.GetWindowPort().GetPortBounds())
def playMovieInWindow(theWindow, theFile, movieBox):
"""Play a movie in a window"""
# XXXX Needed? SetGWorld((CGrafPtr)theWindow, nil);
# Get the movie
theMovie = loadMovie(theFile)
# Set where we want it
theMovie.SetMovieBox(movieBox)
# Start at the beginning
theMovie.GoToBeginningOfMovie()
# Give a little time to preroll
theMovie.MoviesTask(0)
# Start playing
theMovie.StartMovie()
while not theMovie.IsMovieDone() and not Evt.Button():
theMovie.MoviesTask(0)
def loadMovie(theFile):
"""Load a movie given an fsspec. Return the movie object"""
movieResRef = Qt.OpenMovieFile(theFile, 1)
movie, d1, d2 = Qt.NewMovieFromFile(movieResRef, 0, QuickTime.newMovieActive)
return movie
if __name__ == '__main__':
main()