Modify framebuffer and NGA framebuffer to read screen size from board model dtb file. Optimise memory usuage of frame buffer
Add example minigui application with hooks to profiler (which writes results to S:\). Modified NGA framebuffer to run its own dfc queue at high priority
# Animated Towers of Hanoi using Tk with optional bitmap file in
# background.
#
# Usage: tkhanoi [n [bitmapfile]]
#
# n is the number of pieces to animate; default is 4, maximum 15.
#
# The bitmap file can be any X11 bitmap file (look in
# /usr/include/X11/bitmaps for samples); it is displayed as the
# background of the animation. Default is no bitmap.
# This uses Steen Lumholt's Tk interface
from Tkinter import *
# Basic Towers-of-Hanoi algorithm: move n pieces from a to b, using c
# as temporary. For each move, call report()
def hanoi(n, a, b, c, report):
if n <= 0: return
hanoi(n-1, a, c, b, report)
report(n, a, b)
hanoi(n-1, c, b, a, report)
# The graphical interface
class Tkhanoi:
# Create our objects
def __init__(self, n, bitmap = None):
self.n = n
self.tk = tk = Tk()
self.canvas = c = Canvas(tk)
c.pack()
width, height = tk.getint(c['width']), tk.getint(c['height'])
# Add background bitmap
if bitmap:
self.bitmap = c.create_bitmap(width//2, height//2,
bitmap=bitmap,
foreground='blue')
# Generate pegs
pegwidth = 10
pegheight = height//2
pegdist = width//3
x1, y1 = (pegdist-pegwidth)//2, height*1//3
x2, y2 = x1+pegwidth, y1+pegheight
self.pegs = []
p = c.create_rectangle(x1, y1, x2, y2, fill='black')
self.pegs.append(p)
x1, x2 = x1+pegdist, x2+pegdist
p = c.create_rectangle(x1, y1, x2, y2, fill='black')
self.pegs.append(p)
x1, x2 = x1+pegdist, x2+pegdist
p = c.create_rectangle(x1, y1, x2, y2, fill='black')
self.pegs.append(p)
self.tk.update()
# Generate pieces
pieceheight = pegheight//16
maxpiecewidth = pegdist*2//3
minpiecewidth = 2*pegwidth
self.pegstate = [[], [], []]
self.pieces = {}
x1, y1 = (pegdist-maxpiecewidth)//2, y2-pieceheight-2
x2, y2 = x1+maxpiecewidth, y1+pieceheight
dx = (maxpiecewidth-minpiecewidth) // (2*max(1, n-1))
for i in range(n, 0, -1):
p = c.create_rectangle(x1, y1, x2, y2, fill='red')
self.pieces[i] = p
self.pegstate[0].append(i)
x1, x2 = x1 + dx, x2-dx
y1, y2 = y1 - pieceheight-2, y2-pieceheight-2
self.tk.update()
self.tk.after(25)
# Run -- never returns
def run(self):
while 1:
hanoi(self.n, 0, 1, 2, self.report)
hanoi(self.n, 1, 2, 0, self.report)
hanoi(self.n, 2, 0, 1, self.report)
hanoi(self.n, 0, 2, 1, self.report)
hanoi(self.n, 2, 1, 0, self.report)
hanoi(self.n, 1, 0, 2, self.report)
# Reporting callback for the actual hanoi function
def report(self, i, a, b):
if self.pegstate[a][-1] != i: raise RuntimeError # Assertion
del self.pegstate[a][-1]
p = self.pieces[i]
c = self.canvas
# Lift the piece above peg a
ax1, ay1, ax2, ay2 = c.bbox(self.pegs[a])
while 1:
x1, y1, x2, y2 = c.bbox(p)
if y2 < ay1: break
c.move(p, 0, -1)
self.tk.update()
# Move it towards peg b
bx1, by1, bx2, by2 = c.bbox(self.pegs[b])
newcenter = (bx1+bx2)//2
while 1:
x1, y1, x2, y2 = c.bbox(p)
center = (x1+x2)//2
if center == newcenter: break
if center > newcenter: c.move(p, -1, 0)
else: c.move(p, 1, 0)
self.tk.update()
# Move it down on top of the previous piece
pieceheight = y2-y1
newbottom = by2 - pieceheight*len(self.pegstate[b]) - 2
while 1:
x1, y1, x2, y2 = c.bbox(p)
if y2 >= newbottom: break
c.move(p, 0, 1)
self.tk.update()
# Update peg state
self.pegstate[b].append(i)
# Main program
def main():
import sys, string
# First argument is number of pegs, default 4
if sys.argv[1:]:
n = string.atoi(sys.argv[1])
else:
n = 4
# Second argument is bitmap file, default none
if sys.argv[2:]:
bitmap = sys.argv[2]
# Reverse meaning of leading '@' compared to Tk
if bitmap[0] == '@': bitmap = bitmap[1:]
else: bitmap = '@' + bitmap
else:
bitmap = None
# Create the graphical objects...
h = Tkhanoi(n, bitmap)
# ...and run!
h.run()
# Call main when run as script
if __name__ == '__main__':
main()