Modify framebuffer and NGA framebuffer to read screen size from board model dtb file. Optimise memory usuage of frame buffer
Add example minigui application with hooks to profiler (which writes results to S:\). Modified NGA framebuffer to run its own dfc queue at high priority
#! /usr/bin/env python
from Tkinter import *
from Canvas import Oval, Group, CanvasText
# Fix a bug in Canvas.Group as distributed in Python 1.4. The
# distributed bind() method is broken. This is what should be used:
class Group(Group):
def bind(self, sequence=None, command=None):
return self.canvas.tag_bind(self.id, sequence, command)
class Object:
"""Base class for composite graphical objects.
Objects belong to a canvas, and can be moved around on the canvas.
They also belong to at most one ``pile'' of objects, and can be
transferred between piles (or removed from their pile).
Objects have a canonical ``x, y'' position which is moved when the
object is moved. Where the object is relative to this position
depends on the object; for simple objects, it may be their center.
Objects have mouse sensitivity. They can be clicked, dragged and
double-clicked. The behavior may actually determined by the pile
they are in.
All instance attributes are public since the derived class may
need them.
"""
def __init__(self, canvas, x=0, y=0, fill='red', text='object'):
self.canvas = canvas
self.x = x
self.y = y
self.pile = None
self.group = Group(self.canvas)
self.createitems(fill, text)
def __str__(self):
return str(self.group)
def createitems(self, fill, text):
self.__oval = Oval(self.canvas,
self.x-20, self.y-10, self.x+20, self.y+10,
fill=fill, width=3)
self.group.addtag_withtag(self.__oval)
self.__text = CanvasText(self.canvas,
self.x, self.y, text=text)
self.group.addtag_withtag(self.__text)
def moveby(self, dx, dy):
if dx == dy == 0:
return
self.group.move(dx, dy)
self.x = self.x + dx
self.y = self.y + dy
def moveto(self, x, y):
self.moveby(x - self.x, y - self.y)
def transfer(self, pile):
if self.pile:
self.pile.delete(self)
self.pile = None
self.pile = pile
if self.pile:
self.pile.add(self)
def tkraise(self):
self.group.tkraise()
class Bottom(Object):
"""An object to serve as the bottom of a pile."""
def createitems(self, *args):
self.__oval = Oval(self.canvas,
self.x-20, self.y-10, self.x+20, self.y+10,
fill='gray', outline='')
self.group.addtag_withtag(self.__oval)
class Pile:
"""A group of graphical objects."""
def __init__(self, canvas, x, y, tag=None):
self.canvas = canvas
self.x = x
self.y = y
self.objects = []
self.bottom = Bottom(self.canvas, self.x, self.y)
self.group = Group(self.canvas, tag=tag)
self.group.addtag_withtag(self.bottom.group)
self.bindhandlers()
def bindhandlers(self):
self.group.bind('<1>', self.clickhandler)
self.group.bind('<Double-1>', self.doubleclickhandler)
def add(self, object):
self.objects.append(object)
self.group.addtag_withtag(object.group)
self.position(object)
def delete(self, object):
object.group.dtag(self.group)
self.objects.remove(object)
def position(self, object):
object.tkraise()
i = self.objects.index(object)
object.moveto(self.x + i*4, self.y + i*8)
def clickhandler(self, event):
pass
def doubleclickhandler(self, event):
pass
class MovingPile(Pile):
def bindhandlers(self):
Pile.bindhandlers(self)
self.group.bind('<B1-Motion>', self.motionhandler)
self.group.bind('<ButtonRelease-1>', self.releasehandler)
movethis = None
def clickhandler(self, event):
tags = self.canvas.gettags('current')
for i in range(len(self.objects)):
o = self.objects[i]
if o.group.tag in tags:
break
else:
self.movethis = None
return
self.movethis = self.objects[i:]
for o in self.movethis:
o.tkraise()
self.lastx = event.x
self.lasty = event.y
doubleclickhandler = clickhandler
def motionhandler(self, event):
if not self.movethis:
return
dx = event.x - self.lastx
dy = event.y - self.lasty
self.lastx = event.x
self.lasty = event.y
for o in self.movethis:
o.moveby(dx, dy)
def releasehandler(self, event):
objects = self.movethis
if not objects:
return
self.movethis = None
self.finishmove(objects)
def finishmove(self, objects):
for o in objects:
self.position(o)
class Pile1(MovingPile):
x = 50
y = 50
tag = 'p1'
def __init__(self, demo):
self.demo = demo
MovingPile.__init__(self, self.demo.canvas, self.x, self.y, self.tag)
def doubleclickhandler(self, event):
try:
o = self.objects[-1]
except IndexError:
return
o.transfer(self.other())
MovingPile.doubleclickhandler(self, event)
def other(self):
return self.demo.p2
def finishmove(self, objects):
o = objects[0]
p = self.other()
x, y = o.x, o.y
if (x-p.x)**2 + (y-p.y)**2 < (x-self.x)**2 + (y-self.y)**2:
for o in objects:
o.transfer(p)
else:
MovingPile.finishmove(self, objects)
class Pile2(Pile1):
x = 150
y = 50
tag = 'p2'
def other(self):
return self.demo.p1
class Demo:
def __init__(self, master):
self.master = master
self.canvas = Canvas(master,
width=200, height=200,
background='yellow',
relief=SUNKEN, borderwidth=2)
self.canvas.pack(expand=1, fill=BOTH)
self.p1 = Pile1(self)
self.p2 = Pile2(self)
o1 = Object(self.canvas, fill='red', text='o1')
o2 = Object(self.canvas, fill='green', text='o2')
o3 = Object(self.canvas, fill='light blue', text='o3')
o1.transfer(self.p1)
o2.transfer(self.p1)
o3.transfer(self.p2)
# Main function, run when invoked as a stand-alone Python program.
def main():
root = Tk()
demo = Demo(root)
root.protocol('WM_DELETE_WINDOW', root.quit)
root.mainloop()
if __name__ == '__main__':
main()