Modify framebuffer and NGA framebuffer to read screen size from board model dtb file. Optimise memory usuage of frame buffer
Add example minigui application with hooks to profiler (which writes results to S:\). Modified NGA framebuffer to run its own dfc queue at high priority
/* Bring up a window and play with it */
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#define BENCHMARK_SDL
#define NOTICE(X) printf("%s", X);
#include "SDL.h"
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void quit(int rc)
{
SDL_Quit();
exit(rc);
}
void DrawPict(SDL_Surface *screen, char *bmpfile,
int speedy, int flip, int nofade)
{
SDL_Surface *picture;
SDL_Rect dest, update;
int i, centered;
int ncolors;
SDL_Color *colors, *cmap;
/* Load the image into a surface */
if ( bmpfile == NULL ) {
bmpfile = "sample.bmp"; /* Sample image */
}
fprintf(stderr, "Loading picture: %s\n", bmpfile);
picture = SDL_LoadBMP(bmpfile);
if ( picture == NULL ) {
fprintf(stderr, "Couldn't load %s: %s\n", bmpfile,
SDL_GetError());
return;
}
/* Set the display colors -- on a hicolor display this is a no-op */
if ( picture->format->palette ) {
ncolors = picture->format->palette->ncolors;
colors = (SDL_Color *)malloc(ncolors*sizeof(SDL_Color));
cmap = (SDL_Color *)malloc(ncolors*sizeof(SDL_Color));
memcpy(colors, picture->format->palette->colors,
ncolors*sizeof(SDL_Color));
} else {
int r, g, b;
/* Allocate 256 color palette */
ncolors = 256;
colors = (SDL_Color *)malloc(ncolors*sizeof(SDL_Color));
cmap = (SDL_Color *)malloc(ncolors*sizeof(SDL_Color));
/* Set a 3,3,2 color cube */
for ( r=0; r<8; ++r ) {
for ( g=0; g<8; ++g ) {
for ( b=0; b<4; ++b ) {
i = ((r<<5)|(g<<2)|b);
colors[i].r = r<<5;
colors[i].g = g<<5;
colors[i].b = b<<6;
}
}
}
}
NOTICE("testwin: setting colors\n");
if ( ! SDL_SetColors(screen, colors, 0, ncolors) &&
(screen->format->palette != NULL) ) {
fprintf(stderr,
"Warning: Couldn't set all of the colors, but SDL will map the image\n"
" (colormap fading will suffer - try the -warp option)\n"
);
}
/* Set the screen to black (not really necessary) */
if ( SDL_LockSurface(screen) == 0 ) {
Uint32 black;
Uint8 *pixels;
black = SDL_MapRGB(screen->format, 0, 0, 0);
pixels = (Uint8 *)screen->pixels;
for ( i=0; i<screen->h; ++i ) {
memset(pixels, black,
screen->w*screen->format->BytesPerPixel);
pixels += screen->pitch;
}
SDL_UnlockSurface(screen);
SDL_UpdateRect(screen, 0, 0, 0, 0);
}
/* Display the picture */
if ( speedy ) {
SDL_Surface *displayfmt;
fprintf(stderr, "Converting picture\n");
displayfmt = SDL_DisplayFormat(picture);
if ( displayfmt == NULL ) {
fprintf(stderr,
"Couldn't convert image: %s\n", SDL_GetError());
goto done;
}
SDL_FreeSurface(picture);
picture = displayfmt;
}
printf("(image surface located in %s memory)\n",
(picture->flags&SDL_HWSURFACE) ? "video" : "system");
centered = (screen->w - picture->w)/2;
if ( centered < 0 ) {
centered = 0;
}
dest.y = (screen->h - picture->h)/2;
dest.w = picture->w;
dest.h = picture->h;
NOTICE("testwin: moving image\n");
for ( i=0; i<=centered; ++i ) {
dest.x = i;
update = dest;
if ( SDL_BlitSurface(picture, NULL, screen, &update) < 0 ) {
fprintf(stderr, "Blit failed: %s\n", SDL_GetError());
break;
}
if ( flip ) {
SDL_Flip(screen);
} else {
SDL_UpdateRects(screen, 1, &update);
}
}
#ifdef SCREENSHOT
if ( SDL_SaveBMP(screen, "screen.bmp") < 0 )
printf("Couldn't save screen: %s\n", SDL_GetError());
#endif
#ifndef BENCHMARK_SDL
/* Let it sit there for a while */
SDL_Delay(5*1000);
#endif
/* Fade the colormap */
if ( ! nofade ) {
int maxstep;
SDL_Color final;
SDL_Color palcolors[256];
struct {
Sint16 r, g, b;
} cdist[256];
NOTICE("testwin: fading out...\n");
memcpy(cmap, colors, ncolors*sizeof(SDL_Color));
maxstep = 32-1;
final.r = 0xFF;
final.g = 0x00;
final.b = 0x00;
memcpy(palcolors, colors, ncolors*sizeof(SDL_Color));
for ( i=0; i<ncolors; ++i ) {
cdist[i].r = final.r-palcolors[i].r;
cdist[i].g = final.g-palcolors[i].g;
cdist[i].b = final.b-palcolors[i].b;
}
for ( i=0; i<=maxstep/2; ++i ) { /* halfway fade */
int c;
for ( c=0; c<ncolors; ++c ) {
colors[c].r =
palcolors[c].r+((cdist[c].r*i))/maxstep;
colors[c].g =
palcolors[c].g+((cdist[c].g*i))/maxstep;
colors[c].b =
palcolors[c].b+((cdist[c].b*i))/maxstep;
}
SDL_SetColors(screen, colors, 0, ncolors);
SDL_Delay(1);
}
final.r = 0x00;
final.g = 0x00;
final.b = 0x00;
memcpy(palcolors, colors, ncolors*sizeof(SDL_Color));
for ( i=0; i<ncolors; ++i ) {
cdist[i].r = final.r-palcolors[i].r;
cdist[i].g = final.g-palcolors[i].g;
cdist[i].b = final.b-palcolors[i].b;
}
maxstep /= 2;
for ( i=0; i<=maxstep; ++i ) { /* finish fade out */
int c;
for ( c=0; c<ncolors; ++c ) {
colors[c].r =
palcolors[c].r+((cdist[c].r*i))/maxstep;
colors[c].g =
palcolors[c].g+((cdist[c].g*i))/maxstep;
colors[c].b =
palcolors[c].b+((cdist[c].b*i))/maxstep;
}
SDL_SetColors(screen, colors, 0, ncolors);
SDL_Delay(1);
}
for ( i=0; i<ncolors; ++i ) {
colors[i].r = final.r;
colors[i].g = final.g;
colors[i].b = final.b;
}
SDL_SetColors(screen, colors, 0, ncolors);
NOTICE("testwin: fading in...\n");
memcpy(palcolors, colors, ncolors*sizeof(SDL_Color));
for ( i=0; i<ncolors; ++i ) {
cdist[i].r = cmap[i].r-palcolors[i].r;
cdist[i].g = cmap[i].g-palcolors[i].g;
cdist[i].b = cmap[i].b-palcolors[i].b;
}
for ( i=0; i<=maxstep; ++i ) { /* 32 step fade in */
int c;
for ( c=0; c<ncolors; ++c ) {
colors[c].r =
palcolors[c].r+((cdist[c].r*i))/maxstep;
colors[c].g =
palcolors[c].g+((cdist[c].g*i))/maxstep;
colors[c].b =
palcolors[c].b+((cdist[c].b*i))/maxstep;
}
SDL_SetColors(screen, colors, 0, ncolors);
SDL_Delay(1);
}
NOTICE("testwin: fading over\n");
}
done:
/* Free the picture and return */
SDL_FreeSurface(picture);
free(colors); free(cmap);
return;
}
int main(int argc, char *argv[])
{
SDL_Surface *screen;
/* Options */
int speedy, flip, nofade;
int delay;
int w, h;
int desired_bpp;
Uint32 video_flags;
#ifdef BENCHMARK_SDL
Uint32 then, now;
#endif
/* Set default options and check command-line */
speedy = 0;
flip = 0;
nofade = 0;
delay = 1;
#ifdef _WIN32_WCE
w = 240;
h = 320;
desired_bpp = 8;
video_flags = SDL_FULLSCREEN;
#else
w = 640;
h = 480;
desired_bpp = 0;
video_flags = 0;
#endif
if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
fprintf(stderr,
"Couldn't initialize SDL: %s\n", SDL_GetError());
return(1);
}
while ( argc > 1 ) {
if ( strcmp(argv[1], "-speedy") == 0 ) {
speedy = 1;
argv += 1;
argc -= 1;
} else
if ( strcmp(argv[1], "-nofade") == 0 ) {
nofade = 1;
argv += 1;
argc -= 1;
} else
if ( strcmp(argv[1], "-delay") == 0 ) {
if ( argv[2] ) {
delay = atoi(argv[2]);
argv += 2;
argc -= 2;
} else {
fprintf(stderr,
"The -delay option requires an argument\n");
quit(1);
}
} else
if ( strcmp(argv[1], "-width") == 0 ) {
if ( argv[2] && ((w = atoi(argv[2])) > 0) ) {
argv += 2;
argc -= 2;
} else {
fprintf(stderr,
"The -width option requires an argument\n");
quit(1);
}
} else
if ( strcmp(argv[1], "-height") == 0 ) {
if ( argv[2] && ((h = atoi(argv[2])) > 0) ) {
argv += 2;
argc -= 2;
} else {
fprintf(stderr,
"The -height option requires an argument\n");
quit(1);
}
} else
if ( strcmp(argv[1], "-bpp") == 0 ) {
if ( argv[2] ) {
desired_bpp = atoi(argv[2]);
argv += 2;
argc -= 2;
} else {
fprintf(stderr,
"The -bpp option requires an argument\n");
quit(1);
}
} else
if ( strcmp(argv[1], "-warp") == 0 ) {
video_flags |= SDL_HWPALETTE;
argv += 1;
argc -= 1;
} else
if ( strcmp(argv[1], "-hw") == 0 ) {
video_flags |= SDL_HWSURFACE;
argv += 1;
argc -= 1;
} else
if ( strcmp(argv[1], "-flip") == 0 ) {
video_flags |= SDL_DOUBLEBUF;
argv += 1;
argc -= 1;
} else
if ( strcmp(argv[1], "-fullscreen") == 0 ) {
video_flags |= SDL_FULLSCREEN;
argv += 1;
argc -= 1;
} else
break;
}
/* Initialize the display */
screen = SDL_SetVideoMode(w, h, desired_bpp, video_flags);
if ( screen == NULL ) {
fprintf(stderr, "Couldn't set %dx%dx%d video mode: %s\n",
w, h, desired_bpp, SDL_GetError());
quit(1);
}
printf("Set%s %dx%dx%d mode\n",
screen->flags & SDL_FULLSCREEN ? " fullscreen" : "",
screen->w, screen->h, screen->format->BitsPerPixel);
printf("(video surface located in %s memory)\n",
(screen->flags&SDL_HWSURFACE) ? "video" : "system");
if ( screen->flags & SDL_DOUBLEBUF ) {
printf("Double-buffering enabled\n");
flip = 1;
}
/* Set the window manager title bar */
SDL_WM_SetCaption("SDL test window", "testwin");
/* Do all the drawing work */
#ifdef BENCHMARK_SDL
then = SDL_GetTicks();
DrawPict(screen, argv[1], speedy, flip, nofade);
now = SDL_GetTicks();
printf("Time: %d milliseconds\n", now-then);
#else
DrawPict(screen, argv[1], speedy, flip, nofade);
#endif
SDL_Delay(delay*1000);
SDL_Quit();
return(0);
}