Modify framebuffer and NGA framebuffer to read screen size from board model dtb file. Optimise memory usuage of frame buffer
Add example minigui application with hooks to profiler (which writes results to S:\). Modified NGA framebuffer to run its own dfc queue at high priority
/* Simple test of the SDL semaphore code */
#include <stdio.h>
#include <stdlib.h>
#include <signal.h>
#include "SDL.h"
#include "SDL_thread.h"
#define NUM_THREADS 10
static SDL_sem *sem;
int alive = 1;
int SDLCALL ThreadFunc(void *data)
{
int threadnum = (int)(uintptr_t)data;
while ( alive ) {
SDL_SemWait(sem);
fprintf(stderr, "Thread number %d has got the semaphore (value = %d)!\n", threadnum, SDL_SemValue(sem));
SDL_Delay(200);
SDL_SemPost(sem);
fprintf(stderr, "Thread number %d has released the semaphore (value = %d)!\n", threadnum, SDL_SemValue(sem));
SDL_Delay(1); /* For the scheduler */
}
printf("Thread number %d exiting.\n", threadnum);
return 0;
}
static void killed(int sig)
{
alive = 0;
}
int main(int argc, char **argv)
{
SDL_Thread *threads[NUM_THREADS];
uintptr_t i;
int init_sem;
if(argc < 2) {
fprintf(stderr,"Usage: %s init_value\n", argv[0]);
return(1);
}
/* Load the SDL library */
if ( SDL_Init(0) < 0 ) {
fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
return(1);
}
signal(SIGTERM, killed);
signal(SIGINT, killed);
init_sem = atoi(argv[1]);
sem = SDL_CreateSemaphore(init_sem);
printf("Running %d threads, semaphore value = %d\n", NUM_THREADS, init_sem);
/* Create all the threads */
for( i = 0; i < NUM_THREADS; ++i ) {
threads[i] = SDL_CreateThread(ThreadFunc, (void*)i);
}
/* Wait 10 seconds */
SDL_Delay(10 * 1000);
/* Wait for all threads to finish */
printf("Waiting for threads to finish\n");
alive = 0;
for( i = 0; i < NUM_THREADS; ++i ) {
SDL_WaitThread(threads[i], NULL);
}
printf("Finished waiting for threads\n");
SDL_DestroySemaphore(sem);
SDL_Quit();
return(0);
}