Modify framebuffer and NGA framebuffer to read screen size from board model dtb file. Optimise memory usuage of frame buffer
Add example minigui application with hooks to profiler (which writes results to S:\). Modified NGA framebuffer to run its own dfc queue at high priority
/* Simple test of the SDL threading code */
#include <stdio.h>
#include <stdlib.h>
#include <signal.h>
#include "SDL.h"
#include "SDL_thread.h"
static int alive = 0;
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void quit(int rc)
{
SDL_Quit();
exit(rc);
}
int SDLCALL ThreadFunc(void *data)
{
printf("Started thread %s: My thread id is %u\n",
(char *)data, SDL_ThreadID());
while ( alive ) {
printf("Thread '%s' is alive!\n", (char *)data);
SDL_Delay(1*1000);
}
printf("Thread '%s' exiting!\n", (char *)data);
return(0);
}
static void killed(int sig)
{
printf("Killed with SIGTERM, waiting 5 seconds to exit\n");
SDL_Delay(5*1000);
alive = 0;
quit(0);
}
int main(int argc, char *argv[])
{
SDL_Thread *thread;
/* Load the SDL library */
if ( SDL_Init(0) < 0 ) {
fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
return(1);
}
alive = 1;
thread = SDL_CreateThread(ThreadFunc, "#1");
if ( thread == NULL ) {
fprintf(stderr, "Couldn't create thread: %s\n", SDL_GetError());
quit(1);
}
SDL_Delay(5*1000);
printf("Waiting for thread #1\n");
alive = 0;
SDL_WaitThread(thread, NULL);
alive = 1;
thread = SDL_CreateThread(ThreadFunc, "#2");
if ( thread == NULL ) {
fprintf(stderr, "Couldn't create thread: %s\n", SDL_GetError());
quit(1);
}
SDL_Delay(5*1000);
printf("Killing thread #2\n");
SDL_KillThread(thread);
alive = 1;
signal(SIGTERM, killed);
thread = SDL_CreateThread(ThreadFunc, "#3");
if ( thread == NULL ) {
fprintf(stderr, "Couldn't create thread: %s\n", SDL_GetError());
quit(1);
}
raise(SIGTERM);
SDL_Quit(); /* Never reached */
return(0); /* Never reached */
}