Modify framebuffer and NGA framebuffer to read screen size from board model dtb file. Optimise memory usuage of frame buffer
Add example minigui application with hooks to profiler (which writes results to S:\). Modified NGA framebuffer to run its own dfc queue at high priority
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* BeOS thread management routines for SDL */
#include <stdio.h>
#include <signal.h>
#include <be/kernel/OS.h>
#include "SDL_mutex.h"
#include "SDL_thread.h"
#include "../SDL_thread_c.h"
#include "../SDL_systhread.h"
static int sig_list[] = {
SIGHUP, SIGINT, SIGQUIT, SIGPIPE, SIGALRM, SIGTERM, SIGWINCH, 0
};
void SDL_MaskSignals(sigset_t *omask)
{
sigset_t mask;
int i;
sigemptyset(&mask);
for ( i=0; sig_list[i]; ++i ) {
sigaddset(&mask, sig_list[i]);
}
sigprocmask(SIG_BLOCK, &mask, omask);
}
void SDL_UnmaskSignals(sigset_t *omask)
{
sigprocmask(SIG_SETMASK, omask, NULL);
}
static int32 RunThread(void *data)
{
SDL_RunThread(data);
return(0);
}
int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
{
/* Create the thread and go! */
thread->handle=spawn_thread(RunThread, "SDL", B_NORMAL_PRIORITY, args);
if ( (thread->handle == B_NO_MORE_THREADS) ||
(thread->handle == B_NO_MEMORY) ) {
SDL_SetError("Not enough resources to create thread");
return(-1);
}
resume_thread(thread->handle);
return(0);
}
void SDL_SYS_SetupThread(void)
{
/* Mask asynchronous signals for this thread */
SDL_MaskSignals(NULL);
}
Uint32 SDL_ThreadID(void)
{
return((Uint32)find_thread(NULL));
}
void SDL_SYS_WaitThread(SDL_Thread *thread)
{
status_t the_status;
wait_for_thread(thread->handle, &the_status);
}
void SDL_SYS_KillThread(SDL_Thread *thread)
{
kill_thread(thread->handle);
}