symbian-qemu-0.9.1-12/libsdl-trunk/docs/man3/SDL_WM_GrabInput.3
author Gareth Stockwell <gareth.stockwell@accenture.com>
Fri, 24 Sep 2010 12:07:03 +0100
branchgraphics-phase-3
changeset 115 7fc47a6656f3
parent 1 2fb8b9db1c86
permissions -rw-r--r--
Removed syborg-graphicswrapper model library This has been moved to the adapt/graphics.simulator package - see changeset 563aa0c4cea3.

.TH "SDL_WM_GrabInput" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_WM_GrabInput \- Grabs mouse and keyboard input\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBSDL_GrabMode \fBSDL_WM_GrabInput\fP\fR(\fBSDL_GrabMode mode\fR);
.SH "DESCRIPTION"
.PP
Grabbing means that the mouse is confined to the application window, and nearly all keyboard input is passed directly to the application, and not interpreted by a window manager, if any\&.
.PP
When \fBmode\fR is \fBSDL_GRAB_QUERY\fP the grab mode is not changed, but the current grab mode is returned\&.
.PP
.PP
.nf
\f(CWtypedef enum {
  SDL_GRAB_QUERY,
  SDL_GRAB_OFF,
  SDL_GRAB_ON
} SDL_GrabMode;\fR
.fi
.PP
 
.SH "RETURN VALUE"
.PP
The current/new \fBSDL_GrabMode\fR\&.
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01