symbian-qemu-0.9.1-12/libsdl-trunk/docs/man3/SDL_PauseAudio.3
author Gareth Stockwell <gareth.stockwell@accenture.com>
Fri, 24 Sep 2010 12:07:03 +0100
branchgraphics-phase-3
changeset 115 7fc47a6656f3
parent 1 2fb8b9db1c86
permissions -rw-r--r--
Removed syborg-graphicswrapper model library This has been moved to the adapt/graphics.simulator package - see changeset 563aa0c4cea3.

.TH "SDL_PauseAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_PauseAudio \- Pauses and unpauses the audio callback processing
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBvoid \fBSDL_PauseAudio\fP\fR(\fBint pause_on\fR);
.SH "DESCRIPTION"
.PP
This function pauses and unpauses the audio callback processing\&. It should be called with \fBpause_on\fR=0 after opening the audio device to start playing sound\&. This is so you can safely initialize data for your callback function after opening the audio device\&. Silence will be written to the audio device during the pause\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_GetAudioStatus\fP\fR, \fI\fBSDL_OpenAudio\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58