symbian-qemu-0.9.1-12/libsdl-trunk/docs/html/sdlpauseaudio.html
author andrew.jordan <>
Thu, 29 Jul 2010 11:34:55 +0100
branchGCC_SURGE
changeset 90 73ba398cc7f4
parent 1 2fb8b9db1c86
permissions -rw-r--r--
Fix for Bug 1312 - F32test t_fsys.exe failed to check ioInfo() of RAM

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>SDL_PauseAudio</H1
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><H2
>Name</H2
>SDL_PauseAudio&nbsp;--&nbsp;Pauses and unpauses the audio callback processing</DIV
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><PRE
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>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_PauseAudio</B
></CODE
>(int pause_on);</CODE
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><H2
>Description</H2
><P
>This function pauses and unpauses the audio callback processing.
It should be called with <TT
CLASS="PARAMETER"
><I
>pause_on</I
></TT
>=0 after opening the audio
device to start playing sound.  This is so you can safely initialize
data for your callback function after opening the audio device.
Silence will be written to the audio device during the pause.</P
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><TT
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>SDL_GetAudioStatus</TT
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>,
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>SDL_OpenAudio</TT
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