symbian-qemu-0.9.1-12/python-2.6.1/Tools/scripts/dutree.doc
author Gareth Stockwell <gareth.stockwell@accenture.com>
Wed, 22 Sep 2010 15:40:40 +0100
branchgraphics-phase-3
changeset 111 345f1c88c950
parent 1 2fb8b9db1c86
permissions -rw-r--r--
Fixes to syborg-graphicswrapper.vcproj These changes allow syborg-graphicswrapper to link against the hostthreadadapter and khronosapiwrapper libraries built by the graphics.simulator component. The .vcproj file uses relative paths, which requires that the following three packages are laid out as follows: os/ graphics adapt/ graphics.simulator qemu

Path: cwi.nl!sun4nl!mcsun!uunet!cs.utexas.edu!convex!usenet
From: tchrist@convex.COM (Tom Christiansen)
Newsgroups: comp.lang.perl
Subject: Re: The problems of Perl (Re: Question (silly?))
Message-ID: <1992Jan17.053115.4220@convex.com>
Date: 17 Jan 92 05:31:15 GMT
References: <17458@ector.cs.purdue.edu> <1992Jan16.165347.25583@cherokee.uswest.com> <=#Hues+4@cs.psu.edu>
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Reply-To: tchrist@convex.COM (Tom Christiansen)
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From the keyboard of flee@cs.psu.edu (Felix Lee):
:And Perl is definitely awkward with data types.  I haven't yet found a
:pleasant way of shoving non-trivial data types into Perl's grammar.

Yes, it's pretty aweful at that, alright.  Sometimes I write perl programs
that need them, and sometimes it just takes a little creativity.  But
sometimes it's not worth it.  I actually wrote a C program the other day
(gasp) because I didn't want to deal with a game matrix with six links per node.

:Here's a very simple problem that's tricky to express in Perl: process
:the output of "du" to produce output that's indented to reflect the
:tree structure, and with each subtree sorted by size.  Something like:
:    434 /etc
:      |     344 .
:      |      50 install
:      |      35 uucp
:      |       3 nserve
:      |       |       2 .
:      |       |       1 auth.info
:      |       1 sm
:      |       1 sm.bak

At first I thought I could just keep one local list around
at once, but this seems inherently recursive.  Which means 
I need an real recursive data structure.  Maybe you could
do it with one of the %assoc arrays Larry uses in the begat
programs, but I broke down and got dirty.  I think the hardest
part was matching Felix's desired output exactly.  It's not 
blazingly fast: I should probably inline the &childof routine,
but it *was* faster to write than I could have written the 
equivalent C program.


--tom

--
"GUIs normally make it simple to accomplish simple actions and impossible
to accomplish complex actions."   --Doug Gwyn  (22/Jun/91 in comp.unix.wizards)

     Tom Christiansen           tchrist@convex.com      convex!tchrist