Fixes to syborg-graphicswrapper.vcproj
These changes allow syborg-graphicswrapper to link against the hostthreadadapter and khronosapiwrapper libraries built by the graphics.simulator component.
The .vcproj file uses relative paths, which requires that the following three packages are laid out as follows:
os/
graphics
adapt/
graphics.simulator
qemu
"""ListViewer class.
This class implements an input/output view on the color model. It lists every
unique color (e.g. unique r/g/b value) found in the color database. Each
color is shown by small swatch and primary color name. Some colors have
aliases -- more than one name for the same r/g/b value. These aliases are
displayed in the small listbox at the bottom of the screen.
Clicking on a color name or swatch selects that color and updates all other
windows. When a color is selected in a different viewer, the color list is
scrolled to the selected color and it is highlighted. If the selected color
is an r/g/b value without a name, no scrolling occurs.
You can turn off Update On Click if all you want to see is the alias for a
given name, without selecting the color.
"""
from Tkinter import *
import ColorDB
ADDTOVIEW = 'Color %List Window...'
class ListViewer:
def __init__(self, switchboard, master=None):
self.__sb = switchboard
optiondb = switchboard.optiondb()
self.__lastbox = None
self.__dontcenter = 0
# GUI
root = self.__root = Toplevel(master, class_='Pynche')
root.protocol('WM_DELETE_WINDOW', self.withdraw)
root.title('Pynche Color List')
root.iconname('Pynche Color List')
root.bind('<Alt-q>', self.__quit)
root.bind('<Alt-Q>', self.__quit)
root.bind('<Alt-w>', self.withdraw)
root.bind('<Alt-W>', self.withdraw)
#
# create the canvas which holds everything, and its scrollbar
#
frame = self.__frame = Frame(root)
frame.pack()
canvas = self.__canvas = Canvas(frame, width=160, height=300,
borderwidth=2, relief=SUNKEN)
self.__scrollbar = Scrollbar(frame)
self.__scrollbar.pack(fill=Y, side=RIGHT)
canvas.pack(fill=BOTH, expand=1)
canvas.configure(yscrollcommand=(self.__scrollbar, 'set'))
self.__scrollbar.configure(command=(canvas, 'yview'))
self.__populate()
#
# Update on click
self.__uoc = BooleanVar()
self.__uoc.set(optiondb.get('UPONCLICK', 1))
self.__uocbtn = Checkbutton(root,
text='Update on Click',
variable=self.__uoc,
command=self.__toggleupdate)
self.__uocbtn.pack(expand=1, fill=BOTH)
#
# alias list
self.__alabel = Label(root, text='Aliases:')
self.__alabel.pack()
self.__aliases = Listbox(root, height=5,
selectmode=BROWSE)
self.__aliases.pack(expand=1, fill=BOTH)
def __populate(self):
#
# create all the buttons
colordb = self.__sb.colordb()
canvas = self.__canvas
row = 0
widest = 0
bboxes = self.__bboxes = []
for name in colordb.unique_names():
exactcolor = ColorDB.triplet_to_rrggbb(colordb.find_byname(name))
canvas.create_rectangle(5, row*20 + 5,
20, row*20 + 20,
fill=exactcolor)
textid = canvas.create_text(25, row*20 + 13,
text=name,
anchor=W)
x1, y1, textend, y2 = canvas.bbox(textid)
boxid = canvas.create_rectangle(3, row*20+3,
textend+3, row*20 + 23,
outline='',
tags=(exactcolor, 'all'))
canvas.bind('<ButtonRelease>', self.__onrelease)
bboxes.append(boxid)
if textend+3 > widest:
widest = textend+3
row += 1
canvheight = (row-1)*20 + 25
canvas.config(scrollregion=(0, 0, 150, canvheight))
for box in bboxes:
x1, y1, x2, y2 = canvas.coords(box)
canvas.coords(box, x1, y1, widest, y2)
def __onrelease(self, event=None):
canvas = self.__canvas
# find the current box
x = canvas.canvasx(event.x)
y = canvas.canvasy(event.y)
ids = canvas.find_overlapping(x, y, x, y)
for boxid in ids:
if boxid in self.__bboxes:
break
else:
## print 'No box found!'
return
tags = self.__canvas.gettags(boxid)
for t in tags:
if t[0] == '#':
break
else:
## print 'No color tag found!'
return
red, green, blue = ColorDB.rrggbb_to_triplet(t)
self.__dontcenter = 1
if self.__uoc.get():
self.__sb.update_views(red, green, blue)
else:
self.update_yourself(red, green, blue)
self.__red, self.__green, self.__blue = red, green, blue
def __toggleupdate(self, event=None):
if self.__uoc.get():
self.__sb.update_views(self.__red, self.__green, self.__blue)
def __quit(self, event=None):
self.__root.quit()
def withdraw(self, event=None):
self.__root.withdraw()
def deiconify(self, event=None):
self.__root.deiconify()
def update_yourself(self, red, green, blue):
canvas = self.__canvas
# turn off the last box
if self.__lastbox:
canvas.itemconfigure(self.__lastbox, outline='')
# turn on the current box
colortag = ColorDB.triplet_to_rrggbb((red, green, blue))
canvas.itemconfigure(colortag, outline='black')
self.__lastbox = colortag
# fill the aliases
self.__aliases.delete(0, END)
try:
aliases = self.__sb.colordb().aliases_of(red, green, blue)[1:]
except ColorDB.BadColor:
self.__aliases.insert(END, '<no matching color>')
return
if not aliases:
self.__aliases.insert(END, '<no aliases>')
else:
for name in aliases:
self.__aliases.insert(END, name)
# maybe scroll the canvas so that the item is visible
if self.__dontcenter:
self.__dontcenter = 0
else:
ig, ig, ig, y1 = canvas.coords(colortag)
ig, ig, ig, y2 = canvas.coords(self.__bboxes[-1])
h = int(canvas['height']) * 0.5
canvas.yview('moveto', (y1-h) / y2)
def save_options(self, optiondb):
optiondb['UPONCLICK'] = self.__uoc.get()
def colordb_changed(self, colordb):
self.__canvas.delete('all')
self.__populate()