symbian-qemu-0.9.1-12/python-2.6.1/Modules/rotatingtree.c
author Gareth Stockwell <gareth.stockwell@accenture.com>
Wed, 22 Sep 2010 15:40:40 +0100
branchgraphics-phase-3
changeset 111 345f1c88c950
parent 1 2fb8b9db1c86
permissions -rw-r--r--
Fixes to syborg-graphicswrapper.vcproj These changes allow syborg-graphicswrapper to link against the hostthreadadapter and khronosapiwrapper libraries built by the graphics.simulator component. The .vcproj file uses relative paths, which requires that the following three packages are laid out as follows: os/ graphics adapt/ graphics.simulator qemu

#include "rotatingtree.h"

#define KEY_LOWER_THAN(key1, key2)  ((char*)(key1) < (char*)(key2))

/* The randombits() function below is a fast-and-dirty generator that
 * is probably irregular enough for our purposes.  Note that it's biased:
 * I think that ones are slightly more probable than zeroes.  It's not
 * important here, though.
 */

static unsigned int random_value = 1;
static unsigned int random_stream = 0;

static int
randombits(int bits)
{
	int result;
	if (random_stream < (1U << bits)) {
		random_value *= 1082527;
		random_stream = random_value;
	}
	result = random_stream & ((1<<bits)-1);
	random_stream >>= bits;
	return result;
}


/* Insert a new node into the tree.
   (*root) is modified to point to the new root. */
void
RotatingTree_Add(rotating_node_t **root, rotating_node_t *node)
{
	while (*root != NULL) {
		if (KEY_LOWER_THAN(node->key, (*root)->key))
			root = &((*root)->left);
		else
			root = &((*root)->right);
	}
	node->left = NULL;
	node->right = NULL;
	*root = node;
}

/* Locate the node with the given key.  This is the most complicated
   function because it occasionally rebalances the tree to move the
   resulting node closer to the root. */
rotating_node_t *
RotatingTree_Get(rotating_node_t **root, void *key)
{
	if (randombits(3) != 4) {
		/* Fast path, no rebalancing */
		rotating_node_t *node = *root;
		while (node != NULL) {
			if (node->key == key)
				return node;
			if (KEY_LOWER_THAN(key, node->key))
				node = node->left;
			else
				node = node->right;
		}
		return NULL;
	}
	else {
		rotating_node_t **pnode = root;
		rotating_node_t *node = *pnode;
		rotating_node_t *next;
		int rotate;
		if (node == NULL)
			return NULL;
		while (1) {
			if (node->key == key)
				return node;
			rotate = !randombits(1);
			if (KEY_LOWER_THAN(key, node->key)) {
				next = node->left;
				if (next == NULL)
					return NULL;
				if (rotate) {
					node->left = next->right;
					next->right = node;
					*pnode = next;
				}
				else
					pnode = &(node->left);
			}
			else {
				next = node->right;
				if (next == NULL)
					return NULL;
				if (rotate) {
					node->right = next->left;
					next->left = node;
					*pnode = next;
				}
				else
					pnode = &(node->right);
			}
			node = next;
		}
	}
}

/* Enumerate all nodes in the tree.  The callback enumfn() should return
   zero to continue the enumeration, or non-zero to interrupt it.
   A non-zero value is directly returned by RotatingTree_Enum(). */
int
RotatingTree_Enum(rotating_node_t *root, rotating_tree_enum_fn enumfn,
		  void *arg)
{
	int result;
	rotating_node_t *node;
	while (root != NULL) {
		result = RotatingTree_Enum(root->left, enumfn, arg);
		if (result != 0) return result;
		node = root->right;
		result = enumfn(root, arg);
		if (result != 0) return result;
		root = node;
	}
	return 0;
}