symbian-qemu-0.9.1-12/python-2.6.1/Lib/test/test_winsound.py
author Gareth Stockwell <gareth.stockwell@accenture.com>
Wed, 22 Sep 2010 15:40:40 +0100
branchgraphics-phase-3
changeset 111 345f1c88c950
parent 1 2fb8b9db1c86
permissions -rw-r--r--
Fixes to syborg-graphicswrapper.vcproj These changes allow syborg-graphicswrapper to link against the hostthreadadapter and khronosapiwrapper libraries built by the graphics.simulator component. The .vcproj file uses relative paths, which requires that the following three packages are laid out as follows: os/ graphics adapt/ graphics.simulator qemu

# Ridiculously simple test of the winsound module for Windows.

import unittest
from test import test_support
import winsound, time
import os
import subprocess


class BeepTest(unittest.TestCase):
    # As with PlaySoundTest, incorporate the _have_soundcard() check
    # into our test methods.  If there's no audio device present,
    # winsound.Beep returns 0 and GetLastError() returns 127, which
    # is: ERROR_PROC_NOT_FOUND ("The specified procedure could not
    # be found").  (FWIW, virtual/Hyper-V systems fall under this
    # scenario as they have no sound devices whatsoever  (not even
    # a legacy Beep device).)

    def test_errors(self):
        self.assertRaises(TypeError, winsound.Beep)
        self.assertRaises(ValueError, winsound.Beep, 36, 75)
        self.assertRaises(ValueError, winsound.Beep, 32768, 75)

    def test_extremes(self):
        self._beep(37, 75)
        self._beep(32767, 75)

    def test_increasingfrequency(self):
        for i in xrange(100, 2000, 100):
            self._beep(i, 75)

    def _beep(self, *args):
        # these tests used to use _have_soundcard(), but it's quite
        # possible to have a soundcard, and yet have the beep driver
        # disabled. So basically, we have no way of knowing whether
        # a beep should be produced or not, so currently if these
        # tests fail we're ignoring them
        #
        # XXX the right fix for this is to define something like
        # _have_enabled_beep_driver() and use that instead of the
        # try/except below
        try:
            winsound.Beep(*args)
        except RuntimeError:
            pass

class MessageBeepTest(unittest.TestCase):

    def tearDown(self):
        time.sleep(0.5)

    def test_default(self):
        self.assertRaises(TypeError, winsound.MessageBeep, "bad")
        self.assertRaises(TypeError, winsound.MessageBeep, 42, 42)
        winsound.MessageBeep()

    def test_ok(self):
        winsound.MessageBeep(winsound.MB_OK)

    def test_asterisk(self):
        winsound.MessageBeep(winsound.MB_ICONASTERISK)

    def test_exclamation(self):
        winsound.MessageBeep(winsound.MB_ICONEXCLAMATION)

    def test_hand(self):
        winsound.MessageBeep(winsound.MB_ICONHAND)

    def test_question(self):
        winsound.MessageBeep(winsound.MB_ICONQUESTION)


class PlaySoundTest(unittest.TestCase):

    def test_errors(self):
        self.assertRaises(TypeError, winsound.PlaySound)
        self.assertRaises(TypeError, winsound.PlaySound, "bad", "bad")
        self.assertRaises(
            RuntimeError,
            winsound.PlaySound,
            "none", winsound.SND_ASYNC | winsound.SND_MEMORY
        )

    def test_alias_asterisk(self):
        if _have_soundcard():
            winsound.PlaySound('SystemAsterisk', winsound.SND_ALIAS)
        else:
            self.assertRaises(
                RuntimeError,
                winsound.PlaySound,
                'SystemAsterisk', winsound.SND_ALIAS
            )

    def test_alias_exclamation(self):
        if _have_soundcard():
            winsound.PlaySound('SystemExclamation', winsound.SND_ALIAS)
        else:
            self.assertRaises(
                RuntimeError,
                winsound.PlaySound,
                'SystemExclamation', winsound.SND_ALIAS
            )

    def test_alias_exit(self):
        if _have_soundcard():
            winsound.PlaySound('SystemExit', winsound.SND_ALIAS)
        else:
            self.assertRaises(
                RuntimeError,
                winsound.PlaySound,
                'SystemExit', winsound.SND_ALIAS
            )

    def test_alias_hand(self):
        if _have_soundcard():
            winsound.PlaySound('SystemHand', winsound.SND_ALIAS)
        else:
            self.assertRaises(
                RuntimeError,
                winsound.PlaySound,
                'SystemHand', winsound.SND_ALIAS
            )

    def test_alias_question(self):
        if _have_soundcard():
            winsound.PlaySound('SystemQuestion', winsound.SND_ALIAS)
        else:
            self.assertRaises(
                RuntimeError,
                winsound.PlaySound,
                'SystemQuestion', winsound.SND_ALIAS
            )

    def test_alias_fallback(self):
        # This test can't be expected to work on all systems.  The MS
        # PlaySound() docs say:
        #
        #     If it cannot find the specified sound, PlaySound uses the
        #     default system event sound entry instead.  If the function
        #     can find neither the system default entry nor the default
        #     sound, it makes no sound and returns FALSE.
        #
        # It's known to return FALSE on some real systems.

        # winsound.PlaySound('!"$%&/(#+*', winsound.SND_ALIAS)
        return

    def test_alias_nofallback(self):
        if _have_soundcard():
            # Note that this is not the same as asserting RuntimeError
            # will get raised:  you cannot convert this to
            # self.assertRaises(...) form.  The attempt may or may not
            # raise RuntimeError, but it shouldn't raise anything other
            # than RuntimeError, and that's all we're trying to test
            # here.  The MS docs aren't clear about whether the SDK
            # PlaySound() with SND_ALIAS and SND_NODEFAULT will return
            # True or False when the alias is unknown.  On Tim's WinXP
            # box today, it returns True (no exception is raised).  What
            # we'd really like to test is that no sound is played, but
            # that requires first wiring an eardrum class into unittest
            # <wink>.
            try:
                winsound.PlaySound(
                    '!"$%&/(#+*',
                    winsound.SND_ALIAS | winsound.SND_NODEFAULT
                )
            except RuntimeError:
                pass
        else:
            self.assertRaises(
                RuntimeError,
                winsound.PlaySound,
                '!"$%&/(#+*', winsound.SND_ALIAS | winsound.SND_NODEFAULT
            )

    def test_stopasync(self):
        if _have_soundcard():
            winsound.PlaySound(
                'SystemQuestion',
                winsound.SND_ALIAS | winsound.SND_ASYNC | winsound.SND_LOOP
            )
            time.sleep(0.5)
            try:
                winsound.PlaySound(
                    'SystemQuestion',
                    winsound.SND_ALIAS | winsound.SND_NOSTOP
                )
            except RuntimeError:
                pass
            else: # the first sound might already be finished
                pass
            winsound.PlaySound(None, winsound.SND_PURGE)
        else:
            self.assertRaises(
                RuntimeError,
                winsound.PlaySound,
                None, winsound.SND_PURGE
            )


def _get_cscript_path():
    """Return the full path to cscript.exe or None."""
    for dir in os.environ.get("PATH", "").split(os.pathsep):
        cscript_path = os.path.join(dir, "cscript.exe")
        if os.path.exists(cscript_path):
            return cscript_path

__have_soundcard_cache = None
def _have_soundcard():
    """Return True iff this computer has a soundcard."""
    global __have_soundcard_cache
    if __have_soundcard_cache is None:
        cscript_path = _get_cscript_path()
        if cscript_path is None:
            # Could not find cscript.exe to run our VBScript helper. Default
            # to True: most computers these days *do* have a soundcard.
            return True

        check_script = os.path.join(os.path.dirname(__file__),
                                    "check_soundcard.vbs")
        p = subprocess.Popen([cscript_path, check_script],
                             stdout=subprocess.PIPE)
        __have_soundcard_cache = not p.wait()
    return __have_soundcard_cache


def test_main():
    test_support.run_unittest(BeepTest, MessageBeepTest, PlaySoundTest)

if __name__=="__main__":
    test_main()