Fixes to syborg-graphicswrapper.vcproj
These changes allow syborg-graphicswrapper to link against the hostthreadadapter and khronosapiwrapper libraries built by the graphics.simulator component.
The .vcproj file uses relative paths, which requires that the following three packages are laid out as follows:
os/
graphics
adapt/
graphics.simulator
qemu
/* Parse tree node interface */
#ifndef Py_NODE_H
#define Py_NODE_H
#ifdef __cplusplus
extern "C" {
#endif
typedef struct _node {
short n_type;
char *n_str;
int n_lineno;
int n_col_offset;
int n_nchildren;
struct _node *n_child;
} node;
PyAPI_FUNC(node *) PyNode_New(int type);
PyAPI_FUNC(int) PyNode_AddChild(node *n, int type,
char *str, int lineno, int col_offset);
PyAPI_FUNC(void) PyNode_Free(node *n);
/* Node access functions */
#define NCH(n) ((n)->n_nchildren)
#define CHILD(n, i) (&(n)->n_child[i])
#define RCHILD(n, i) (CHILD(n, NCH(n) + i))
#define TYPE(n) ((n)->n_type)
#define STR(n) ((n)->n_str)
/* Assert that the type of a node is what we expect */
#define REQ(n, type) assert(TYPE(n) == (type))
PyAPI_FUNC(void) PyNode_ListTree(node *);
#ifdef __cplusplus
}
#endif
#endif /* !Py_NODE_H */