Fixes to syborg-graphicswrapper.vcproj
These changes allow syborg-graphicswrapper to link against the hostthreadadapter and khronosapiwrapper libraries built by the graphics.simulator component.
The .vcproj file uses relative paths, which requires that the following three packages are laid out as follows:
os/
graphics
adapt/
graphics.simulator
qemu
from Tkinter import *
import string
class Pong(Frame):
def createWidgets(self):
self.QUIT = Button(self, text='QUIT', foreground='red',
command=self.quit)
self.QUIT.pack(side=LEFT, fill=BOTH)
## The playing field
self.draw = Canvas(self, width="5i", height="5i")
## The speed control for the ball
self.speed = Scale(self, orient=HORIZONTAL, label="ball speed",
from_=-100, to=100)
self.speed.pack(side=BOTTOM, fill=X)
# The ball
self.ball = self.draw.create_oval("0i", "0i", "0.10i", "0.10i",
fill="red")
self.x = 0.05
self.y = 0.05
self.velocity_x = 0.3
self.velocity_y = 0.5
self.draw.pack(side=LEFT)
def moveBall(self, *args):
if (self.x > 5.0) or (self.x < 0.0):
self.velocity_x = -1.0 * self.velocity_x
if (self.y > 5.0) or (self.y < 0.0):
self.velocity_y = -1.0 * self.velocity_y
deltax = (self.velocity_x * self.speed.get() / 100.0)
deltay = (self.velocity_y * self.speed.get() / 100.0)
self.x = self.x + deltax
self.y = self.y + deltay
self.draw.move(self.ball, "%ri" % deltax, "%ri" % deltay)
self.after(10, self.moveBall)
def __init__(self, master=None):
Frame.__init__(self, master)
Pack.config(self)
self.createWidgets()
self.after(10, self.moveBall)
game = Pong()
game.mainloop()