symbian-qemu-0.9.1-12/python-2.6.1/Demo/tkinter/matt/dialog-box.py
author Gareth Stockwell <gareth.stockwell@accenture.com>
Wed, 22 Sep 2010 15:40:40 +0100
branchgraphics-phase-3
changeset 111 345f1c88c950
parent 1 2fb8b9db1c86
permissions -rw-r--r--
Fixes to syborg-graphicswrapper.vcproj These changes allow syborg-graphicswrapper to link against the hostthreadadapter and khronosapiwrapper libraries built by the graphics.simulator component. The .vcproj file uses relative paths, which requires that the following three packages are laid out as follows: os/ graphics adapt/ graphics.simulator qemu

from Tkinter import *
from Dialog import Dialog

# this shows how to create a new window with a button in it
# that can create new windows

class Test(Frame):
    def printit(self):
        print "hi"

    def makeWindow(self):
        """Create a top-level dialog with some buttons.

        This uses the Dialog class, which is a wrapper around the Tcl/Tk
        tk_dialog script.  The function returns 0 if the user clicks 'yes'
        or 1 if the user clicks 'no'.
        """
        # the parameters to this call are as follows:
        d = Dialog(
            self,                       ## name of a toplevel window
            title="fred the dialog box",## title on the window
            text="click on a choice",   ## message to appear in window
            bitmap="info",              ## bitmap (if any) to appear;
                                        ## if none, use ""
            #     legal values here are:
            #      string      what it looks like
            #      ----------------------------------------------
            #      error       a circle with a slash through it
            #      grey25      grey square
            #      grey50      darker grey square
            #      hourglass   use for "wait.."
            #      info        a large, lower case "i"
            #      questhead   a human head with a "?" in it
            #      question    a large "?"
            #      warning     a large "!"
            #        @fname    X bitmap where fname is the path to the file
            #
            default=0,    # the index of the default button choice.
                          # hitting return selects this
            strings=("yes", "no"))
                          # values of the 'strings' key are the labels for the
                          # buttons that appear left to right in the dialog box
        return d.num


    def createWidgets(self):
        self.QUIT = Button(self, text='QUIT', foreground='red',
                           command=self.quit)
        self.QUIT.pack(side=LEFT, fill=BOTH)

        # a hello button
        self.hi_there = Button(self, text='Make a New Window',
                               command=self.makeWindow)
        self.hi_there.pack(side=LEFT)


    def __init__(self, master=None):
        Frame.__init__(self, master)
        Pack.config(self)
        self.windownum = 0
        self.createWidgets()

test = Test()
test.mainloop()