symbian-qemu-0.9.1-12/python-2.6.1/Demo/tkinter/matt/canvas-mult-item-sel.py
author Gareth Stockwell <gareth.stockwell@accenture.com>
Wed, 22 Sep 2010 15:40:40 +0100
branchgraphics-phase-3
changeset 111 345f1c88c950
parent 1 2fb8b9db1c86
permissions -rw-r--r--
Fixes to syborg-graphicswrapper.vcproj These changes allow syborg-graphicswrapper to link against the hostthreadadapter and khronosapiwrapper libraries built by the graphics.simulator component. The .vcproj file uses relative paths, which requires that the following three packages are laid out as follows: os/ graphics adapt/ graphics.simulator qemu

from Tkinter import *

# allows moving dots with multiple selection.

SELECTED_COLOR = "red"
UNSELECTED_COLOR = "blue"

class Test(Frame):
    ###################################################################
    ###### Event callbacks for THE CANVAS (not the stuff drawn on it)
    ###################################################################
    def mouseDown(self, event):
        # see if we're inside a dot. If we are, it
        # gets tagged as CURRENT for free by tk.

        if not event.widget.find_withtag(CURRENT):
            # we clicked outside of all dots on the canvas. unselect all.

            # re-color everything back to an unselected color
            self.draw.itemconfig("selected", fill=UNSELECTED_COLOR)
            # unselect everything
            self.draw.dtag("selected")
        else:
            # mark as "selected" the thing the cursor is under
            self.draw.addtag("selected", "withtag", CURRENT)
            # color it as selected
            self.draw.itemconfig("selected", fill=SELECTED_COLOR)

        self.lastx = event.x
        self.lasty = event.y


    def mouseMove(self, event):
        self.draw.move("selected", event.x - self.lastx, event.y - self.lasty)
        self.lastx = event.x
        self.lasty = event.y

    def makeNewDot(self):
        # create a dot, and mark it as current
        fred = self.draw.create_oval(0, 0, 20, 20,
                                     fill=SELECTED_COLOR, tags=CURRENT)
        # and make it selected
        self.draw.addtag("selected", "withtag", CURRENT)

    def createWidgets(self):
        self.QUIT = Button(self, text='QUIT', foreground='red',
                           command=self.quit)

        ################
        # make the canvas and bind some behavior to it
        ################
        self.draw = Canvas(self, width="5i", height="5i")
        Widget.bind(self.draw, "<1>", self.mouseDown)
        Widget.bind(self.draw, "<B1-Motion>", self.mouseMove)

        # and other things.....
        self.button = Button(self, text="make a new dot", foreground="blue",
                             command=self.makeNewDot)

        message = ("%s dots are selected and can be dragged.\n"
                   "%s are not selected.\n"
                   "Click in a dot to select it.\n"
                   "Click on empty space to deselect all dots."
                   ) % (SELECTED_COLOR, UNSELECTED_COLOR)
        self.label = Message(self, width="5i", text=message)

        self.QUIT.pack(side=BOTTOM, fill=BOTH)
        self.label.pack(side=BOTTOM, fill=X, expand=1)
        self.button.pack(side=BOTTOM, fill=X)
        self.draw.pack(side=LEFT)

    def __init__(self, master=None):
        Frame.__init__(self, master)
        Pack.config(self)
        self.createWidgets()

test = Test()
test.mainloop()