symbian-qemu-0.9.1-12/python-2.6.1/Demo/tkinter/matt/dialog-box.py
changeset 1 2fb8b9db1c86
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/symbian-qemu-0.9.1-12/python-2.6.1/Demo/tkinter/matt/dialog-box.py	Fri Jul 31 15:01:17 2009 +0100
@@ -0,0 +1,64 @@
+from Tkinter import *
+from Dialog import Dialog
+
+# this shows how to create a new window with a button in it
+# that can create new windows
+
+class Test(Frame):
+    def printit(self):
+        print "hi"
+
+    def makeWindow(self):
+        """Create a top-level dialog with some buttons.
+
+        This uses the Dialog class, which is a wrapper around the Tcl/Tk
+        tk_dialog script.  The function returns 0 if the user clicks 'yes'
+        or 1 if the user clicks 'no'.
+        """
+        # the parameters to this call are as follows:
+        d = Dialog(
+            self,                       ## name of a toplevel window
+            title="fred the dialog box",## title on the window
+            text="click on a choice",   ## message to appear in window
+            bitmap="info",              ## bitmap (if any) to appear;
+                                        ## if none, use ""
+            #     legal values here are:
+            #      string      what it looks like
+            #      ----------------------------------------------
+            #      error       a circle with a slash through it
+            #      grey25      grey square
+            #      grey50      darker grey square
+            #      hourglass   use for "wait.."
+            #      info        a large, lower case "i"
+            #      questhead   a human head with a "?" in it
+            #      question    a large "?"
+            #      warning     a large "!"
+            #        @fname    X bitmap where fname is the path to the file
+            #
+            default=0,    # the index of the default button choice.
+                          # hitting return selects this
+            strings=("yes", "no"))
+                          # values of the 'strings' key are the labels for the
+                          # buttons that appear left to right in the dialog box
+        return d.num
+
+
+    def createWidgets(self):
+        self.QUIT = Button(self, text='QUIT', foreground='red',
+                           command=self.quit)
+        self.QUIT.pack(side=LEFT, fill=BOTH)
+
+        # a hello button
+        self.hi_there = Button(self, text='Make a New Window',
+                               command=self.makeWindow)
+        self.hi_there.pack(side=LEFT)
+
+
+    def __init__(self, master=None):
+        Frame.__init__(self, master)
+        Pack.config(self)
+        self.windownum = 0
+        self.createWidgets()
+
+test = Test()
+test.mainloop()