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1 .TH "SDL_SetPalette" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
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2 .SH "NAME" |
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3 SDL_SetPalette \- Sets the colors in the palette of an 8-bit surface\&. |
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4 .SH "SYNOPSIS" |
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5 .PP |
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6 \fB#include "SDL\&.h" |
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7 .sp |
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8 \fBint \fBSDL_SetPalette\fP\fR(\fBSDL_Surface *surface, int flags, SDL_Color *colors, int firstcolor, int ncolors\fR); |
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9 .SH "DESCRIPTION" |
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10 .PP |
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11 Sets a portion of the palette for the given 8-bit surface\&. |
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12 .PP |
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13 Palettized (8-bit) screen surfaces with the \fBSDL_HWPALETTE\fP flag have two palettes, a logical palette that is used for mapping blits to/from the surface and a physical palette (that determines how the hardware will map the colors to the display)\&. \fISDL_BlitSurface\fR always uses the logical palette when blitting surfaces (if it has to convert between surface pixel formats)\&. Because of this, it is often useful to modify only one or the other palette to achieve various special color effects (e\&.g\&., screen fading, color flashes, screen dimming)\&. |
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14 .PP |
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15 This function can modify either the logical or physical palette by specifing \fBSDL_LOGPAL\fP or \fBSDL_PHYSPAL\fPthe in the \fBflags\fR parameter\&. |
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16 .PP |
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17 When \fBsurface\fR is the surface associated with the current display, the display colormap will be updated with the requested colors\&. If \fBSDL_HWPALETTE\fP was set in \fISDL_SetVideoMode\fR flags, \fBSDL_SetPalette\fP will always return \fB1\fR, and the palette is guaranteed to be set the way you desire, even if the window colormap has to be warped or run under emulation\&. |
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18 .PP |
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19 The color components of a \fI\fBSDL_Color\fR\fR structure are 8-bits in size, giving you a total of 256^3=16777216 colors\&. |
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20 .SH "RETURN VALUE" |
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21 .PP |
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22 If \fBsurface\fR is not a palettized surface, this function does nothing, returning \fB0\fR\&. If all of the colors were set as passed to \fBSDL_SetPalette\fP, it will return \fB1\fR\&. If not all the color entries were set exactly as given, it will return \fB0\fR, and you should look at the surface palette to determine the actual color palette\&. |
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23 .SH "EXAMPLE" |
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24 .PP |
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25 .nf |
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26 \f(CW /* Create a display surface with a grayscale palette */ |
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27 SDL_Surface *screen; |
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28 SDL_Color colors[256]; |
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29 int i; |
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30 \&. |
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31 \&. |
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32 \&. |
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33 /* Fill colors with color information */ |
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34 for(i=0;i<256;i++){ |
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35 colors[i]\&.r=i; |
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36 colors[i]\&.g=i; |
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37 colors[i]\&.b=i; |
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38 } |
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39 |
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40 /* Create display */ |
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41 screen=SDL_SetVideoMode(640, 480, 8, SDL_HWPALETTE); |
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42 if(!screen){ |
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43 printf("Couldn\&'t set video mode: %s |
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44 ", SDL_GetError()); |
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45 exit(-1); |
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46 } |
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47 |
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48 /* Set palette */ |
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49 SDL_SetPalette(screen, SDL_LOGPAL|SDL_PHYSPAL, colors, 0, 256); |
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50 \&. |
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51 \&. |
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52 \&. |
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53 \&.\fR |
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54 .fi |
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55 .PP |
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56 .SH "SEE ALSO" |
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57 .PP |
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58 \fISDL_SetColors\fR, \fISDL_SetVideoMode\fR, \fISDL_Surface\fR, \fISDL_Color\fR |
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59 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |