symbian-qemu-0.9.1-12/libsdl-trunk/docs/html/sdllocksurface.html
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     4 >SDL_LockSurface</TITLE
       
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    71 ><H1
       
    72 ><A
       
    73 NAME="SDLLOCKSURFACE"
       
    74 ></A
       
    75 >SDL_LockSurface</H1
       
    76 ><DIV
       
    77 CLASS="REFNAMEDIV"
       
    78 ><A
       
    79 NAME="AEN1919"
       
    80 ></A
       
    81 ><H2
       
    82 >Name</H2
       
    83 >SDL_LockSurface&nbsp;--&nbsp;Lock a surface for directly access.</DIV
       
    84 ><DIV
       
    85 CLASS="REFSYNOPSISDIV"
       
    86 ><A
       
    87 NAME="AEN1922"
       
    88 ></A
       
    89 ><H2
       
    90 >Synopsis</H2
       
    91 ><DIV
       
    92 CLASS="FUNCSYNOPSIS"
       
    93 ><A
       
    94 NAME="AEN1923"
       
    95 ></A
       
    96 ><P
       
    97 ></P
       
    98 ><PRE
       
    99 CLASS="FUNCSYNOPSISINFO"
       
   100 >#include "SDL.h"</PRE
       
   101 ><P
       
   102 ><CODE
       
   103 ><CODE
       
   104 CLASS="FUNCDEF"
       
   105 >int <B
       
   106 CLASS="FSFUNC"
       
   107 >SDL_LockSurface</B
       
   108 ></CODE
       
   109 >(SDL_Surface *surface);</CODE
       
   110 ></P
       
   111 ><P
       
   112 ></P
       
   113 ></DIV
       
   114 ></DIV
       
   115 ><DIV
       
   116 CLASS="REFSECT1"
       
   117 ><A
       
   118 NAME="AEN1929"
       
   119 ></A
       
   120 ><H2
       
   121 >Description</H2
       
   122 ><P
       
   123 ><TT
       
   124 CLASS="FUNCTION"
       
   125 >SDL_LockSurface</TT
       
   126 > sets up a surface for directly 
       
   127 accessing the pixels.  Between calls to <TT
       
   128 CLASS="FUNCTION"
       
   129 >SDL_LockSurface</TT
       
   130 >
       
   131 and <TT
       
   132 CLASS="FUNCTION"
       
   133 >SDL_UnlockSurface</TT
       
   134 >, you can write to and read from 
       
   135 <TT
       
   136 CLASS="PARAMETER"
       
   137 ><I
       
   138 >surface-&#62;<TT
       
   139 CLASS="STRUCTFIELD"
       
   140 ><I
       
   141 >pixels</I
       
   142 ></TT
       
   143 ></I
       
   144 ></TT
       
   145 >, using the pixel format stored in
       
   146 <TT
       
   147 CLASS="PARAMETER"
       
   148 ><I
       
   149 >surface-&#62;<TT
       
   150 CLASS="STRUCTFIELD"
       
   151 ><I
       
   152 >format</I
       
   153 ></TT
       
   154 ></I
       
   155 ></TT
       
   156 >.  Once you are done accessing the
       
   157 surface, you should use <TT
       
   158 CLASS="FUNCTION"
       
   159 >SDL_UnlockSurface</TT
       
   160 > to release it.</P
       
   161 ><P
       
   162 >Not all surfaces require locking.  
       
   163 If <TT
       
   164 CLASS="LITERAL"
       
   165 >SDL_MUSTLOCK</TT
       
   166 >(<TT
       
   167 CLASS="PARAMETER"
       
   168 ><I
       
   169 >surface</I
       
   170 ></TT
       
   171 >)
       
   172 evaluates to <SPAN
       
   173 CLASS="RETURNVALUE"
       
   174 >0</SPAN
       
   175 >, then you can read and write to the 
       
   176 surface at any time, and the pixel format of the surface will not change. </P
       
   177 ><P
       
   178 >No operating system or library calls should be made between lock/unlock
       
   179 pairs, as critical system locks may be held during this time.</P
       
   180 ><P
       
   181 >It should be noted, that since SDL 1.1.8 surface locks are recursive. This means that you can lock a surface multiple times, but each lock must have a match unlock.
       
   182 <PRE
       
   183 CLASS="PROGRAMLISTING"
       
   184 >    .
       
   185     .
       
   186     SDL_LockSurface( surface );
       
   187     .
       
   188     /* Surface is locked */
       
   189     /* Direct pixel access on surface here */
       
   190     .
       
   191     SDL_LockSurface( surface );
       
   192     .
       
   193     /* More direct pixel access on surface */
       
   194     .
       
   195     SDL_UnlockSurface( surface );
       
   196     /* Surface is still locked */
       
   197     /* Note: Is versions &#60; 1.1.8, the surface would have been */
       
   198     /* no longer locked at this stage                         */
       
   199     .
       
   200     SDL_UnlockSurface( surface );
       
   201     /* Surface is now unlocked */
       
   202     .
       
   203     .</PRE
       
   204 ></P
       
   205 ></DIV
       
   206 ><DIV
       
   207 CLASS="REFSECT1"
       
   208 ><A
       
   209 NAME="AEN1947"
       
   210 ></A
       
   211 ><H2
       
   212 >Return Value</H2
       
   213 ><P
       
   214 ><TT
       
   215 CLASS="FUNCTION"
       
   216 >SDL_LockSurface</TT
       
   217 > returns <SPAN
       
   218 CLASS="RETURNVALUE"
       
   219 >0</SPAN
       
   220 >, 
       
   221 or <SPAN
       
   222 CLASS="RETURNVALUE"
       
   223 >-1</SPAN
       
   224 > if the surface couldn't be locked.</P
       
   225 ></DIV
       
   226 ><DIV
       
   227 CLASS="REFSECT1"
       
   228 ><A
       
   229 NAME="AEN1953"
       
   230 ></A
       
   231 ><H2
       
   232 >See Also</H2
       
   233 ><P
       
   234 ><A
       
   235 HREF="sdlunlocksurface.html"
       
   236 ><TT
       
   237 CLASS="FUNCTION"
       
   238 >SDL_UnlockSurface</TT
       
   239 ></A
       
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