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     4 >Events</TITLE
       
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    81 >Chapter 8. Events</H1
       
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    87 >Table of Contents</B
       
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    90 ><A
       
    91 HREF="event.html#AEN3691"
       
    92 >Introduction</A
       
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    97 >SDL Event Structures.</A
       
    98 ></DT
       
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   102 >Event Functions.</A
       
   103 ></DT
       
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   108 ><H1
       
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   113 >Introduction</H1
       
   114 ><P
       
   115 >Event handling allows your application to receive input from the user. Event handling is initalised (along with video) with a call to:
       
   116 <PRE
       
   117 CLASS="PROGRAMLISTING"
       
   118 >SDL_Init(SDL_INIT_VIDEO);</PRE
       
   119 >
       
   120 Internally, SDL stores all the events waiting to be handled in an event queue. Using functions like <A
       
   121 HREF="sdlpollevent.html"
       
   122 ><TT
       
   123 CLASS="FUNCTION"
       
   124 >SDL_PollEvent</TT
       
   125 ></A
       
   126 > and <A
       
   127 HREF="sdlpeepevents.html"
       
   128 ><TT
       
   129 CLASS="FUNCTION"
       
   130 >SDL_PeepEvents</TT
       
   131 ></A
       
   132 > you can observe and handle waiting input events.</P
       
   133 ><P
       
   134 >The key to event handling in SDL is the <A
       
   135 HREF="sdlevent.html"
       
   136 ><SPAN
       
   137 CLASS="STRUCTNAME"
       
   138 >SDL_Event</SPAN
       
   139 ></A
       
   140 > union. The event queue itself is composed of a series of <SPAN
       
   141 CLASS="STRUCTNAME"
       
   142 >SDL_Event</SPAN
       
   143 > unions, one for each waiting event. <SPAN
       
   144 CLASS="STRUCTNAME"
       
   145 >SDL_Event</SPAN
       
   146 > unions are read from the queue with the <TT
       
   147 CLASS="FUNCTION"
       
   148 >SDL_PollEvent</TT
       
   149 > function and it is then up to the application to process the information stored with them.</P
       
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